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Mordivier

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Mordivier2

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  1. Mordivier2
    Mordivier2
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    THANK YOU FOR HELPING US REACH 1,000 ENDORSEMENTS!!!!

    Check out my latest mod, Thieves Guild for Good Guys!

    http://www.nexusmods.com/skyrim/mods/84702/?
  2. Mordivier2
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    Hey everyone! Version 3 is now up, both for regular and SkyrimSE!!

    Just a few notes about the update-

    - ALL bugs should now be resolved. This mod was tested by over 100 users and all reported no problems at all
    - This mod is VERY compatible with most Dark Brotherhood mods, including Save the Dark Brotherhood, Armor Mods and the Dawnstar Sanctuary mod
    - This latest version includes LOTS of updates, mostly to clues, dialogue, quests and the like.

    Now for bad news:

    I am still working on the "let them go" option. The scripts are causing bugs in the SkyrimSE Creation kit so I am having to redo it from scratch and I currently having a beta in test. Once I am done with testing and working out all the bugs, I will post version 4, which will also include an additional quest as well as the Wrath of Sithis curse for violating the tenets.

    Please feel free to post comments or questions and message me with any bug reports. Thank you!
  3. Mordivier2
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    100 ENDORSEMENTS! THANK YOU SO MUCH!!!

    Sorry I haven't gotten an update out yet. I've been working on it a little at a time. Right now all I've done is added a bit more lore-friendly-but-still-good-guy elements to the game, and even added some options for the Dawnstar Sanctuary and post main DB quest line. I'm still working on the scripts to try and give you guys the option to let people go, but it's slow work because I'm not a master at this! I may release this update in stages though, so be looking for it.

    While I'm in here and I've got the CK open, I'm also open to suggestions as well.
  4. JamesLionheart
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    FINALLY!! Just what I needed! Thank you!
  5. Darklocq
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    Using the hotfix version, this reports 4 errors in xEdit (which probably means it won't merge properly in zMerge, whatever other effect these errors might have):

    [00:00] Checking for Errors in [19] goodbrother.esp
    [00:00] DB10 "Death Incarnate" [QUST:0003CEDA]
    [00:00]     QUST \ Objectives \ Objective \ Targets \ Target \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: NPC_
    [00:00]     QUST \ Objectives \ Objective \ Targets \ Target \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: NPC_
    [00:00]     QUST \ Objectives \ Objective \ Targets \ Target \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: NPC_
    [00:00]     QUST \ Objectives \ Objective \ Targets \ Target \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: NPC_
  6. Dragxon
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    hi i have a bit of an odd request that may or may not be possible i found this mod a few years ago while looking for a mod that would allow
    me to save narfi while still doing the dark brotherhood quest (i.e.
    faking his death or something it wouldn't be hard considering as a
    werewolf or vampire player you could just say you ate him while quietly
    spiriting him away to markarth or riverwood or something) so i
    downloaded this mod and found your solution to this narfi problem was
    not to my liking and still have not played dark brotherhood in any of my
    playthroughs beyond getting the narfi quest.
    so my request is this
    could you make an alternate version where instead of having narfi be guilty of a crime it's as vanilla but we fake his death
    1. TheGameBall
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      There's a mod for saving Narfi and other victims: ""Dark Brotherhood Reformation - Fully Voiced", url number 56377. Would be neat to combine these two mods (and maybe Motivations/13722) for maximum player choice options.
  7. zelurker
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    Well I take this mod because I want to test some things in the dark brotherhood (playing a vampire with sacrosanct, but not a crazy one like those in volkihar castle, a vampire fighting vampires !), but I am still skeptical for now : the dark brotherhood is a band of muderous lunatics, it's been known for ages, in morrowind the morag tong was at war with them and the main char has a quest to wipe them all after they try to kill him repeatedly (actually following the wishes of a mad king !).
    But on the other hand that's right that killing the emperor at the very end probably improved things since he was a disaster as an emperor apparently, but still... !
    Anyway I'll test it, I had the 3 first dossiers, it's well done at least.
    1. TooManyMoths
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      This wasn't a problem with oblivion given the eccentric and colorful nature of cyrodiil. But in skyrim... this freak circus is out of place with the general tone of the game.

