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  1. Alex9ndre
    • supporter
    • 2,125 posts
    • 182 kudos
    If you want a quick access to all the new equipment (for testing or cheating), type in console " set BYS_Stuff to 1 ".
  2. YuuNarukamiYu010
    • member
    • 83 posts
    • 1 kudos
    Please bring this mod to SSE version
    1. WarJakk
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      • 18 posts
      • 0 kudos
  3. shocefire
    • member
    • 146 posts
    • 2 kudos
    I want to use this with AEE since the concept is so good , they are alike but different anyone knows how it pairs out ?
    Like do I oneshot undead or they become to anything aside from silver ( Undead was used as an example ).
    1. AssBss96
      • member
      • 7 posts
      • 0 kudos
      I am having the same doubt right now, have you tried a playthrough with both mods?
  4. Chris989650
    • member
    • 41 posts
    • 0 kudos
    hello I've been using the mod for some time, looking to add more immersion and coherence to the silver weapons, and in a way I got it, but at the same time there are some things that I have come across, and that tarnish the experience a bit , so here is my experience.

    1._the unique items, they download too fast, (I don't know if it was the author's intention or some bug) you literally have to carry a lot of gems if you want to continue using them, so at the beginning of the game they will not be so useful, but much later In an advanced game, honestly dawnbreaker is the best throughout the game. (If you have a mod that improves it as a reliquary of myth, it is even better.)

    2._ Vigilant Weapons: when an enemy has 20% life it disintegrates right? from what I have been able to see not like that, it only disintegrates if you kill it with killmove or basic attacks, I know because I have fought with vampires and draugr leaving with 100 life and that they do not disintegrate.

    3._ Ring (Stendarr Soul Cleanser): the ring is supposed to recharge your weapon when killing an enemy, but here the problem, during the time I played my weapon it only recharged more than half when I killed a vampire with killmove , if you try to kill draugr or skeleton (supposed to be undead), it will not reload, same for werewolf, werebear and ghost.

    4._ immmersion of the vigilants in the game: using silver weapons as a source of effective melee damage against the undeads for the vigilants is a success, but that they can only use spells like ironflesh or fast healing is a bit basic, I think If the author had added more restoration spells it would have been more exciting, (the latter take it as an observation) I would have liked to see them use aura of stendarr, or other restoration spells or that are not the same.

    5._ restoration as the main source of damage: At first I was intrigued to see how the restoration spells would work, but these being so few and limited, I did not take advantage of them as much if not later in an advanced game, in fact the weapons of Silver, arrows and silver bolts became my source of damage as I tried to advance in restoration, in fact killing undead with fire or lightning was more useful at times.

    finally the weapons of the vampires apply what their description says I have not had problems with them and for vampire characters it is useful.There is not much to say.

  5. Dazzanator2
    • member
    • 203 posts
    • 11 kudos
    Hey Alex9ndre, would it be alright if I uploaded a stripped-down version of this mod to nexus?

    It would be a replacer .esp version of Bring Your Silver that contains only the perk changes for distribution amongst NPCs and such, removing all the extra weapons and armour that this mod adds in.

    I love this mod (and a few others you made) but I find the extra weapons added in by Heavy Armory and Dawnguard Arsenal to be plenty.

    Of course, you'd be credited as the owner of the mod, and since it's only a replacer .esp, they would be required to download the rest of the mod here.
    1. homemacai
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      • 8 posts
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      Did you upload the mod you asked him?
    2. Dazzanator2
      • member
      • 203 posts
      • 11 kudos
      It's been two years. XD

      Nah, never got a reply. I'm not even sure I still have the mod file tbh. Since Alex9ndre seems AWOL I might just upload it anyway if I do.
  6. pepe8999
    • member
    • 17 posts
    • 0 kudos
    Someone could help me? I installed Asis, then this mod. I run the patcher and actívate the esp but the enemies doesnt get the resistance perks
  7. CyberWolf69
    • member
    • 716 posts
    • 3 kudos
    maybe an update where wood is valued for weakening vampires? like wooden volts or arrows. maybe wooden spears
  8. Coolipy
    • member
    • 197 posts
    • 7 kudos
    Would it be possible to have a version that just had the silver resistance changes?
  9. pilgramFollower12
    • member
    • 168 posts
    • 6 kudos
    exclusive to nexus. so just upload it to the SE nexus?
    1. darkbard82
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      • 130 posts
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      Exactly what I was thinking...
    2. BBSurf37
      • supporter
      • 127 posts
      • 0 kudos
      Me too....that description made no sense.
  10. Trance241
    • supporter
    • 518 posts
    • 9 kudos
    I need assistance from anyone who still checks on this mod, I have been trying to make a Monster Resistance perk as I am a big fan of witcher and have gone an add "ActorTypemonster" keywords to some creatures added by other mods ex being some of mihailsmonstermods, beast of tamriel, and sic however the perk does not seem to be distriputed to the nps when i run asis, does anyone know what i may be doing wrong?
  11. deleted5210271
    • account closed
    • 233 posts
    • 4 kudos
    -latest version is from November 2016
    -Dawnguard arsenal patch is from May 2016

    hate this sort of thing, making me have to go into xEdit to make sure I'm not "de-updating" by installing old patches...
    1. calfurius
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      • 3,802 posts
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      Most of the time it's fine. Patches only need to change if the item stats or Form ID are changed for the patches.