If you have a bug where a wall disappres in the Bannered Mare, please use this to fix it:
1. Open up the Skyrim Project Optimization esm in TES5Edit 2. Navigate to "Cell" -> "Block 6" -> "Sub-Block 0" -> "0001605E - WhiterunBanneredMare" 3. Inside "Temporary", delete 01ADD005 and 01ADD006 4. Exit TES5Edit, saving the changes. Backup if you want to be safe.
Thanks to primavista for telling me how to fix that bug! (Caused Skyrim Project Optimization)
Yes, it is an issue with the mod. I made quite some mistakes when creating these mods so I think it is save to say you are better of NOT using them^^ Sorry
Here is how you can make my mod compatible with ELFX, Radioaktiv Skyrim, etc: (I will use ELFX here as an example!
1. Download TES5Edit: http://www.nexusmods.com/skyrim/mods/25859/?v 2. Start TES5Edit and only select the esp you want to edit, here it would be the ELFX esp. 3. Now search for the cell that you want to make compatible, here it would be "WhitrunarcadiasCouldron". 4. Now delete this cell. 5. Close/Save TES5Edit and start Skyrim!
OR us this patch: http://www.nexusmods.com/skyrim/mods/61973/?
There you go! This should work fine and it works with most mods! Have fun!
Isn't it possible to do this by simply overriting the lighting mod's files with this mod's files during installation (i.e. first install RLO/ELFX/etc, then install this mod and overrite when prompted in NMM or put RLO/ELFX/etc above this mod in MO)?
Hi, i didnt use TES5EDIT before, do i only have to delete "WhiterunarcadiasCouldron", when i use Realistic Lightning Overhaul to make the mods work together or do I have to delete more files?? Thank you
Cody0707 you will need to delete ALL the cells from RLO/ELFX/RLS that are effected by UISO. So...in TES5edit you would look for all the shop names effected by this mod in your lighting overhaul esp and delete those records.
If you lose textures in the The Scottish Bannered Mare upstairs, then remove the interiors furniture fix mod? - it is hopelessly outdated and breaks other mods. I had this mod installed and disabling it helped. You may need a new game.
I am unable to uninstall this mod? I use Nexus Mod Manger (I know) and even after disabling the mod and uninstalling it, the changes to the shops will not go away (even if I go to a save where I didn't have the mod installed). This is a problem because this mod makes Wylandriah's quest unable to be completed since this mod removes the satchel that contains Wylandriah's Soul Gem or doesn't allow it to be spawned. I looked in my Skyrim files for any remnants of this mod and I can't find any, yet the changes remain.
You need to go back to a gave save before you installed this mod. As a rule of thumb, you want to avoid uninstalling mods in the middle of a playthrough. The more complex the mod, the more you want to observe this rule because stuff (scripts for example) can get burned into the save file and cause problems like you are getting now.
After much searching myself, I found out the probelm. For me it was the Unoffical City Patch. Deleting the records in that mod for the effected areas in this mod; eg: Belethors general store I removed the edits with TES5Edit that patch mod made to the store as well as the fire damage the city patch causes.
Hello, I'm looking for the old version of Arcadia's Cauldron (the one with the mushrooms that you can see in the first screenshot) https://tes-mods.fandom.com/wiki/Arcadia%27s_Cauldron Even a translated version is fine, I used it before but I can't find it anymore
Why isn't there a more extensive compatibility list? I recall the SE version of this mod giving me a few incompatibility issues. One was with some old woman in Arcadia's Cauldron that I think was added in by Inconsequential NPCs.
Wish I could keep this one. Interiors look great, but the random fire pits on the floors keep killing NPCs. Ones I've found so far are the one in front of Belethor's door and an invisible one in the Bannered Mare. Second one killed Saadia while she was walking to her room.
176 comments
1. Open up the Skyrim Project Optimization esm in TES5Edit
2. Navigate to "Cell" -> "Block 6" -> "Sub-Block 0" -> "0001605E - WhiterunBanneredMare"
3. Inside "Temporary", delete 01ADD005 and 01ADD006
4. Exit TES5Edit, saving the changes. Backup if you want to be safe.
Thanks to primavista for telling me how to fix that bug! (Caused Skyrim Project Optimization)
Anyway it's awesome to see the fix here instead of a random forum
(I will use ELFX here as an example!
1. Download TES5Edit: http://www.nexusmods.com/skyrim/mods/25859/?v
2. Start TES5Edit and only select the esp you want to edit, here it would be the ELFX esp.
3. Now search for the cell that you want to make compatible, here it would be "WhitrunarcadiasCouldron".
4. Now delete this cell.
5. Close/Save TES5Edit and start Skyrim!
OR us this patch: http://www.nexusmods.com/skyrim/mods/61973/?
There you go! This should work fine and it works with most mods!
Have fun!
FANTASTIC little compilation! A must have for my playthroughs from now on!
no, it doesn't work that way.
It's not a conflict in the loose files (like meshes, textures and stuff) but in the esp plugin.
Unfortunate, if not that? I'd still use it. Otherwise, great mod.
I had this mod installed and disabling it helped. You may need a new game.
Hope this helps.
Fantastic work, really like what you've done with this.
https://tes-mods.fandom.com/wiki/Arcadia%27s_Cauldron
Even a translated version is fine, I used it before but I can't find it anymore