I do enjoy this greatly, but there's something awkward about the fletching. It can be seen in-game as well as in the screenshots, it's as if the feathers were duplicated and overlapping at some points.
Arrow.nif contains quiver AND the arrow BEFORE you launch it (that's the one you see when you draw the bow). In the moment you launch the arrow the game changes to projectile, aka arrowflight.nif
Finally!!!! A Better Dragonbone Arrow head!!!! YES!!! Now, to combine this new mesh with all of those longer arrow mods, so I don't lose all of my Character's fingers when sniping every bandit.
By the way, I noticed this overrides the UDKP dragonbone arrow nif.
From UDKP: "NIF Mesh and Texture Fixes Dragonbone arrow quivers partially disappear when the quiver gets down to a single arrow. (meshesdlc01weaponsdragonbonearrow.nif) (Bug #13095)"
27 comments
Vanilla arrow doesn't have this issue.
Endorsed!
It's not needed as your just changing the actual arrow and not the quiver.
In the moment you launch the arrow the game changes to projectile, aka arrowflight.nif
http://www.youtube.com/watch?v=ie79N3dcDOw&feature=youtu.be
It's not perfect because of different arrow shapes but I can live it. Thanks so much man.
This is an absolute MUST HAVE if you use BetterShaped Weapons.
Thanks guys
p.s. I'm the 50th Endorse----> woot!
Now, to combine this new mesh with all of those longer arrow mods, so I don't lose all of my Character's fingers when sniping every bandit.
From UDKP:
"NIF Mesh and Texture Fixes
Dragonbone arrow quivers partially disappear when the quiver gets down to a single arrow. (meshesdlc01weaponsdragonbonearrow.nif) (Bug #13095)"
Did you include this fix in your mod?
Thanks for brining the problem to my attention.
It looks much better and much more functional than the vanilla arrows.