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IceKK and Jacques00art

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IceKK

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1349 comments

  1. jacques00art
    jacques00art
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    Attention:
    A Bug Report section has been added to report any bugs with this mod. Please be specific as you can when reporting a bug! Information such as what mod manager you are using (how you installed the mod), what version of this mod you are using, any MCM settings you have set for this mod (if applicable), and where and when the game bugs are encountered (specifically with a game CTD) are important. Papyrus logs and mod order information is not necessarily relevant for this particular mod, but if there is an issue in the logs that specifically state HDTPE Weapon Sling, it may be worth noting just in case.
     
     
    Requirements Overview:
    For those who might have trouble getting HDT Equipment - Craftable Weapon Sling to work, here is a recap of the requirements:
     
    • HDT Physics Extensions by HydrogensaysHDT - Physics engine. Latest version.
    • SKSE - Skyrim Script Extender. Latest version.
    • SkyUI - to access the mod options using the MCM settings. (A non-MCM version is included in the NMM Installer if you choose not to use SkyUI or the MCM.)
    • NetImmerse Override (for v0.2d+) - Latest Version. Provides functions for the "Personalized" Weapon Sling features. Note: If you are using the latest version of Expired's RaceMenu, this plugin should already be included.
    • Brawl Bug Patch or Brawl Bug Plugin (Optional) - to avoid brawl bug issues with the cloak spell function (regardless, a "Brawl Check" safety option is also included in the MCM).
    • XP32 Maximum Skeleton Extended (for v0.2i+) - 2.60+ or Latest Version. Required only if using the "Well Fited" weapon sling type. Note: Customization features are available when patching Expired's RaceMenu through XPMSE's installation options.
     
    Remember, if you want to use the Personalization options, you must take your character to a tanning rack and craft a "Weapon Sling (Personalized)" wearable item--the option will appear under the Jewelry section if your character is carrying a Hammer in the inventory. Once the personalization option is enabled in the MCM, your character can equip the personalized weapon sling and you can change the type of change, offset and angle settings to your liking.
     
    If the weapons are still stiff after equipping the personal weapon sling, un-equip and re-equip it to try and correct it. If that does not work, you may want to double-check your plugins. You can always check your plugin versions under the "Version Check" tab in this mod's MCM.
     
    The personalization features only work for the playable character. You can give the personal weapon sling to an NPC, but there is no guarantee that the options will work for it, nor will the physics activate (unless re-equipped after equipping it the first time, per each game load).
     
    If you are using XPMSE v2.60+ when starting this mod, your character will automatically spawn with a "Well Fitted" weapon sling type instead of the default one. When combined with the RaceMenu mod, this provides an alternative to the Personalized weapon sling in that you can modify the sheath position and orientation directly through the RaceMenu interface. There will be checks in the MCM to show whether or not you have the proper skeleton.
     
    Hope this helps!
     
     
    Translation Notice:
    I will be accepting volunteers to help translate the MCM options or any other part of the mod. If you are interested, please PM me. I will credit you in the MCM itself. If you have any questions regarding this, feel free to ask. I have made the language translation package available under the Miscellaneous section of the downloads for anyone interested in translating!
  2. alphafox57
    alphafox57
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    Had the spazzing error with your mod, found it didn't occur with the others (such as butt, breasts & hair). Was able to fix it by replacing (severely reducing) by replacing the lighting with ENB; among other fixes. Which include: setting prerendering to 1 in NVIDIA & setting WaitBusyRenderer to true in enblocal.ini
  3. Yayobeans
    Yayobeans
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    say I wanted to make a patch that always spawns only well fitted slings, which records in xedit would I modify? or is it by script? cause HDTE doesn't seem to detect XPMSE latest ver.
  4. LupusHegemonia
    LupusHegemonia
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    How come WE DON"T HAVE this mod, in SSE?????
    Anybody, to port it?
  5. kou4k
    kou4k
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    Oh dear you are an angel from the sky, i was crazy, i hardly wanted a simple mod to add weapons on my back, and, after editing gamefiles (xD yes i WANTED THAT FEATURE !), desperate, trying to jump from my window, and i see your mod...
    Huuuu i wasted soo much time with barely compatibles mods that fight each other, and ther is the messiah.
    God bless you xD

    I will cry now...

    And i hate mod installers ! huuuu...
    1. Ramy106
      Ramy106
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      Well, this is basically how every SINGLE new modder feels like.

      Actually, you don't even need this mod unless you want HDT as well, just install SkyUI, RaceMenu, FNIS and XPMSE, then go to XPMSE's MCM menu and choose the style the weapon appears on your character. The animations are included as well, so you don't need anything else.
  6. Xelriel
    Xelriel
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    Can we please get a port of this to SE please?
  7. ModMan98
    ModMan98
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    Hey guys i need some help to get this to work correctly as i want it to. Im using XPMSE skeleton and the 1 handed sword on back option, But when i use this mod the sword goes back to the side of the hip. What do i need to do? Maybe i use this mod instead of XPMSE: https://www.nexusmods.com/skyrim/mods/6276 ?
    1. cruzz56
      cruzz56
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      same, somehow this mod reverts back the weapon placements on the default location.. anyone know how to fix this? or is this not compatible with XPMSE?
  8. nerophiz
    nerophiz
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    Please port this to Special edition
  9. xNu0x
    xNu0x
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    Might be a challenge, but is there any way to move the one handed sword to the back? I was using a mod that made the one handed sword and greatsword both on the back (reminiscent of Geralt in TW3, and his sword placement), but this mod forces it to move to the side. Can I retain the HDT elements without losing the position of my other mod, and if so, how?
  10. nomaddc
    nomaddc
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    Anyone else having issues with staffs? Seems like they don't work with the sling. Whenever I equip one it automatically takes off sling when I exit the menu, reequipping sling makes staff disappear visually. Works fine with all other weapons. Only seems to affect staffs when you try to put them in right hand. Equipping staff in left hand works just fine, but skips unsheathing animation - it just teleports from back to your left hand.

    I am using FNIS and Dual Sheath Redux.
  11. xZANiTHoNx
    xZANiTHoNx
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    Can anyone help me out with a small problem I'm having?

    I have my daggers set to be sheathed on the back (the regular option) and everything works fine, except that they are "flipped" vertically along the top of the sheath. Without the weapon sling equipped, the daggers are in the correct position because they are rotated correctly (lower-back to upper-behind), but with the sling equipped, they appear higher up because of this strange vertical flipping.

    Any ideas?

    EDIT: It fixed itself but I'm not sure how.
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