I'd appreciate it if people would be so kind as to update the translations. I've set up a spreadsheet on Google Docs where you can see what still needs to be translated.
Bug reports should include: - A detailed description of the issue. - Steps to reproduce the issue, if possible. - Full load order (preferably uploaded to a site like PasteBin).
Remove the underscores. Saimzain123 originally made the conversion before the link got taken down but it's still available on The Wayback Machine. All this hassle over 65KB
Not gonna give you a short answer cause I don't have a short... You have to log in to mega first. Then paste the link (without the underscores. Why are they there in the first place? It's a secrect!) in your search engine and hit enter. Takes you straight to the download file.
To anyone looking for this antique classic in Special Edition...
I extracted the BSA file in this mod (with BSA Browser) and put it in a zip file called; Extended UI BSA extracted files, installed that zip file via MO2. And guess what? That classic old mod works on my version 1.6.640.0. I don't know it anyone needs to know that or not but there it is.
Will it screw up your game somehow? Hell, I don't know but I'll find out soon enough.
I'm not demanding it or anything, no one is entitled to free mod work after all, but I'm genuinely curious, if it's so easy to get this to work with SE/AE why hasn't someone uploaded a fixed version with its own SE mod page? Is it permissions? Bystander effect? Wouldn't having a mod page for this on SE only bring more attention and users? It's so bizarre to me that a useful mod like this has been left in the dust. Is it abandoned? Am I missing something?
Does skyrim SSE really count as another game ? In the same permissions, there is: Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Updating the mod to work with another version of the same game would count as a fix, i think
Please can we have this for AE? After having this mod in my LE load order for almost a decade..not having it in AE just feels "wrong". I understand there is a permissions issue/confusion, but certainly SSE/AE is not another game..it's Skyrim.
Thank you so much for this. Works like a charm. I hardly know how to use Skyrim console, let alone the 2 or 3 additional programs that converting this apparently requires. Even with the "how to" guides out there, I figured I would get lost in the basic operation of those programs. After a year (or maybe two by now) I decided I was going to at least try. But there it is. Anyway, thanks again.
Thanks.....If this is against the rules, it shouldn't be. Any rule that does nothing but force people to miss out on something, or just be left wanting, is a rule that should be broken.
Modders for all games on Nexus Mods should get together and agree on some sort of public domain format. For example if an author fails to update or support his work for 2 years and won't answer after 3 contacts from Nexus then the work goes into the Public Domain. Sort of like how Copyrights used to work before Corporate America bribed their way into making them permanent. A lot of classic American literature is free and freely available because of the way the system used to work as originally intended by Benjamin Franklin ..... Now thanks mainly to Disney copyrights now last forever if you got the money to bribe the right people .... It used to be when the author died his work went into the Public Domain .... then it was extended to the life of his immediate family (one generation) but now it's forever
Technically the permission work as copyright, and by law, it is 70 years until all those project/mod are available to the public. Unless the copyright are renewed. So ya good luck xD
> Modders for all games on Nexus Mods should get together and agree on some sort of public domain format.
Pshah! You'll be lynched for saying that in earshot of the wrong people. This site is utterly overrun by control-freaks, and irrational ones at that. They'll say things like "I put reposting and reuse restrictions on my mods because I've had other people fail to credit me, or even claim my work as their own." Then you point out that people who do that will pay no attention at all to their restrictions, because they're already careless or dishonest jerks who steal credit. You might further observe that the restrictions just get in the way of honest users, and are probably dooming the mod in question to low use, and even possibly ruining other people's mods later, since if they use something from the restricted work, with permission, no third party can ever re-use THAT mod in turn without getting permission from the original modder, who eventually disappears. This "permissions failure cascade" is why entire chains of dozens of Morrowind and Oblivion mods are basically dead (absent casting about on a particular shady Reddit board ...).
But then the over-controlling modder will just respond with something nonsensical like "Well, you would feel differently if you'd had other people fail to credit you and even claim your work as their own." It's like they just cannot understand a word you've said, and have no response they can make but a "repeat myself endlessly until anyone who doesn't think just like me gives up and goes away" pattern. It's not based in reason, but in emotion.
I don't think there's a fix for this other than re-implementing (reverse engineering), in a more open manner, every kind of mod that people regularly use but which has restrictive permissions. Skyrim modding may have too short a future lifespan for that to be all that practical, so perhaps look forward to doing as much open modding as possible, and staying away from restrictive mods, when TES VI finally comes out. Might be worth setting up an open-modding site, too. The real problem is that Nexus makes all these restriction options available, and even has a bunch of them turned on by default, when few of them are sensible for anyone to ever use. They just use them because they can; Nexus tricks them into thinking it's normative and useful, when it is the opposite. We're all making what are legally derivative works of Bethesda/Zenimax intellectual property, yet a bunch of us are trying to treat these mods as wholly-owned personal works. It's just silly, and in the long run it badly breaks down. Most mod sites are dead; few of them last more than a few years. Any mod with "do not upload elsewhere" restrictions tends to be left out of future sites due to that restriction, and thus all mods that depend on it go dead in turn. It''s "community suicidal" in the long run. Crapping in your own food supply.
