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This page was last updated on 17 July 2022, 5:57PM
- Changelogs
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Version v1p0p8
- - Removed un-necessary merchant perks from NPCs in Riften-zell
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Version 1.0.7
- Fix: I fixed journal description on Riftvald
It said 'Journal on Witch Coven', so fixed to say 'Journal on Riftvald'
Optimization: I place several 'Collision Plane' in the hub area of Riftvald.
It seemed that you could jump up on the rubble pieces and could go to the other side of small huts.
- Fix: I fixed journal description on Riftvald
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Version 1.0.6
- Just several optimizations
- I allocated the Aura effect to the boss of the main quests, so you can now tell which one is the main boss.
- I cluttered up a little bit more in Riftenzel. Added some crates, rocks on the ceiling, alchemy ingredients, soulgems.
- Just several optimizations
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Version 1.0.5
- #Fix: mis-description and type on the journal of "Alt Fort Amol"
The wrong description is "Witch Coven is north west of Yngol Burrow".
The correct one is "Witch Coven is north est of Yngol Barrow"
#Slight change: Enlarged some bosses
By the request, I enlarged some of bosses so that they are identified as a "boss". But the change is so slight that I did not tell much difference during the test.
Still if I enlarge them more, the NPCs should be stuck here and there, so slight change is optimum so far.
#Slight change: Enlarged the "Nord Ruin Hut"s in Riftvald hub room
I enlarged slightly the Nord Ruin Huts. This is because I was sometimes pushed out by followers (I use 2 followers) from the warping Hut after I warped from the warping "Nord Dias".
The change is so slight that I am still pushed out by my followers, but this change reduces the phenomena a bit.
- #Fix: mis-description and type on the journal of "Alt Fort Amol"
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Version 1.0.4
- Fix: Portal point in Alt Fort Amol
In Alt Fort Amol, there are doors from exterior door to interior-tower door. Before the fix, when you enter the tower from the exterior, you confront the wall or just fall to the COC.
By the fix, you can now enter normally from exterior to tower interior.
Add: Jumping point in Alt Fort Amol
After clearing the tower part, now you can jump from the higher place to a water pool or jump down little by little on the wall.
- Fix: Portal point in Alt Fort Amol
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Version 1.0.3
- #1 Several treasure coffers have been added for the following dungeons:
- Witch Coven
- Fossil Rock
#2 Navmesh in "whalebone Shaft" of Fossil Rock has been optimized
- #1 Several treasure coffers have been added for the following dungeons:
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Version 1.0.2
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Fix: Auto acquirement of vampire abilities
In the previous versions, when you enter Riftenzel, you automatically get several vampire abilities.
This was caused by the abilities allocated to the NPCs in Riftenzel, so I removed the abilities from them.
Addition: Vendor NPC in Riftenzel
I added a vendor NPC to trade goods. She has lots of money and buy anything from you, so you can dump your useless burdens.
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Version 1.0.1
- Fix: a "Misplaced objects" phenomenon in Alt Fort Amol
I managed to fix the weird phenomenon by erasing them, but erasing an object in Skyrim world is not good thing at all in modding. I hope the players don't have a CTD.
The misplaced objects are initially (or in the CK) supposed to be placed as a room which a bandit roams. But somehow the room was forced to warp to another place.
I tried to find a solution other than erasing them, but even though I moved them to a far away place, they lingered in the same place in the game. T_T
So I did not have any choice but to erase them.
- Fix: a "Misplaced objects" phenomenon in Alt Fort Amol
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April 2024
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