File information

Last updated

Original upload

Created by

IceKK and Jacques00art

Uploaded by


Virus scan

Safe to use


  1. jacques00art
    • member
    • 310 posts
    • 5 kudos
    A Bug Report section has been added to report any bugs with this mod. Please be specific as you can when reporting a bug! Information such as what mod manager you are using (how you installed the mod), what version of this mod you are using, any MCM settings you have set for this mod (if applicable), and where and when the game bugs are encountered (specifically with a game CTD) are important. Papyrus logs and mod order information is not necessarily relevant for this particular mod, but if there is an issue in the logs that specifically state HDTPE Weapon Sling, it may be worth noting just in case.
    Requirements Overview:
    For those who might have trouble getting HDT Equipment - Craftable Weapon Sling to work, here is a recap of the requirements:
    • HDT Physics Extensions by HydrogensaysHDT - Physics engine. Latest version.
    • SKSE - Skyrim Script Extender. Latest version.
    • SkyUI - to access the mod options using the MCM settings. (A non-MCM version is included in the NMM Installer if you choose not to use SkyUI or the MCM.)
    • NetImmerse Override (for v0.2d+) - Latest Version. Provides functions for the "Personalized" Weapon Sling features. Note: If you are using the latest version of Expired's RaceMenu, this plugin should already be included.
    • Brawl Bug Patch or Brawl Bug Plugin (Optional) - to avoid brawl bug issues with the cloak spell function (regardless, a "Brawl Check" safety option is also included in the MCM).
    • XP32 Maximum Skeleton Extended (for v0.2i+) - 2.60+ or Latest Version. Required only if using the "Well Fited" weapon sling type. Note: Customization features are available when patching Expired's RaceMenu through XPMSE's installation options.
    Remember, if you want to use the Personalization options, you must take your character to a tanning rack and craft a "Weapon Sling (Personalized)" wearable item--the option will appear under the Jewelry section if your character is carrying a Hammer in the inventory. Once the personalization option is enabled in the MCM, your character can equip the personalized weapon sling and you can change the type of change, offset and angle settings to your liking.
    If the weapons are still stiff after equipping the personal weapon sling, un-equip and re-equip it to try and correct it. If that does not work, you may want to double-check your plugins. You can always check your plugin versions under the "Version Check" tab in this mod's MCM.
    The personalization features only work for the playable character. You can give the personal weapon sling to an NPC, but there is no guarantee that the options will work for it, nor will the physics activate (unless re-equipped after equipping it the first time, per each game load).
    If you are using XPMSE v2.60+ when starting this mod, your character will automatically spawn with a "Well Fitted" weapon sling type instead of the default one. When combined with the RaceMenu mod, this provides an alternative to the Personalized weapon sling in that you can modify the sheath position and orientation directly through the RaceMenu interface. There will be checks in the MCM to show whether or not you have the proper skeleton.
    Hope this helps!
    Translation Notice:
    I will be accepting volunteers to help translate the MCM options or any other part of the mod. If you are interested, please PM me. I will credit you in the MCM itself. If you have any questions regarding this, feel free to ask. I have made the language translation package available under the Miscellaneous section of the downloads for anyone interested in translating!
  2. ModMan98
    • member
    • 45 posts
    • 0 kudos
    Hey guys i need some help to get this to work correctly as i want it to. Im using XPMSE skeleton and the 1 handed sword on back option, But when i use this mod the sword goes back to the side of the hip. What do i need to do? Maybe i use this mod instead of XPMSE: ?
    1. cruzz56
      • member
      • 219 posts
      • 6 kudos
      same, somehow this mod reverts back the weapon placements on the default location.. anyone know how to fix this? or is this not compatible with XPMSE?
  3. nerophiz
    • member
    • 432 posts
    • 3 kudos
    Please port this to Special edition
  4. xNu0x
    • member
    • 8 posts
    • 0 kudos
    Might be a challenge, but is there any way to move the one handed sword to the back? I was using a mod that made the one handed sword and greatsword both on the back (reminiscent of Geralt in TW3, and his sword placement), but this mod forces it to move to the side. Can I retain the HDT elements without losing the position of my other mod, and if so, how?
  5. nomaddc
    • member
    • 40 posts
    • 1 kudos
    Anyone else having issues with staffs? Seems like they don't work with the sling. Whenever I equip one it automatically takes off sling when I exit the menu, reequipping sling makes staff disappear visually. Works fine with all other weapons. Only seems to affect staffs when you try to put them in right hand. Equipping staff in left hand works just fine, but skips unsheathing animation - it just teleports from back to your left hand.

