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  1. SunGuardian1
    • member
    • 108 posts
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    Fantastic patron/faith mod. To any user using other faith mods (like Wintersun), Patron Gods creates separate active powers than those generated from Wintersun (or similar). In other words no obvious mod conflict. Thanks for the great work and I love the temple location & building  
  2. michaelmetzger
    • member
    • 95 posts
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    A patron shrine to Molag Bal should be added as well.
    1. EstuansInterius
      • member
      • 36 posts
      • 0 kudos
      I know this is almost 1 year later but there is one.
  3. MicahAnimatrix
    • member
    • 1 posts
    • 0 kudos
    when i choose my patron god, the next time i try to pause to save i crash to desktop. any fix for this?
    1. BurningVegeta
      • member
      • 146 posts
      • 2 kudos
      This is something in your load order, not the mod itself.
  4. MegumiKitaniji
    • member
    • 13 posts
    • 0 kudos
    This seems like a much needed "Prayer-Worship-Meditation" lite mod. Nice! This is going to be neat to play around with!
  5. Sargish
    • member
    • 47 posts
    • 0 kudos
    Shrine to Alduin. Ironic for the dragonborn to make the God dragon his/her patron God after/before killing and devouring him.
    1. RedFurryDemon
      • supporter
      • 685 posts
      • 54 kudos
      The player character doesn't necessarily need to be the Dragonborn roleplay-wise. Given the multitude of mods available (Burning Skies, Dragon Priest Armor, dragon-summoning spells, anything to let you ditch the Main Quest, and other enhancements), it's easy to roleplay a follower of the World Eater. Come to think of it, there are still people who play through the MQ?
  6. jorgelrodrigues
    • member
    • 6 posts
    • 0 kudos
    Auriel shood giver 10% of permanent damage for bows and crosbows
  7. dartigen
    • supporter
    • 174 posts
    • 1 kudos
    Any chance of a patch for CACO? It seems to conflict with the effects on a lot of consumables. I can't find the patch for the SSE version to see how it was done.
  8. vaelarin
    • member
    • 2 posts
    • 0 kudos
    I love the idea behind this mod. I am having some trouble with it though. I loaded it, last on my mod list, and went to the temple. I picked Hircine and checked my active powers - the new Hircine power was listed there (so far so good). I used the console to spawn a cave bear, and it immediately went hostile and attacked me. So did the sabre cat I spawned. Same with Mephala - spider went hostile and attacked.

    It looks like everything else is working (at least the ones I can verify) - just not any of the animal ally abilities. My character is a werewolf if that makes any difference (but Patron Gods is loading last). Any ideas?
    1. Robbie922004
      • premium
      • 1,692 posts
      • 231 kudos
      I can't recreate this. Could be due to a compatibility error with another mod. Do you have something like SkyTEST or another mod that affects monster factions/behavior?
  9. LordLua
    • member
    • 301 posts
    • 2 kudos
    Big mod :)
  10. Jhautzinger29
    • supporter
    • 18 posts
    • 1 kudos
    Awesome mod for role-playing well done. I do have some ideas for new gods you could add in the future :)

    The All-Maker: a possible effect could be that fire, ice and lightning spells do 15% more damage to fit with his elemental theme

    Y'ffre: something cool could be that it gives you the ring of namira effect where it allows you to eat corpses in the name of the green pact

    something that could maybe be only avaliable to argonians could be The Hist: i cant really think of a cool affect but maybe something like gaining more health during combat and being able to swim faster would be cool and unique