I was looking at mods when I found Undeath - Classical Lichdom, and thought that becoming a Lich made getting revived more logical and immersive...so that just meant that I need a mod that would prevent revivals until I became a Lich and revivals became 'legal'. Which lead me here. Would it be possible to make a compatibility patch for this mod so that if one becomes undead (Lich or Vampire), this mod's no revival mechanic turns off, unless and until one becomes mortal again?!? Otherwise, I guess I'll just uninstall this mod or something once I become a Lich (or just not use it)...
Sorry, just realized that I accidentally jumped into Oldrim, reposting this there, since I'm playing on AE (though if anyone here has a solution, please do let me know)!
Good mod works flawlessly, there is a very easy way to bypass and load a save from a killed character, which I won't reveal. I only did this once, when I accidently left my computer on with a character standing in cold and was killed by freezing with the frostfall mod which shouldn't count lol. Other than the fairly easy way you can bypass this, nicely done.
I'm not putting any hope into this but I just came up with an idea... what if instead of the current death screen when you die, you suddenly wake up instead?
my lvl 27 sword and board enchanter died in one hit from a spring spiked door trap . it did at least 350 damage through 950 armor. This is requiem. ...I think you should be cognizant of the fact that many of us play requiem, and perhaps offer us a plug-in or mod that reverts trap damage to vanilla. I found gameplay exhilarating after I got bored of it (lvl 24, when I installed this mod) ... but dying and losing everything to a trap like that is just bullshit. It would have been one thing if I died when the mob of imperials chased me into a centurion sphere, ...but not like this. definitely add a plug-in to revert trap damage please... and maybe emphasize that on your mod description page..
This mod does exactly what it says. You, yourself, installed a mod that increases trap damage and installed a permadeath mod, and then say 'bullshit' when you permadied from your trap mod? I understand Requiem does much more, but it's not up to Dead is Dead's mod creator to 'fix' these things. There are hundreds of mods out there with potential instadeaths, it's up to us, players, to decide which combinations of mods we use.
As Hroki is following me. I stop suddenly. She slams into me and over the side I go. As I bounce down the mountan I curse out damm you, Next game you live under a bridge. Nice mod but it has it draw backs
365 comments
Protip: use FallenHeroes.txt !
But it's irrelevant, I'm past my hardcore phase
Sorry, just realized that I accidentally jumped into Oldrim, reposting this there, since I'm playing on AE (though if anyone here has a solution, please do let me know)!
Thank you.
That mod basically deletes your save if you die. Literally exactly the same as this but without the papyrus requirement.
Also congrats on your first post since you joined in 2015 :o
This is requiem. ...I think you should be cognizant of the fact that many of us play requiem, and perhaps offer us a plug-in or mod that reverts trap damage to vanilla.
I found gameplay exhilarating after I got bored of it (lvl 24, when I installed this mod) ... but dying and losing everything to a trap like that is just bullshit. It would have been one thing if I died when the mob of imperials chased me into a centurion sphere, ...but not like this. definitely add a plug-in to revert trap damage please... and maybe emphasize that on your mod description page..