    I am using FNIS and Dual Sheath Redux.
  6. xZANiTHoNx
    • member
    • 2 posts
    • 0 kudos
    Can anyone help me out with a small problem I'm having?

    I have my daggers set to be sheathed on the back (the regular option) and everything works fine, except that they are "flipped" vertically along the top of the sheath. Without the weapon sling equipped, the daggers are in the correct position because they are rotated correctly (lower-back to upper-behind), but with the sling equipped, they appear higher up because of this strange vertical flipping.

    Any ideas?

    EDIT: It fixed itself but I'm not sure how.
  7. endgameaddiction
    • member
    • 777 posts
    • 23 kudos
    The wearable lanterns with HDT physics as optional need the diffuse and normal map texture to be set correctly. The other lanterns are fine it's only the metal frame lantern.
  8. LeviNano
    • member
    • 9 posts
    • 0 kudos
    Can someone copy and paste me an answer to this really simple/noobish question

    My version of this mod flings around like crazy, not very noticeable when jogging or sprinting, but it really unnaturally bobs left and right REALLY far when slow walking.

    Yes during the install menus I use the default suggested settings, not the "goes crazy" settings.
    What am I doing wrong, is there a fix?

    EDIT: nvm, it was just for some reason I got my hands on every single sling besides the well fit one, and apparently the well fit one was the only one that worked lol
    1. endgameaddiction
      • member
      • 777 posts
      • 23 kudos
      Reinstall the mod by using the NMM installer and read carefully on the selections. You happen to choose the options that make physics go bonkers. Try leaving it at the first option or choosing second option.
  9. alaskamoosepied
    • member
    • 46 posts
    • 0 kudos
    Hey, is there a work around to disable the physics for the bow and quiver slot?
  10. TruthHurts777
    • supporter
    • 30 posts
    • 0 kudos
    Please Install This On SSE Nexus Too, We Need This!!!
  11. vossie69
    • supporter
    • 67 posts
    • 11 kudos
    Sooooooooo, I've always liked the geared up look, but mods that help to achieve that are either too complicated or just glitchy. Recently I tried "Simple Armed to the Teeth" by Vephedra, and although it works nice enough, it was still an extra mod to install while I already had my trusted weapon sling. Then, light dawned on marble head, I uninstalled SATTT and left bDisableGearedUp=0 as is in Skyrim.ini. And it worked. As the pictures I uploaded clearly show (as soon as they are moderated) you are all geared up and ready for battle. On the negative side, pls sheath your weapons before switching because the models sometimes gets mixed up (you'll end up using your bow as a left handed sword and so on), this is more immersive anyway. Secondly, when switching to beast form you will still have your weapons sticking out of your back, ears and ass and wherever some weapons go. I have been trying to find a way around this but my limited modding knowledge has deprived from doing so.( If anyone finds a way to circumsize this problem pls let me know). The only way I have fond to avoid this is by un-favorating all weapons/ shields before beasting it up. If thats too much of a bother just don't use it. i shall keep on trying to solve this problem and report back anyway. Thanx for a great mod and keep on gaming.

    In Skyrim.ini under [General] ad the line bDisableGearedUp=0 and you'll be good to go
    1. vossie69
      • supporter
      • 67 posts
      • 11 kudos
      Please note it IS skyrim.ini and NOT skyrimprefs.ini