Skyrim

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GeneralDraxeo

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RogueReverie

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15 comments

  1. GeneralDraxeo
    GeneralDraxeo
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    Hey there here I am back into the modding scene after years of just playing without creating. I'll be taking another look at these but most likely will be upgrading them to SE.
  2. neo9
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    Hello Draxeo, i know you are still logging on i have a question, do i need to have the 4 esp's for both added spaces to work together? windstad basement and tranquil? if so, would you consider just making 1 merged esp pretty please? 4 are to many, i want to try it and i also wish to know if this mods can be installed if i haven't build the manor yet, i know you said no updates until the navmesh was fixed(i am also aware the mod is old and might not get a new fix, but would appreciate it if you could make just one esp to rule them all )

    Thank you and hope at some point you decide to get back to mod sinstad again, supernatural creatures need beautiful places to rest near creepy ruins and big cities
  3. mypetpc
    mypetpc
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    check out literally over 100 homes, I think this will be my favorite
  4. wizardkhain
    wizardkhain
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    hey, love the house one problem though. my followers won't come into the cave with me. i have the tunnel from windstad but when i tried to get in alone from the other entrance the game crashed. other than that love the mod. thx
    1. mypetpc
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      I use AFT and teleport followers in
  5. thezooqueen
    thezooqueen
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    Has this been abandoned? I was really hoping to check it out, but not if my followers can't come in.
  6. rsagris
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    Just to be sure, I need BOTH:
     
    Tranquil Sanctum Windstad Manor Connected (currently version 1.0)
    Basement Extended with tunnel to Tranquil Sanctum (currently version 1.0)
     
    Do you plan on pushing out an updated version of these incorporating the NAVMESH updates that you mention for v1.1?
     
     
    Also have you by chance had time to fix that door error?
     
    Just looking at the error, it seems that whichever door that error is referencing didn't get associated with it's destination, I'd say you probably need to delete it and re-install whatever portal/door that you were trying to in Creation Kit. But I've never used Creation Kit and wouldn't have the first clue on how to do that.
     
    -rs
  7. GuardianofLight137
    GuardianofLight137
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    This has a bug that needs to be iorned out. The moment I enter, my textures go to absolut crap levels of quality. Granted I do have the skyrim quarter sized mod installed, to decrease the size of textures, thus allowing it to run a bit smoother, but as soon as I enter here, all of them get considerably worse. My character goes from a smooth perfect skin to very oddly dirty looking. I'd have taken some screen shots, but I don't know if you want nudity on here.
    1. GeneralDraxeo
      GeneralDraxeo
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      You could post one with your character wearing clothes? That seems like a strange issue that has to do with your alteration. Also, do you have both of the DLCs installed?
  8. monkeyweather
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    Very nice! Had no problems or glitches. I'm impressed that this is your first mod - it's beautiful and really big. I was expecting a teensy cave because you said it was your first venture into modding Anyways - good work!
    1. GeneralDraxeo
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      Thank you very much! I did put a lot of work into it, and hopefully I can resolve the teleporting issue for npcs and finally feel accomplished
  9. rsagris
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    I find the following errors in the Tranquil Sanctum (Connected Version):
     
    [00:00] Checking for Errors in [34] Tranquil Sanctum.esp

    [00:00] [NAVI:00012FB4]

    [00:00]     NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> [0516A48D] < Error: Could not be resolved >

    [00:00] [REFR:3416A48A] (places MS12ForsakenCaveDoorSmLoad01 "Iron Door" [DOOR:000C58A4] in GRUP Cell Persistent Children of AAAWindstadUndergroundCavern "Tranquil Sanctum" [CELL:340671B4])

    [00:00]     REFR \ XTEL - Teleport Destination \ Door -> [0516A48D] < Error: Could not be resolved >

     

    Do I need both connected ESPs the Windstad Manor Basement Tranquil Sanctum Connected ESP *and* the Tranquil Sanctum's Connected ESP?

     

    Or can do I just need the base files and only one ESP (presumably the Windstadt Manor connected ESP).

     

    Looking forward to taking a look once I can get it into my game :-)

     

    -rs

    1. GeneralDraxeo
      GeneralDraxeo
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      That looks handy! If you want the connected version, you need the basement extension esp as well. The standalone version doesn't require the basement addition. From what it looks like, do I need to just delete the teleport doors and replace them to fix this issue?
  10. seintsu
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    Seriously cool house. I have extensively searched through MANY sites for a nice druid-like home and this is by far the best. Not just because of the awesome interior, but also because it is naturally immersion friendly. Nothing like a a giant tower/mansion to tell my enemies where I live. It may not have a major quest lead-in or anything, but will definitely try this whenever I get the free time.
    1. GeneralDraxeo
      GeneralDraxeo
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      Thank you!