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Better Fast Travel - Ships & Carriages v3.75 by DJ20 & Sp0rk
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BFT on Nexus: http://skyrim.nexusmods.com/mods/15508
BFT on Youtube: http://youtu.be/gHbty1tWdV0

SKSE: http://skse.silverlock.org
SkyUI: http://skyrim.nexusmods.com/mods/3863
SkyUI-Away: http://skyrim.nexusmods.com/mods/29440 (optional - if you want MCM but don't want SkyUI)


Description
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Better Fast Travel adds more Carriages around Tamriel at most of the small settlements/towns and has pricing based on the distance to your
destination (can be customized in the MCM menu), it also adds several Ships/Boats around the north coast (and Riften if toggled via MCM).


Features
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- More destinations for Carriages
- Ship Transport
- Dynamic pricing based on distance to your destination
- Ability to customize via MCM menu
- Disable Fast Travel on Map Screen
- Travel while over encumbered
- Add more immersion by getting charged for followers in your party along with yourself (only available with VANILLA and 3DNPC/Interesting NPCs followers)
- Toggle Carriage/Ship Locations on/off via the MCM menu
- Toggle Dialogue Destinations on/off via the MCM menu
- Map markers to show you location of Carriages/Ships on map screen

- Destinations for Carriages
- Whiterun (NPC: Bjorlam - Vanilla)
- Solitude (NPC: Thaer - Vanilla)
- Markarth (NPC: Kibell - Vanilla)
- Riften (NPC: Sigaar - Vanilla)
- Windhelm (NPC: Alfarinn - Vanilla)
- Morthal (NPC: Morg)
- AngasMill (NPC: Emel)
- Darkwater Crossing (NPC: Onund)
- Dawnstar (NPC: Erog)
- Dayspring Canyon (NPC: Emfrid) (only available if Dawnguard is installed)
- Dragon Bridge (NPC: Barly)
- Falkreath (NPC: Dorlas)
- HalfMoon Mill (NPC: Elaar)
- Heartwood Mill (NPC: Latro)
- Helgen (NPC: Rigmard)
- Heljarchen Hall (NPC: Markus - Vanilla) (only available when using the Hearthfires version and if location has been discovered)
- Ivarstead (NPC: Elkas)
- Karthwasten (NPC: Elor)
- Kynesgrove (NPC: Clef)
- Lakeview Manor (NPC: Gunjar - Vanilla) (only available when using the Hearthfires version and if location has been discovered)
- Old Hroldan (NPC: Aknot)
- Riverwood (NPC: Ogir)
- Rorikstead (NPC: Berlag)
- Shor's Stone (NPC: Dorig)
- Stonehills (NPC: Kelsig)
- Windstad Manor (NPC: Engar - Vanilla) (only available when using the Hearthfires version and if location has been discovered)
- Winterhold (NPC: Festas)


- Destinations for Ships
- Dawnstar (NPC: Gorvild)
- Icewater Jetty (NPC: Hermki) (near Northwatch Keep, only available if Dawnguard is installed)
- Ivarstead (NPC: Kelsur)
- Morthal (NPC: Bjrlund)
- Riften (NPC: Stenric)
- Solitude (NPC: Morg)
- Windhelm (NPC: Svaing)
- Winterhold (NPC: Viglius)

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Install:
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1. If upgrading from a previous version, make sure you have completely removed any previous versions of this mod (see Uninstall below)

2. Install SKSE (not required for this mod, but is required for SkyUI, MCM and the ability to use the advanced features of BFT)

3. Install SkyUI and optionally SkyUI-Away if you want the vanilla UI system - for installation of SkyUI-Away see Gophers
video here http://www.youtube.com/watch?v=aqh5anwuptk

4. Download the latest version of Better Fast Travel, if you have the Hearthfires DLC, download the Hearthfires edition, otherwise get the
Vanilla version. Note that if you're using the Unofficial Skyrim Patches make sure Better Fast Travel is after them in your load order
(if you're using BOSS or LOOT this should be done for you already) otherwise there is a chance this mod will not work correctly.

5a. For the BSA version place the BSA and ESP in your Skyrim directory '\Steam\SteamApps\common\Skyrim\Data' then activate the ESP
under 'Data Files' in the Skyrim launcher.

