LeanWolf's Better-Shaped Weapons by LeanWolf and masterofshadows
Skyrim » Models and textures
Added: 08/08/2013 - 12:04AM
Updated: 04/03/2015 - 05:40PM

19,858 Endorsements

2.0.03 Latest version

318,642 Unique D/Ls

382,965 Total D/Ls

1,274,615 Total Views

Uploaded by LeanWolf


Last updated at 17:40, 4 Mar 2015 Uploaded at 0:04, 8 Aug 2013

Take the paddlin' outta battlin'!

If you go to The Elder Scrolls wiki and look at any previous game's swords, you'll see they were more realistically shaped.
For some reason Bethesda decided to go with WoW-style foam paddles for Skyrim.
By this mod's immediate popularity, that decision does NOT sit well with many of us.

  • The weapon meshes have been painstakingly reshaped and fixed, NOT simply thinned/flattened uniformly.
  • The meshes WILL WORK WITH ANY TEXTURES (weapon or blood), so ignore any textures seen in the images.
  • The blood meshes have been reshaped together with the blades - and many improvements were made while I was at it!
  • Remember that the meshes will affect ALL weapons, not just the player's.
  • The meshes have not been made denser (occasionally a few polys are added to smooth a curve or ease a texture distortion), although the same 1stPerson meshes have been used for the (usually slightly less dense) NPC meshes (half the work) but this should have a negligible effect on framerate.
  • Don't take the images too seriously, I made them as a joke, never expecting this mod's popularity. Most are outdated and don't really do the weapons justice. See the user images for a better impression.

This mod consists of REPLACEMENT MESHES ONLY: there are NO textures
and NO .esp file
(so don't look for it in your load order or plugin list,
and it cannot be responsible for adding anything to your game).
Use the installer - needs NMM or one of the other mod managers, everything is optional.

Folder structure for manual install (not recommended):
  • 0## Weapons - Swords, greatswords and daggers, also contains any loadscreens for relevant weapons.
  • 1## DSR (Dual Sheath Redux) - Left sheath meshes for DSR and Equipping Overhaul mods.
  • 2## NGS (No Greatsword Sheaths) - Greatswords with custom sheaths removed (vanilla-style).
  • 3## Arrow - Quivers.

Installing and uninstalling this mod will have NO effect on your savegame whatsoever.

  • Dual Sheath Redux: Left-hand sheath meshes - overwrite the DSR mod meshes.
  • NO Greatsword scabbards: for those who DON'T want greatsword sheaths (vanilla-style).
  • aMidianBorn Skyforge weapons: overwrite the aMB Skyforge mod meshes.
  • Runed Nord Hero Weapons: overwrite the RNHW mod meshes.
  • Dawnbreaker: comes with either Elven or Dwarven sheath, and vanilla or ENB (dimmer Particle Patch) versions.
  • Refracting Glass/Stalhrim: skysan4298's refraction technique added to my glass and stalhrim meshes, it makes them reflective and shiny. These can be used as-is for shiny opaque weapons (looks cool) or with his mod for transparency (overwrite his meshes). Note: Skyrim's engine causes parts of the refraction to disappear when held up before particle effects like smoke. Note: there are two refraction options: 'Opaque' (refraction+blood), and 'For transparency' (refraction+transparent) - Skyrim can't show all 3 (refraction+transparent+blood). Parts of the blood may also disappear based on viewing angle, due to the refraction.
  • SkyRealism - Shiny patch: SR-S makes armour and weapons reflective like real metal. Because he had to edit textures to achieve this, it's not very compatible with other textures; however the real metallic look sometimes looks better than more detailed dull textures (try the Steel). Install the options you like over that mod's files. Note that similar to refraction, the effect can't really be seen in screenshots!
  • DragonBling weapons: adds ruby, emerald or sapphire pommel stones to the Dragonbone meshes (Dawnguard only).

Compatible with everything except other MESH-replacing mods.

