It should. I can't currently check this, but I believe that I replaced the ClothingHands keyword with a new ClothingPouch keyword. You can double check this in TES5Edit if you want. If the ClothingHands keyword is missing from the Bandolier/Pouch armor records, then you're fine just using CCO.
That is from Kryptopyr themself... I would potentially check load order... and I personally checked TES5Edit, and kryp is correct, all bandolier armor pieces have this WAF_ClothingPouch_KRY [KYWD:01AF0129] as their keyword identifier, rather than ClothingHands. Are you sure that you disabled the original Bandolier .esps when you installed CCOR? And do you have CCOR's bandolier option checked under the MCM for CCOR (Mods category)?
If you have the penalty while wearing bandoliers, it means all is working as intended. What this patch does is KEEP the penalty even if you are wearing bandoliers (because it makes no sense to lose these penalties just because you equipped a bandlolier).
Oh, that's odd. Try unequipping all of your items and see if you still have the penalty. Also, make sure the penalty is not being caused by high cold exposure from Frostfall or a disease (I think Ataxia reduces the lockpicking skill).
Nope, Rusey is correct. Kryptopyr's CCOR Bandolier's replacer .esp replaced the keywords for bandoliers, making them clothing. This mod, while necessary if you are NOT using CCOR, is not needed if you are. But since I am sure that not every Bandolier user uses CCOR, kudos for the catch, author, and thanks for the fix.
Hmm, you got me there. All I changed were the Bandoliers records, but I had CCOR installed at the time and tested with it, and it worked fine.
If CCOR uses the same records as bandoliers (and I believe it does), just load this patch after both mods and it should work fine.
EDIT: NO, this is NOT necessary if you have CCOR, as it changes the keywords this patch changes and therefore solves the problem this mod fixes (in a different way, though).
Hmm, looking at COOR in TES5Edit, those bandolier recipes don't have the "clothing hands" keyword at all. Seems like you shouldn't need this if you're using COOR, but you will if you just use SSR.
Thanks for the feedback! Although you should be looking at the Bandoliers themselves (under the Armor category), not their recipes. I don't think the recipes have the keywords this mod changes, but I could be wrong.
13 comments
you said " this mod is NOT necessary if you are using kryptopyr's Complete Crafting Overhaul Remade", but i´ve CCOR and i've a penalty for Lockpicking
kryptopyr, on 22 Dec 2014 - 08:43 AM, said:
In response to post #21014674.
It should. I can't currently check this, but I believe that I replaced the ClothingHands keyword with a new ClothingPouch keyword. You can double check this in TES5Edit if you want. If the ClothingHands keyword is missing from the Bandolier/Pouch armor records, then you're fine just using CCO.
That is from Kryptopyr themself... I would potentially check load order... and I personally checked TES5Edit, and kryp is correct, all bandolier armor pieces have this WAF_ClothingPouch_KRY [KYWD:01AF0129] as their keyword identifier, rather than ClothingHands. Are you sure that you disabled the original Bandolier .esps when you installed CCOR? And do you have CCOR's bandolier option checked under the MCM for CCOR (Mods category)?
Peace
but i´ve lockpicking penalty with and without gloves
If CCOR uses the same records as bandoliers (and I believe it does), just load this patch after both mods and it should work fine.
EDIT: NO, this is NOT necessary if you have CCOR, as it changes the keywords this patch changes and therefore solves the problem this mod fixes (in a different way, though).
I'd really appreciate your feedback on this.