5b. For the Loose version place the 'Data' folder from the zip file into the Skyrim directory '\Steam\SteamApps\common\Skyrim' and overwrite
anything if prompted, then activate the ESP under 'Data Files' in the Skyrim launcher, load order shouldn't matter too much.

5c. For the NMM installation, open the archive in NMM and activate the mod.


Uninstall:
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1. Load your game and open MCM, go to Better Fast Travel and click 'Uninstall BFT', now close MCM and wait 30
or so seconds for a notification it's been Uninstalled, now save your game and continue with step 2.

2a. For the BSA version delete these files
'\Skyrim\Data\BFT Ships and Carriages.esp'
'\Skyrim\Data\BFT Ships and Carriages.bsa'

2b. For the Loose version, to quickly delete all the Loose files associated with BFT, copy the file 'Uninstall_BetterFastTravel.bat'
in the Optional folder to your '\Steam\SteamApps\common\Skyrim' directory (where SkyrimLauncher.exe and TESV.exe are located) then
run it, it will delete only the files associated with this mod. If you want to double check, open the bat file in notepad.

3. Launch your latest save game that you'll be continuing and Save your game again with the mod deactivated.

4. If you're upgrading to a new version, install and activate the new version, then launch your game using the
Save from Step 2, this will provide a clean start and any additional features added to the MCM menu (Disable
Fast Travel for example) will work as intended.

Known Issues
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1. If you hire or dismiss a follower while standing next to a Carriage or Ship Captain and you have Charge For Followers
enabled, the dialogue might not update party count correctly, this is because it takes Skyrim several seconds to recognise
your party count has changed. This function is also reliant on Line of Sight to the Carriage or Ship Captain so if you do
hire/dismiss a follower while standing next to a Carriage Driver/Ship Captain look away from them to the count of 5 and it
will re-evaluate pricing when you look back. If you aren't in the habit of hiring/dismissing followers all the time this
shouldn't be an issue.

2. Floating markers won't always appear above Carriage Drivers or Ship Captains heads, not sure what the problem is but it sometimes
doesn't like having both Miscellaneous quests Ship Locations and Carriage Locations activated at the same time so try activating
just the one you need, alternatively try toggling the quests under Miscellaneous or toggling the MCM option for Map Markers.
This function was primarily meant to show you the location on the Map Screen and this works without issue.

3. If you're using an ENB and toggle locations on/off while standing in front of them you may get some weird artifacts as they
appear/disapear, this is normal.

4. If you toggle 'Disable Fast Travel' in MCM then immediately try fast travelling on the map screen you may notice it isn't working
properly, this is because you haven't given the game or papyrus enough time to recognise the change, when you toggle this give it
to the count of 5 (only need to do this when you toggle it on) and it should then work without issue unless some other mod is
interfering.

5. When using the option 'Charge For Followers' dialogue and the BFT MCM menu will not reflect party count correctly, this is due to the
number of follower mods out there that all have their own way of doing things, due to this it's near impossible to support them all.
The 'Charge for Followers' feature will only work with Vanilla or 3DNPC followers (as long as Interesting NPCs has the filename
3DNPC.esp), any other followers will likely not get counted. Also if you have a follower that is part of a quest (I believe Serana is
during some of Dawnguard) they likely will not get counted either.

6. HELP I can't toggle the Locations or Destinations for Whiterun, Solitude, Markarth, Riften, Windhelm, Lakeview Manor, Windstad Manor or
Heljarchen Hall. This is intended, I don't want you to disable them, remove BFT then blame me your game is broken, if you find a way
to do this it's completely your fault as it isn't a supported feature.



Change Log
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v3.76
- Removed file SKI_PlayerLoadAlias.pex from the package to stop people pointing it out,
it's part of SkyUI/MCM and ideally shouldn't be included. It's not the end of the world
if it's there but to save me what little sanity I have left it's gone. For more information
see https://github.com/schlangster/skyui/wiki/MCM-FAQ

- Removed feature 'Charge for Followers', while this was a nice idea it proved far too much
hassle with all the follower mods out there doing their own thing. Again this is to save
what little sanity I have left.


v3.75
- Moved Carriage in Ivarstead to just outside town (across the bridge), this is to help support
the mod Become Jarl of Ivarstead http://www.nexusmods.com/skyrim/mods/51633/

- Added Ivarstead to Ship Transport (this is off by default).

- Added Helgen to Carriages (this is off by default).

- Added options in MCM to now toggle Locations and Destinations separately. Locations are the
places you will find a Carriage/Ship NPC and Destinations are the places that show in
Dialogue (and can visit) when talking to a Carriage/Ship NPC.

- Due to the above new features I've had to create/change some spawn points (XMarkers) at the
Carriage/Ship locations, this shouldn't effect anything at all, you'll just appear in a slightly
different place.

- Added support for Interesting NPCs (3DNPC) (http://www.nexusmods.com/skyrim/mods/8429/) with the
Charge for Followers option. At the moment this option supports ONLY Vanilla and 3DNPC, any other
follower mod will most likely not work.

- Changed the 'Follower Count' option in MCM to now be 'Party Count'.

- Some big clean up to scripting as how I had done certain things wasn't all that efficient and
I wasn't all that happy with it.

- Fixed a deleted navmesh issue, not sure how that happened as they weren't any navmeshes I went near.

- More clean up of the ESP


v3.7
- Moved Carriage in Dawnstar so it's now compatible with mod Dawnstar Fortified
http://www.nexusmods.com/skyrim/mods/15599/

- Removed script ShipTransportCaptains as it appeared to be causing issues for some people,
I wasn't able to replicate it myself but have been able to use AI Packages to cover what
the script was doing.

- Adjusted Disable Fast Travel on the Map screen, should work a little better, no guarantees
though as other mods use the same method and may interfere.

- Added several more locations for Ship Transport including Northwatch (travelling from not
just to), Winterhold, Morthal and Riften.

- Added ability to enable/disable locations/npcs via the MCM menu, some locations
cannot be toggled however, these include Whiterun, Solitude, Markarth, Riften, Windhelm,
Lakeview Manor, Windstad Manor and Heljarchen Hall as they are the default/vanilla
Carriages and I don't want to be held responsible if you disable them, uninstall BFT
and can't get them back again.

- General clean up of ESP removing redundant things that weren't used.

- General clean up of scripts.

- Customised Better Fast Travel NPCs (faces, clothing etc) and created AI Packages for
Ship Crew so they don't just stand around all the time.

- Added function to now be charged for your party rather than just yourself making trips
more expensive and adding a bit more immersion.

- Added 'Uninstall BFT' option in MCM, while not required it's highly recommended as it
shuts down all quests associated with BFT and resets settings back to default.

v3.6
- Fixed an issue with Carriage dialogue when you had less gold than
required for a trip.

- Added an option in the MCM menu to disable fast travel on the Map screen,
this will only effect the games default map screen, if you have a mod that
adjusts the functionality of the map, this may not work, it should work with
all mods that adjust the look of the map (A Quality World Map) and should
work with any mod that adds additional map markers.

v3.5
- Removed some debug notifications left behind
- Change how the 'No weight limit' function works with Ships & Carriages
to try and make it compatible with other mods (no guarantees this will work)

- On ships once you select your destination you must now sit down somewhere on
the ship for travel to commence, this can be turned off in the MCM menu so
travel commences as soon as destination is selected.

- Added Icewater Jetty (near Northwatch Keep) to the Ship system but only if
Dawnguard is installed.

- The three ship NPCs Morg (Solitude), Dalan (Windhelm) and Guthrum (Dawnstar) will
now prefer to sit on a chair on their respective ships rather than wonder around,
they may still wonder around but it'll be much less likely.

- When using ships and going to either Dawnstar or Solitude, if you have a horse it
will no longer appear next to you and sometimes block your movement. In Dawnstar
it will be on the shore near where you spawn, in Solitude it will be at the top
of the stairs when leaving the dock.

- Dayspring Canyon is now only an option if you have Dawnguard installed with Hearthfire
Carriages.

- Facegen data generated for Ship crew.

- Added a 'Vanilla' only version that has all Hearthfires support stripped out of it.

v3.0
- Initial version of the 'Overhauled' Better Fast Travel

- Dynamic pricing based on distance to your destination

- SkyUI / MCM Support

- Ability to Travel while over encumbered

- Added extra locations to Carriages including Lakeview Manor,
Heljarchen Hall, Windstad Manor, Kynesgrove, Darkwater Crossing
and Dayspring Canyon