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IceKK and Jacques00art

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  1. jacques00art
    • member
    • 310 posts
    • 5 kudos
    A Bug Report section has been added to report any bugs with this mod. Please be specific as you can when reporting a bug! Information such as what mod manager you are using (how you installed the mod), what version of this mod you are using, any MCM settings you have set for this mod (if applicable), and where and when the game bugs are encountered (specifically with a game CTD) are important. Papyrus logs and mod order information is not necessarily relevant for this particular mod, but if there is an issue in the logs that specifically state HDTPE Weapon Sling, it may be worth noting just in case.
    Requirements Overview:
    For those who might have trouble getting HDT Equipment - Craftable Weapon Sling to work, here is a recap of the requirements:
    • HDT Physics Extensions by HydrogensaysHDT - Physics engine. Latest version.
    • SKSE - Skyrim Script Extender. Latest version.
    • SkyUI - to access the mod options using the MCM settings. (A non-MCM version is included in the NMM Installer if you choose not to use SkyUI or the MCM.)
    • NetImmerse Override (for v0.2d+) - Latest Version. Provides functions for the "Personalized" Weapon Sling features. Note: If you are using the latest version of Expired's RaceMenu, this plugin should already be included.
    • Brawl Bug Patch or Brawl Bug Plugin (Optional) - to avoid brawl bug issues with the cloak spell function (regardless, a "Brawl Check" safety option is also included in the MCM).
    • XP32 Maximum Skeleton Extended (for v0.2i+) - 2.60+ or Latest Version. Required only if using the "Well Fited" weapon sling type. Note: Customization features are available when patching Expired's RaceMenu through XPMSE's installation options.
    Remember, if you want to use the Personalization options, you must take your character to a tanning rack and craft a "Weapon Sling (Personalized)" wearable item--the option will appear under the Jewelry section if your character is carrying a Hammer in the inventory. Once the personalization option is enabled in the MCM, your character can equip the personalized weapon sling and you can change the type of change, offset and angle settings to your liking.
    If the weapons are still stiff after equipping the personal weapon sling, un-equip and re-equip it to try and correct it. If that does not work, you may want to double-check your plugins. You can always check your plugin versions under the "Version Check" tab in this mod's MCM.
    The personalization features only work for the playable character. You can give the personal weapon sling to an NPC, but there is no guarantee that the options will work for it, nor will the physics activate (unless re-equipped after equipping it the first time, per each game load).
    If you are using XPMSE v2.60+ when starting this mod, your character will automatically spawn with a "Well Fitted" weapon sling type instead of the default one. When combined with the RaceMenu mod, this provides an alternative to the Personalized weapon sling in that you can modify the sheath position and orientation directly through the RaceMenu interface. There will be checks in the MCM to show whether or not you have the proper skeleton.
    Hope this helps!
    Translation Notice:
    I will be accepting volunteers to help translate the MCM options or any other part of the mod. If you are interested, please PM me. I will credit you in the MCM itself. If you have any questions regarding this, feel free to ask. I have made the language translation package available under the Miscellaneous section of the downloads for anyone interested in translating!
  2. archeni
    • member
    • 8 posts
    • 0 kudos
    Hey. I had a problem where my weapon spazzes out. On closer inspection, it's trying to display 2 weapons. One with hdt that moves when i move, and one that is static as if I didn't install the mod. I'm not sure what it would be.
    core i7 7700k
    gtx 1080ti
    16g of ram
    and I manually changed the max framerate of the game to 144hz.
    I'm not sure how to make a spoiler so i can post my load order.
    1. michaeljbaumgart
      • member
      • 1 posts
      • 0 kudos
      From XPMSE Mod page:
      Mods completely unsupported:
      - HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes:
      HDT equipment v0.2 everyone breast fix
      HDT Equipment V0.2 for Everone with Belly and Collision

