This page was last updated on 29 November 2024, 1:14AM
Changelogs
Version 2.0.1
-Imperial/Stormcloak duties radiant quest introduced to streamline some events in previous versions
-“Battle Alert!” has been renamed “Siege!”
-the main siege event now occurs every 48 hours. It was changed to this from 100 hours to better facilitate the new "Duties" objective, so there is always a feeling of something to do
-sieges will no longer erroneously occur at Broken Fang Cave and Morvunskar locations
-the bug which once caused the wrong events to load has now been corrected and addressed (Please see the in game manual for important details relating to ‘The Jagged Crown’ and ‘Season Unending’ quests)
-military encampments are no longer auto enabled to facilitate the old Stress Training event
-NPC involved in all events and objectives have been fine tuned for balance (refer to the in-game handbook for detailed breakdown of NPC leveling)
-remaining allied NPC leftover from all siege events are now disabled prior to the next instance at the same location to avoid clutter.
-elite units now have a chance of randomly spawning in battles at rank 4 of the Civil War (Stormblade or Legate) in older versions this occurred at rank 3
-healers have been Renamed Battlemages, and they now only appear in Solitude Temple of The Divines if you sided Imperial, or The Temple of Talos if you sided Stormcloak
-dialogue delivery problems have been fixed
-notifications have been added to dialogue with recruits informing you of their decisions so you don’t have to play with subs to figure out what’s happening.
-“got any intel” option has been removed from recruits.-the issue of coward recruits has been fixed
-recruits and Battlemages have been given Lightfoot; they will no longer trigger traps
Version 2.0
Fix for wrongly occuring battle alert if you are stormcloak
Stress training now carried out via npc which appears in the war room.
Removal of Apachi assets due to creative differences.
General failsafes and integrity measures added.
Version 1.2.0
Defensive Sieges added to forts involved in vanilla Civil War Quest
Enemy reinforcements added, randomly appearing at battles starting at rank 3
Healers added to recruit seedings, appearing randomly at temples/halls of the dead to be recruited
"Armor Shop" added to ledgers. Craftable Imperial General helmet added to workbench
More dialogue options and customization added to recruits.
Version 1.1b
Fixes to AI packages
Fixes to stress training feature to give it more direction
Corrected missing face Geos
Version 1.1a
Recruit Feature and Stress Training side event added.
Version 1.0
Initial plugin. Basic recurring sieges on a timed interval