  • Examples of mesh-replacing mods include Closer Quivers and Insanity's Ebony Sword Replacer - if you want to keep those mods then install them after BSW, or just don't select the relevant options in this installer.


Swords, Daggers and Greatswords that didn't have proper scabbards have been given custom-fitted full scabbards.

  • All Quivers (DG + DB Quivers included)
  • Daedric: Sword + Greatsword + Dagger (incl. the Bound Sword + Dagger meshes)
  • Ebony: Sword + Greatsword + Dagger (incl. Blade of Sacrifice + Nettlebane)
  • Ancient Nordic: Sword + Greatsword (incl. Nord Hero, Drainblood and Ghostblade meshes)
  • Steel: Sword + Greatsword + Dagger
  • Skyforge: Sword + Greatsword + Dagger (requires a mod like Wolf Armor and Skyforge Weapons)
  • Elven: Sword + Greatsword + Dagger
  • Glass: Sword + Greatsword + Dagger (incl. Chillrend) + optional refraction meshes
  • Dwarven: Sword + Greatsword + Dagger
  • Imperial: Sword
  • Silver: Sword + Greatsword
  • Iron: Sword + Greatsword + Dagger
  • Orcish: Sword + Greatsword + Dagger
  • Dragonbone: Sword + Greatsword + Dagger + optional jeweled versions (Dawnguard only)
  • Dawnbreaker: + Particle Patch version + 2 scabbard options.
  • Stalhrim: Sword + Greatsword + Dagger + optional refraction meshes (Dragonborn only)
  • Nightingale Blade
  • Mehrune's Razor (including separate quest pieces)
  • Nordic: Sword + Greatsword + Battleaxe (Dragonborn only)
  • Scimitar (replaced with an edited mesh from the Weapons of the Third Era mod)
  • Keening + optional refraction

Re-coloured scabbard textures were made using vanilla or aMidianBorn BoS textures (with permission).

NOT to be redistributed or used in other mods without permission.
I usually give permission (by PM), but be sure to specify how you plan to use them.

About the Screenshots:

  • The Banded/Elven armor is an unreleased retexture by masterofshadows, made long ago and unlikely to ever be released.
  • Having both sword AND greatsword on the back was achieved by a custom edited skeleton.nif and the ini tweak that shows Favourited weapons simultaneously: [New since I wrote this section: Equiping Overhaul does what the ini tweak did.]
  • The skeleton.nif file tells Skyrim where sheathed weapons hang on the body. There are several available as mods here or you can adjust the nodes yourself in Nifskope (if you know what you're doing). Remember that if you move the sword node up beside the 2-hander like I did then you'll also need new sheathing animations for the new position - these are also available in several mods here.
  • The ini tweak lets you see your Favourited dagger, sword, mace, axe, bow and 2-handed back weapon all simultaneously, and it will work for ANY Favourited weapon (mod/dlc/etc) without having to use a scripted and special mesh-requiring mod like AttT. Unfortunately it requires that you get used to sheathing your current weapon before drawing another or casting with that hand (which is just realistic imo). Forgetting to do this will cause BOTH weapons to appear in-hand or you'll appear to cast spells with your weapon in-hand. This is fixed by un-Faving the weapon. Another awesome feature that was never finished and so it's disabled by default; to enable it put bDisableGearedUp=0 under GENERAL in your Skyrim.ini (in Your Documents).
  • If the ini tweak is too hard to get the hang of (it takes time), then the Equipping Overhaul mod mentioned above achieves the exact same thing with more options and without the bugs, but don't use the alpha version!
  • No I won't release my custom skeleton, it's tweaked to my personal preference together with animations from several mods, so please don't ask.
  • I take no responsibility for you messing up your game with this information, I put it here because many have asked about it. If you don't know what you're doing and mess with your game it's all on you. I encourage searching the net and experimenting (it's how I learned everything) but at your own risk.

My mods: