176 comments

  1. Helixien
    Helixien
    • supporter
    • 265 kudos
    Sticky
    If you have a bug where a wall disappres in the Bannered Mare, please use this to fix it:

    1. Open up the Skyrim Project Optimization esm in TES5Edit
    2. Navigate to "Cell" -> "Block 6" -> "Sub-Block 0" -> "0001605E - WhiterunBanneredMare"
    3. Inside "Temporary", delete 01ADD005 and 01ADD006
    4. Exit TES5Edit, saving the changes. Backup if you want to be safe.

    Thanks to primavista for telling me how to fix that bug! (Caused Skyrim Project Optimization)
    1. Manchildalorian
      Manchildalorian
      • member
      • 3 kudos
      Will you be fixing that bug in the mod itself for those of us afraid to mess around with it?
    2. olha2
      olha2
      • supporter
      • 32 kudos
      He probably won't since he is not the author of 'Skyrim Project Optimization'.
    3. StannyT00
      StannyT00
      • premium
      • 0 kudos
      I think it's awesome how I google the problem and it leads me to the actual mod page... although I guess I should've checked here before google.

      Anyway it's awesome to see the fix here instead of a random forum
    4. Manchildalorian
      Manchildalorian
      • member
      • 3 kudos
      I don't use SPO and I still get the bug, so it's an issue with this mod.
    5. GamerPoets
      GamerPoets
      • premium
      • 989 kudos
      Thank you for posting this = ) Really awesome.
    6. Helixien
      Helixien
      • supporter
      • 265 kudos
      Yes, it is an issue with the mod. I made quite some mistakes when creating these mods so I think it is save to say you are better of NOT using them^^ Sorry
  2. Helixien
    Helixien
    • supporter
    • 265 kudos
    Sticky
    Here is how you can make my mod compatible with ELFX, Radioaktiv Skyrim, etc:
    (I will use ELFX here as an example!

    1. Download TES5Edit: http://www.nexusmods.com/skyrim/mods/25859/?v
    2. Start TES5Edit and only select the esp you want to edit, here it would be the ELFX esp.
    3. Now search for the cell that you want to make compatible, here it would be "WhitrunarcadiasCouldron".
    4. Now delete this cell.
    5. Close/Save TES5Edit and start Skyrim!

    OR us this patch: http://www.nexusmods.com/skyrim/mods/61973/?

    There you go! This should work fine and it works with most mods!
    Have fun!
    1. LosStickos
      LosStickos
      • account closed
      • 9 kudos
      Thanks! Just a question: I would have to do this for Relightning Skyrim as well, right?
    2. Helixien
      Helixien
      • supporter
      • 265 kudos
      Most likely yes.
    3. Acechalunas
      Acechalunas
      • premium
      • 4 kudos
      And just to be reddundant. Will the same stay true to RLO? I just need to open it up and delete the cells of those shops it edits?

      FANTASTIC little compilation! A must have for my playthroughs from now on!
    4. Helixien
      Helixien
      • supporter
      • 265 kudos
      Yes, should work fine
    5. jabbanation
      jabbanation
      • member
      • 0 kudos
      Isn't it possible to do this by simply overriting the lighting mod's files with this mod's files during installation (i.e. first install RLO/ELFX/etc, then install this mod and overrite when prompted in NMM or put RLO/ELFX/etc above this mod in MO)?
    6. Highnazgul
      Highnazgul
      • member
      • 4 kudos
      @jabbanation
      no, it doesn't work that way.

      It's not a conflict in the loose files (like meshes, textures and stuff) but in the esp plugin.
    7. Cody0707
      Cody0707
      • member
      • 5 kudos
      Hi, i didnt use TES5EDIT before, do i only have to delete "WhiterunarcadiasCouldron", when i use Realistic Lightning Overhaul to make the mods work together or do I have to delete more files?? Thank you
    8. FenexFox1234
      FenexFox1234
      • premium
      • 70 kudos
      Cody0707 you will need to delete ALL the cells from RLO/ELFX/RLS that are effected by UISO. So...in TES5edit you would look for all the shop names effected by this mod in your lighting overhaul esp and delete those records.
  3. Deathbyautopsy
    Deathbyautopsy
    • member
    • 1 kudos
    This mod is really really cool but DAMN does it have some issues. 
    Unfortunate, if not that? I'd still use it. Otherwise, great mod. 
  4. aRSiVi
    aRSiVi
    • member
    • 0 kudos
    If you lose textures in the The Scottish Bannered Mare upstairs, then remove the interiors furniture fix mod?  - it is hopelessly outdated and breaks other mods.
    I had this mod installed and disabling it helped. You may need a new game.
  5. gorgonopsidkid
    gorgonopsidkid
    • member
    • 2 kudos
    I am unable to uninstall this mod? I use Nexus Mod Manger (I know) and even after disabling the mod and uninstalling it, the changes to the shops will not go away (even if I go to a save where I didn't have the mod installed). This is a problem because this mod makes Wylandriah's quest unable to be completed since this mod removes the satchel that contains Wylandriah's Soul Gem or doesn't allow it to be spawned. I looked in my Skyrim files for any remnants of this mod and I can't find any, yet the changes remain.
    1. Homercide
      Homercide
      • premium
      • 125 kudos
      You need to go back to a gave save before you installed this mod.  As a rule of thumb, you want to avoid uninstalling mods in the middle of a playthrough. The more complex the mod, the more you want to observe this rule because stuff (scripts for example) can get burned into the save file and cause problems like you are getting now.
  6. DamianBRGM
    DamianBRGM
    • member
    • 0 kudos
    Is it compatible with Unique Shops and Stores?
  7. maxpirk
    maxpirk
    • premium
    • 0 kudos
    Does anyone else get a fire pit right in front of the shop gate at Belethors general store? It is killing him every time.
    1. GunbladeSenpai
      GunbladeSenpai
      • supporter
      • 1 kudos
      i have the same problem
    2. Shakarian2154
      Shakarian2154
      • member
      • 0 kudos
      After much searching myself, I found out the probelm. For me it was the Unoffical City Patch. Deleting the records in that mod for the effected areas in this mod; eg: Belethors general store I removed the edits with TES5Edit that patch mod made to the store as well as the fire damage the city patch causes.

      Hope this helps.
    3. Z3R0N0RD1C
      Z3R0N0RD1C
      • premium
      • 0 kudos
      You are a GOD. THANKS
  8. papp263
    papp263
    • supporter
    • 160 kudos
    Thank you very much for this mod! 
    Fantastic work, really like what you've done with this.  
  9. Lurihaut
    Lurihaut
    • premium
    • 19 kudos
    Hello, I'm looking for the old version of Arcadia's Cauldron (the one with the mushrooms that you can see in the first screenshot)
    https://tes-mods.fandom.com/wiki/Arcadia%27s_Cauldron
    Even a translated version is fine, I used it before but I can't find it anymore
  10. InDarkestNight
    InDarkestNight
    • member
    • 7 kudos
    Why isn't there a more extensive compatibility list? I recall the SE version of this mod giving me a few incompatibility issues. One was with some old woman in Arcadia's Cauldron that I think was added in by Inconsequential NPCs.
  11. VALRROG
    VALRROG
    • member
    • 0 kudos
    Hi can any one re upload arcadias mystical cauldron couse i dont want the bannered mare conflict whit my hold's mod
  12. UltraEmailMan
    UltraEmailMan
    • member
    • 0 kudos
    Wish I could keep this one. Interiors look great, but the random fire pits on the floors keep killing NPCs. Ones I've found so far are the one in front of Belethor's door and an invisible one in the Bannered Mare. Second one killed Saadia while she was walking to her room.