      Maybe try a different skeleton...
  3. ModMan98
    • member
    • 47 posts
    • 0 kudos
    Hey guys i need some help to get this to work correctly as i want it to. Im using XPMSE skeleton and the 1 handed sword on back option, But when i use this mod the sword goes back to the side of the hip. What do i need to do? Maybe i use this mod instead of XPMSE: ?
    1. cruzz56
      • member
      • 225 posts
      • 7 kudos
      same, somehow this mod reverts back the weapon placements on the default location.. anyone know how to fix this? or is this not compatible with XPMSE?
    2. Caideus1
      • member
      • 559 posts
      • 3 kudos
      Just had the same issue, I did notice that every time I would press B, yeah I use a controller... so what!!
      Every time I would go into my menu, trying to figure s*** out, the weapons would hop back into their designated locations, and at first, I though cool, shits gonna work, … but … every... time, I would go back live, the sword would land in it's vanilla location, the two handed axe would twitch a bit, the bow would dig into my shoulder, and the arrows would never again see the light of the day so long as they were tucked up my ass. Now I freely admit that I didn't know what I was doing, going back in fourth to inventory looking for the sling that I was given, trying to decode some super hard secret of what the f***, and then in and out of the forge and back into McM to see if I might had missed something. Maybe I did, probably, I'm dumb like that. Maybe if I had hopped in the racemenu and reset all weap locations back to vanilla and then figure how to move the s*** around through the McM... it seemed too much effort at this point in time, But anyone else who wants to, try getting your weapons back to the vanilla locations, and see if it works using the adjustmets in McM?
  4. LupusHegemonia
    • BANNED
    • 7,136 posts
    • 361 kudos
    How come WE DON"T HAVE this mod, in SSE?????
    Anybody, to port it?
    1. ScarecroOw
      • supporter
      • 157 posts
      • 2 kudos
      this kind mods are worked on "that other site", i think no one have ported this successufully tho
  5. alphafox57
    • member
    • 3 posts
    • 0 kudos
    Had the spazzing error with your mod, found it didn't occur with the others (such as butt, breasts & hair). Was able to fix it by replacing (severely reducing) by replacing the lighting with ENB; among other fixes. Which include: setting prerendering to 1 in NVIDIA & setting WaitBusyRenderer to true in enblocal.ini
  6. Yayobeans
    • member
    • 55 posts
    • 2 kudos
    say I wanted to make a patch that always spawns only well fitted slings, which records in xedit would I modify? or is it by script? cause HDTE doesn't seem to detect XPMSE latest ver.
  7. kou4k
    • member
    • 7 posts
    • 0 kudos
    Oh dear you are an angel from the sky, i was crazy, i hardly wanted a simple mod to add weapons on my back, and, after editing gamefiles (xD yes i WANTED THAT FEATURE !), desperate, trying to jump from my window, and i see your mod...
    Huuuu i wasted soo much time with barely compatibles mods that fight each other, and ther is the messiah.
    God bless you xD

    I will cry now...

    And i hate mod installers ! huuuu...
    1. Ramy106
      • supporter
      • 304 posts
      • 5 kudos
      Well, this is basically how every SINGLE new modder feels like.

      Actually, you don't even need this mod unless you want HDT as well, just install SkyUI, RaceMenu, FNIS and XPMSE, then go to XPMSE's MCM menu and choose the style the weapon appears on your character. The animations are included as well, so you don't need anything else.
  8. Xelriel
    • member
    • 321 posts
    • 1 kudos
    Can we please get a port of this to SE please?
  9. nerophiz
    • member
    • 458 posts
    • 3 kudos
    Please port this to Special edition
  10. xNu0x
    • member
    • 8 posts
    • 0 kudos
    Might be a challenge, but is there any way to move the one handed sword to the back? I was using a mod that made the one handed sword and greatsword both on the back (reminiscent of Geralt in TW3, and his sword placement), but this mod forces it to move to the side. Can I retain the HDT elements without losing the position of my other mod, and if so, how?
  11. nomaddc
    • member
    • 46 posts
    • 1 kudos
    Anyone else having issues with staffs? Seems like they don't work with the sling. Whenever I equip one it automatically takes off sling when I exit the menu, reequipping sling makes staff disappear visually. Works fine with all other weapons. Only seems to affect staffs when you try to put them in right hand. Equipping staff in left hand works just fine, but skips unsheathing animation - it just teleports from back to your left hand.

    I am using FNIS and Dual Sheath Redux.