Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!
My steady hand (lvl1) perk has lost the slow time feature. Even the description has changed so it doesn't include the slow time feature? Doesn't make any sense, is this possible to fix?
Hi just a quick question before downloading. As I red in description it can be installed during my playthrough. I just wonder what does it do with my current perks and skill set up? For example I’m lvl 81 and have heavy armor 3x, two-handed 4x, smithing, archery, enchanting and sneaking legendary, does it stay like this? Also I use legendery skill bonus mod https://www.nexusmods.com/skyrimspecialedition/mods/77274. Is it compatible? Have a good one.
I'm using Ordinator, and my summons keep instantly dying lol. After trying around with Perks, I found out it's the "Gods and Mortals" perk from restoration that kills them. As soon as I remove this perk, they stop dying lol. Anyone have any idea why?????????Also If I cast Reanimate spells on my followers, they keep taking a ton of damage and sit down repeatedly lol, like something keeps killing them. What the heck is going on? What kind of "blessing" would do this? I don't see any blessing in my "powers" or magic effects that would do this.Has anyone experienced something like this before?
tengo un problema me gustaria quitarme el perk de magia vanciana lo puso por error me pueden decir cual es el nombre para quitalo con player.removeperk
I have a weird problem where when i turn this mod on, Skyrim won't boot up. it starts to then crashes. but when I turn it off, the game runs fine. I really like using this mod, so was wondering if anyone had any ideas for how to fix this.
Hi! Will you make a skill tree so that the number of skills is two times less than in the vanilla version? The goal is for our hero to make his life a little easier, but not to become the strongest in Skyrim.
Our hero becomes very strong thanks to many skills, armor, weapons and magic. Aren't you tired of becoming an all-powerful superhero? Therefore, I want to feel a little relief from the skill tree, rather than strengthening our hero to superman.
then use a mod to reduce the number of perks you get?
Or you can use a system like I do, however it's just an honor system and not an actual mod or strictly enforced:
Give your character 3 major skills, and only put perks into those. If you have Community Uncapper to change experience gain, you can also stop your character from leveling skills outside your major 3. This should make your character top-out around lvl 30 with roughly as many perk points to spend, so you have to use them more carefully!
If your character needs more types of skills, they can have 2 minor skills, however you must always have more perks in your major skills than minor ones.
Note that the only skills you are allowed to use without them being one of your majors is speech (for selling things etc) and melee attacks (so your character could be Alchemy, Restoration, Alteration, but you can use a weapon (1h or 2h) to apply poisons). Speech has to be a major skill if you want to use shouts.
installed the mod no proplem but how you can ever fill a full skill tree if you aren't like lvl 100 it's good mod but didn't understand how it add more builds but really makes you really wonder where to put your tiny perk
You don't need to fill perk trees to play the game, in fact some perks don't work well together which is why you should focus on builds that take advantage of limited perk spending.
Does this mod is balanced? i see there are many perk mod but they really look unbalanced, and as the creator look like he try to balance his mod, so i would like your adivce on this one, and it's better to get this one or the Vokrii?
Still i'm open for advice for any other mod for a balanced rpg gameplay, ty all.
Did you change the critical hit ? In vanilla it is calculated on the basic weapon damage, which is irrelevant due to smithing, skills and perks. These must be calculated in to show the wanted effect of critical damage. Your work with the crits would be wayne if not.
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Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!
Discuss this mod on /r/EnaiRim or the Enairim Discord
Will you make a skill tree so that the number of skills is two times less than in the vanilla version?
The goal is for our hero to make his life a little easier, but not to become the strongest in Skyrim.
Or you can use a system like I do, however it's just an honor system and not an actual mod or strictly enforced:
Give your character 3 major skills, and only put perks into those. If you have Community Uncapper to change experience gain, you can also stop your character from leveling skills outside your major 3. This should make your character top-out around lvl 30 with roughly as many perk points to spend, so you have to use them more carefully!
If your character needs more types of skills, they can have 2 minor skills, however you must always have more perks in your major skills than minor ones.
Note that the only skills you are allowed to use without them being one of your majors is speech (for selling things etc) and melee attacks (so your character could be Alchemy, Restoration, Alteration, but you can use a weapon (1h or 2h) to apply poisons).
Speech has to be a major skill if you want to use shouts.
but how you can ever fill a full skill tree if you aren't like lvl 100
it's good mod but didn't understand how it add more builds but really makes you really wonder where to put your tiny perk
Still i'm open for advice for any other mod for a balanced rpg gameplay, ty all.
In vanilla it is calculated on the basic weapon damage, which is irrelevant due to smithing, skills and perks. These must be calculated in to show the wanted effect of critical damage. Your work with the crits would be wayne if not.
This is LE Nexus you are on now