Thanks Saimzain123! But your version is missing the console.swf file and the exui_consolemenu.pex script (compared to the original). Was that intentional???
Hey I know this is an old thread but Im having trouble with using this, My level up screen has nothing but the skills I have this below every other mod in Mo2 to make sure its not being overwritten any ideas?
BROOOOOOOKEN!!! First it disappears in my load order, then says wrong ver, and when I FINALLY nail it down, the game wont even LOAD! WTH!? Is this a mod or malware dude!? Using game version SE 1.5.97
586 comments
I'd appreciate it if people would be so kind as to update the translations. I've set up a spreadsheet on Google Docs where you can see what still needs to be translated.
Known issues:
Upcoming changes:
- A detailed description of the issue.
- Steps to reproduce the issue, if possible.
- Full load order (preferably uploaded to a site like PasteBin).
https://__mega.__nz/__file/EMYClA4I#__icbf26Oy0-B5ibm__Q3FuI9fKBJfP1Em__WnKYNkz6aAHGs
Remove the underscores.
Saimzain123 originally made the conversion before the link got taken down but it's still available on The Wayback Machine. All this hassle over 65KB
- How do I get the decryption key for this?
Not gonna give you a short answer cause I don't have a short...You have to log in to mega first. Then paste the link (without the underscores. Why are they there in the first place? It's a secrect!) in your search engine and hit enter.
Takes you straight to the download file.
I extracted the BSA file in this mod (with BSA Browser) and put it in a zip file called; Extended UI BSA extracted files, installed that zip file via MO2. And guess what? That classic old mod works on my version 1.6.640.0.
I don't know it anyone needs to know that or not but there it is.
Will it screw up your game somehow? Hell, I don't know but I'll find out soon enough.
https://www.nexusmods.com/skyrimspecialedition/mods/64979?tab=description
Conversion permission
You are not allowed to convert this file to work on other games under any circumstances
So no one can convert it to work for SE/AE and upload it to the SSE nexus page
In the same permissions, there is:
Modification permission
You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Updating the mod to work with another version of the same game would count as a fix, i think
Sorry, just my frustration.....
And as for the rules, I agree with @longjohn119. There should be a system in place.
Pshah! You'll be lynched for saying that in earshot of the wrong people. This site is utterly overrun by control-freaks, and irrational ones at that. They'll say things like "I put reposting and reuse restrictions on my mods because I've had other people fail to credit me, or even claim my work as their own." Then you point out that people who do that will pay no attention at all to their restrictions, because they're already careless or dishonest jerks who steal credit. You might further observe that the restrictions just get in the way of honest users, and are probably dooming the mod in question to low use, and even possibly ruining other people's mods later, since if they use something from the restricted work, with permission, no third party can ever re-use THAT mod in turn without getting permission from the original modder, who eventually disappears. This "permissions failure cascade" is why entire chains of dozens of Morrowind and Oblivion mods are basically dead (absent casting about on a particular shady Reddit board ...).
But then the over-controlling modder will just respond with something nonsensical like "Well, you would feel differently if you'd had other people fail to credit you and even claim your work as their own." It's like they just cannot understand a word you've said, and have no response they can make but a "repeat myself endlessly until anyone who doesn't think just like me gives up and goes away" pattern. It's not based in reason, but in emotion.
I don't think there's a fix for this other than re-implementing (reverse engineering), in a more open manner, every kind of mod that people regularly use but which has restrictive permissions. Skyrim modding may have too short a future lifespan for that to be all that practical, so perhaps look forward to doing as much open modding as possible, and staying away from restrictive mods, when TES VI finally comes out. Might be worth setting up an open-modding site, too. The real problem is that Nexus makes all these restriction options available, and even has a bunch of them turned on by default, when few of them are sensible for anyone to ever use. They just use them because they can; Nexus tricks them into thinking it's normative and useful, when it is the opposite. We're all making what are legally derivative works of Bethesda/Zenimax intellectual property, yet a bunch of us are trying to treat these mods as wholly-owned personal works. It's just silly, and in the long run it badly breaks down. Most mod sites are dead; few of them last more than a few years. Any mod with "do not upload elsewhere" restrictions tends to be left out of future sites due to that restriction, and thus all mods that depend on it go dead in turn. It''s "community suicidal" in the long run. Crapping in your own food supply.
Cheers!
ATTENTION - Those of you who've come across this, you can still access the link by using wayback machine.