      Still, I'm gonna try this mod to remediate the poor writing. Not holding much hope, though.
  8. gruler
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    I have applied the fix, but the Emperor's journal is still blank. Where do I find the other copy of the Royal Decree? Please let me know. I'd hate to to leave such a loose end, especially if it threatens the future of Skyrim...
    1. Mordivier2
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      SPOILER ALERT: It's in the Thalmor Embassy in Solitude.

      A couple of people are reporting it's blank too, while others are saying it's there. I'm looking into it.
    2. gruler
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      Found it! It is at the Thalmor Headquarters in Solitude.
    3. Athoras666
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      Where in the Headquarters can you find it? Because I've been searching for it, but I did not find anything.
  9. Xxbuckhunter1999
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    is this mod compatible with https://www.nexusmods.com/skyrim/mods/20700?tab=files ? if so it would be perfect for my playthrough
  10. thetgmgod
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    Found 2 bugs or mistake -
    -Gaston's skeleton in DB Sanctuary had a vanilla note but it is changed with Rulindil's note. There are two same notes in the game.
    Gaston Bellefort is just an breton author and he is not Thalmor guy. So there is no reason that he has the paper
    -3 notes on a desk in Elenwen's room cannot be looted before I remove the desk
  11. Dealendb
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    Found some null references, is it ok to clean them up?
  12. r131
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    Until now, I avoided the DB, mostly ... I mean, I kill quite a lot in Skyrim. Who doesn't? :D
    But the setting didn't fit any of my characters. This mod gives me a teaser to try it out again. ;)

    @Mordivier2: I installed the version 3a Hotfix and TES5Edit found a few automatically cleanable UDRs and ITMs. I start my little testgame with my cleaned version, but you shoud have a look at those.
    4 errors remained anyway, something with "unresolved" and "expected NPC_" if I remember it right.

    EDIT:
    I have an always-ongoing testgame, where I check out my new mods. Using this mod WITHIN my testgame gives me CTDs upon game load. DB Questline is already touched, I guess. I think I already had the scene at Loreiu's farm. Starting a new game (via "coc Riverwood" and via ASLAL) works without problems.
    1. zelurker
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      I installed 3a also after entering the dark brotherhood sanctuary, just before getting the quests from Nazir, and everything worked fine for me, no crash.
      I didn't try to clean the esp though, it's known that sometimes cleaning a plugin can break it... !
    2. Mookeylama
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      so is it okay to clean this mod? it's got quite a few ITMS and UDRS

      also can we forward entries from the USKP USLEEP patch? i see a few things like this...
      One more issue for DB05 - Erikur and Bryling are set to non-essential status once this quest is done but they both have other quests they're involved in. If Erikur is dead but The Dainty Sload (TGTQ02) is not finished yet, the entire Thieves Guild quest line will halt. He will be resurrected if this has happened. If Bryling dies before Payment Delivery (FreeformStonehillsA) that quest will be marked as failed in the journal and shut down. (Bug #14727)
      ===================
      that seems pretty important but is overwritten by this mod. can we drag it forward okay??
  13. Dellecross
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    Only via combining this mod + Apocalypse (spell mod) + some console wizardry was I able to have "truly good" walkthrough with the Brotherhood.

    Put it simply: a murder is a murder no matter how you put it. Even if the target is a rotten villain and a fraud to the core, it's still a life to take. So here's what:

    1. This mod gives a good "background". It allows to find out that there's indeed a reason to "act"
    2. Apocalypse mod, however, allows to mitigate the most problematic part of the quest line - i.e. that you must kill targets. So here's what you do: you kill the person, place a daedra heart on the corpse and then use a "resurrect" spell on it. Pretty hefty price and you must master the restoration school, but here you go - you progress via quest line and at the same time you allow to not resort to heavy measures.
    3. You still (probably) want to do 'modpcmiscstat "Murders" -X' via console as it will still count as a murder.

    Lore-friendly way to have it on a "good side". And with a bit of a role-play: you "punish" those villains by "killing their old life memories". So you return them back to life "renewed" and give them a second chance.

    P.S. Be careful though, the trick won't work on Hern as he is a vampire. If you're fine with step 3 (as it's not lore-friendly), just use "resurrect" command on him too.