Skyrim

309 comments

  1. Aemilia12
    Aemilia12
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    • 4 kudos
    So what do I have to o to be able to buy the third mule for my follower or make him ride it? I use EFF.
  2. thesteve812
    thesteve812
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    • 9 kudos
    Thanks and endorsed. I use the old version of ETAC 5.5 and it works for me. 
  3. solidsnake2016
    solidsnake2016
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    Since this adds mules to the khajiit caravans, it would be nice if you could give a mule to Inigo as a "steed".
  4. GalaxyDash
    GalaxyDash
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    For some reason when I install this mod and try to load my save, it gives me the "this save contains files no longer here" message box. Which makes no sense since I didn't uninstall anything, I'm just adding this mod. I'm using mod organizer if that helps at all (recently switched finally) and it says there are no esp's missing.

    Edit: Nevermind I just hit the 255 mod limit haha! Silly me
  5. Elricwolf
    Elricwolf
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    Great looking mod, first off. I have found that it conflicts with Expanded Towns and Cities ( http://www.nexusmods.com/skyrim/mods/13608/? ) which I have been using in my save game. Probably for this reason, I can't locate the bill of sale, plus several buildings and animals are clashing due to buildings and animals added by ETaC and this mod. Any chance of an ETaC compatibility fix or a version with just annie and equipment for sale at the Whiterun stables or elsewhere?

    I could probably go into CK and edit the files to make a slimmed down version just for myself, but others may want this too...

    Otherwise, great mod, and great idea. I can't believe this the only mule/donkey mod anyone has made. I guess everyone else just either uses their (modded) horse to carry loot, or Lydia. Haha
    1. r131
      r131
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      • 27 kudos
      Indeed a wonderful mod idea .. and perfect replacement for Lydia.
      But a compatible version with ETaC would really be great!
    2. Bihlbo
      Bihlbo
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      • 1 kudos
      I have the same problem. Honestly though, I don't care at all about a farm being added somewhere in the world, I just want someone who will sell a mule. It would be nice if that person were at a stables somewhere so incompatibility wasn't an issue. Or, at the very least give us the codes (or even the names) of the NPCs and items we need to get the mod to work, so we can place them somewhere else.

      The whole "If you can't find it or this spot is taken by another mod you'd rather use, then do this" part of a mod's description is an excellent common practice that this mod needs.
    3. EpiceneBlue
      EpiceneBlue
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      Yes please.
    4. malilie
      malilie
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      Another Yes Please
    5. IKilledTheDevil
      IKilledTheDevil
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      Let's make it a yes threesome.
    6. TheRealRyBo
      TheRealRyBo
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      • 5 kudos
      Diddo!!! Would love a stand alone mule or patch!
    7. futbarista
      futbarista
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      • 0 kudos
      Yes, I also need it too
    8. sohrino
      sohrino
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      • 3 kudos
      And.... another one

      I love Annie... but the Farm is crashing into three of my other mods

      Actually, the whole Farm is inside the Garden of one of my Player-Homes and only work barely together with "Elysium" by setting load order...
    9. noraimironhand
      noraimironhand
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      I don't use expanded towns and cities. So you will have to ask them to make a patch and place the farm somewhere that dosn't conflict.
      You buy Annie or Mike from the farmer who also sells all of their spells and equipment the bill of sale was in the beta version only.
    10. noraimironhand
      noraimironhand
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      Did you ask ETaC?
    11. Pushkatu
      Pushkatu
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      This is such a bummer. I'm planning to start a new playthroung as a khajiit merchant who had to flee from Elswyer. When I saw this I could already see my caravan, the biggest and most profitable one in the hole of Skyrim. Any chance at all for a version that adds just the NPC that's selling them? Whiterun area is notorious for it's instability in a modded setup and adding anything to that area will most likely conflict with at least a thousand mods, loI. I imagine it's not a hard thing to do if you know your way around the CK, but that's out of my league. Anyway, thanks for sharing, will endorse regardless.
  6. Decemberish
    Decemberish
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    Great mod. But i have one issue. Sometimes when i tell Annie to stay in city and aggro for example fish when im alone quite far away from her and target remains on my minimap im not able to talk to Annie at all and it forces me to go back and kill that one fish. And i also tried the grey texture replace to make mule look more mule-ish but sadly it is not working.

    Otherwise awesome mod
  7. Krolisia
    Krolisia
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    Awesome mod. Got problem with dialogue but made it working by save and load and i can confirm it works just fine with immersive horses Also wanted to ask about this grey texture replacer. It seems it didn't change anything for me. Does it need to be put manually?

    Again thanks for awesome mod. Was looking for something to make my immersive travelling even more immersive
  8. Woodclaw
    Woodclaw
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    • 2 kudos
    Really a great mod and a great idea, I love to have Annie follow me around, although some times she's really out of place (like in Dragonsreach). The only bug I've found so far is that sometimes if I put weapons or shields in Annie's inventory they didn't display, opposite to what happens in the pictures. Mike works fine so far.
    1. noraimironhand
      noraimironhand
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      If you have multiple weapons and shields they equip the most expensive. No way around that without making a script that would have to contain every possible combination.
  9. Richardo11
    Richardo11
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    Thanks for your work first

    I would be fantastic if there will be an option two have only the mule (i find it a fantastic immersive idea) but since i have other cities mods and i plan to start my play through as a beggar, I do not want to be given anything "for free".
    Is there a way to it?

    Tx again for your mod
    1. noraimironhand
      noraimironhand
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      Only the beta had anything free.
      You have to buy everything from the farmer there is no free.
  10. pvpgirl
    pvpgirl
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    • 6 kudos
    Is this compatible with Immersive Horses?
    1. malisbad
      malisbad
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      They cannot be adopted, no. At least not that I've figured out. Works with Convenient Horses just fine though.
    2. noraimironhand
      noraimironhand
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      When you buy Annie and or Mike from the farmer their custom dialogue is active. They don't need to be adopted. The already have spells to summon and place a home marker for Annie. The ride mule will go home after awhile and Mike will stay anywhere you leave him.