First of all, thank you for using and enjoying this mod. If you want to have any permission of translating or publishing the modified version of this mod (like SE version), you have it.
I appreciate your work very much, and I regret that you do not continue making more contributions in Nexus. Your dungeons are still among the best that can be found here.
Note: I recently played this mod again, and it worked perfectly, I did not find any errors.
Looks great but I see a ton of errors in the CK editorwarnings.txt, particularly pathfinding and occlusion planes. Might be worth fixing these as the nav errors can lead to crashes. I'd patch it myself but there are so many.
EDIT: I went through and fixed all the pathfinding errors. I didnt do the occlusion/plane errors but I have no idea if they are a problem or not. I dont think they are. Its a warning that says something along the lines of this occlusion box is less than 16 extent and should be a plane - or something like that so maybe its no biggie.
Anyway, I fixed the Pathfinding errors (there was a lot) and here is the link for anyone who wants the esp > I'm also sending the link to the author and as soon as they list the plugin as an update in the official files etc I can take this link down.
I'm getting random CTDs in the draugr dungeon when using the file from that link. I'm not 100% sure its specific to that file or this mod in general, but so far the normal version seems to be more stable...i will need to do more testing to be sure though...
Hi there, In Riftvald, any of the interior cells. But the CTDs are random. I re-played the dungeon a few times, one time I can run around for half an hour without a crash, then I play it again and get a crash within 3 min. Note: I have a party of 5 followers with me (which may possibly contribute to the crashes in this dungeon), but I have played dozens of other vanilla and modded dungeons with larger parties without any CTDs at all, so there's that. I don't get CTDs anywhere else than this dungeon mod, my setup is normally very stable. As I said, I need to play-test the normal version of the file to make sure that one is not also crashing. I will get back to you when I have tested it more.
On further testing, I am getting random CTDs with both versions of the file. I'm sorry I thought the problem came from your file, I was wrong. Your file is good.
I replayed the whole dungeon solo (without 5 followers) and did not encounter a single CTD, so, as I suspected, it seems the followers were contributing to the inherent instability of this dungeon. I say inherent, because I can clear 100 vanilla dungeon with a larger party without any CTDs. It seems to just be something about Riftvald - the extreme abundance of enemies, traps and clutter etc.
Awesome scale to these dungeons, especially the draugr one, but the traps are way too overdone...after a while they just get annoying, especially if you have followers, and even if you have a trap safety mod. Also, many areas have a copy-paste feel to them (but some places looked really good). Having multiple followers with you seems to cause random CTDs in some of these dungeons, so its best to do them solo with a very high level character.
These dungeons are hardcore. The draugr dungeon was larger than Blackreach and had about 800 enemies of which more than 100 were the boss level "Draugr Death Overlord", often coming in waves... Yea... I died a lot...
Just finished this mod. This is hands down one of the best dungeon mod I have ever played, perhaps THE BEST. The layout and environment are interesting while each dungeon usually have mixes of 2 types of enemies (e.g.: Thalmors in dwarven ruins) - a very refreshing change.
Bug report: In Fossil Rock, first area at down spiral, near one of the throne seats. When I tried to get to the chest near the seat there are invisible walls blocking me from getting there.
Bug report: In Lokham's Gate, starting area, there are some invisible walls.
Just spent a whole day! in Fossil Rock; it felt like a new game. When I came out for a moment I forgot I was in Skyrim. I didn't follow the quest line I just went in, but picked up the journals.
This is how dungeons should be made. It was even more amazing with ASIS. I think I went up about 4 levels, and that was with a slower leveling tweak with Ordinator. The dungeon was so well designed I had various ways of approaching the mobs, like it!
There was one spot, where the backbone spirals from the top to the bottom of the dungeon where I couldn't reach a chest due to some bug. Maybe the model of the backbone didn't allow or was clipping, if that makes sense.
Ok first things first; the modder here is a genius and these dungeons are the best designed I have played in skyrim imo. This mod is a perma feature in my load order.
However I now am getting a problem where no mobs are showing in the dungeon does anyone else get that? So you just have a beautiful dungeon but no one to kill? I have tried on several different of my characters and same issue for most of them.
177 comments
If you are interested, here is some of those:
https://www.youtube.com/watch?v=cQE70hAHLJ0&list=PLiyMH5u9fqBjoX_9T5v03OVlcQ3bGhTAr&index=4
As for my old mods (Immersive Dungeon, The Unfinished Business), I don't know my purpose or goal of that days, so I just quit them and start anew.
First of all, thank you for using and enjoying this mod.
If you want to have any permission of translating or publishing the modified version of this mod (like SE version), you have it.
I am away from the Skyrim mod.
Note: I recently played this mod again, and it worked perfectly, I did not find any errors.
EDIT: I went through and fixed all the pathfinding errors. I didnt do the occlusion/plane errors but I have no idea if they are a problem or not. I dont think they are. Its a warning that says something along the lines of this occlusion box is less than 16 extent and should be a plane - or something like that so maybe its no biggie.
Anyway, I fixed the Pathfinding errors (there was a lot) and here is the link for anyone who wants the esp > I'm also sending the link to the author and as soon as they list the plugin as an update in the official files etc I can take this link down.
Until then, here you go > https://mega.nz/#!MxEmSDBR!Cp6Gm5rzQU6fEFS1GRXxbQDxvCKkjDDVNToKYDRfo54
In Riftvald, any of the interior cells. But the CTDs are random. I re-played the dungeon a few times, one time I can run around for half an hour without a crash, then I play it again and get a crash within 3 min. Note: I have a party of 5 followers with me (which may possibly contribute to the crashes in this dungeon), but I have played dozens of other vanilla and modded dungeons with larger parties without any CTDs at all, so there's that.
I don't get CTDs anywhere else than this dungeon mod, my setup is normally very stable.
As I said, I need to play-test the normal version of the file to make sure that one is not also crashing. I will get back to you when I have tested it more.
I'm sorry I thought the problem came from your file, I was wrong. Your file is good.
I replayed the whole dungeon solo (without 5 followers) and did not encounter a single CTD, so, as I suspected, it seems the followers were contributing to the inherent instability of this dungeon. I say inherent, because I can clear 100 vanilla dungeon with a larger party without any CTDs. It seems to just be something about Riftvald - the extreme abundance of enemies, traps and clutter etc.
These dungeons are hardcore. The draugr dungeon was larger than Blackreach and had about 800 enemies of which more than 100 were the boss level "Draugr Death Overlord", often coming in waves...
Yea... I died a lot...
Bug report: In Lokham's Gate, starting area, there are some invisible walls.
This is how dungeons should be made. It was even more amazing with ASIS. I think I went up about 4 levels, and that was with a slower leveling tweak with Ordinator. The dungeon was so well designed I had various ways of approaching the mobs, like it!
There was one spot, where the backbone spirals from the top to the bottom of the dungeon where I couldn't reach a chest due to some bug. Maybe the model of the backbone didn't allow or was clipping, if that makes sense.
Thanks for spending the time making this.
Endorsed!!!
However I now am getting a problem where no mobs are showing in the dungeon does anyone else get that? So you just have a beautiful dungeon but no one to kill? I have tried on several different of my characters and same issue for most of them.