A house, hidden away behind and the upper floors of the Winking Skeever, waiting for a new tenant.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
The use of third-party assets in this mod for other mods or purposes requires the permission from their respective authors. Uploading this mod to sites other than Nexus or TESA without my authorization is strictly prohibited.
Translations to other languages, however, are permitted provided that the author must be informed firsthand.
File credits
InsanitySorrow (TESA) -- chessboard, pillows, paintings, soap, alchemy/smithing charts, Stroti & Tamira (TESA) -- portions of Dragonstone (hanging cabinet, washbasin), potbelly oven, teapot... AARS (TESA) -- vegetable basket, meat crate FPI Research (TESA) -- alchemy jars, quill & inkpot, smelting pot... Lilith (TESA) -- burgundy rug eldiabs (Nexus) -- activators and bookshelves jet4571 (Nexus) -- copy and paste wharehouse (sic) cell Oaristys & Tony67 (TESA) -- Modder's Resource Pack (so many of them, can't list all) stoverjm (TESA) - Open Books Library 1.1 (based on Blary's Open Books Resource) lolicept - various resources (https://www.nexusmods.com/skyrim/mods/62733) garnet/flintone - Wicker Set mrpdean (Nexus) -- Lakeview Custom and Modular Meshes Ga-Knomboe Boy (Nexus) -- Solitude City Buildings aka Big City Mod MannyGT -- The Gray Cowl of Nocturnal resources Jokerine (Nexus/TESA) -- Miscellaneous Resources
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Removed garden to improve compatibility with JK's Skyrim and Dawn of Skyrim; relocated entrance to sentry walkway on wall.
Eliminated underground basement; significant revision of house layout and clutter arrangement; removed most unneeded clutter, but also added more streamlined assets.
Streamlined balcony using fewer assets.
Removed half-baked "quest" to find the key to the house.
Added linked storage for most objects in the house.
Version 1.24
Emergency update. Added NoResetZone to ensure that the interior cell does not reset after a period of time.
Version 1.22
Some custom/3rd-party jars, chests and racks have been replaced due to a mesh bug that affects their collision properties and cause them to fly out unexpectedly.
Lite Edtion now has the basement deleted, new mini-smelter added to a rearranged workplace.
Version 1.5
Added auto-reequip for NPCs after bathing.
Improved lighting and visual effects.
Version 1.4
Added auto-strip functions for both NPCs and player character when bathing.
Made slight cosmetic changes.
Version 1.2
Added basement area accessible through trapdoor. Basement area includes alchemy/enchanting lab, blacksmithing section, and area for combat practice.
Added new containers for further item organization and cleanup (in case they fly off).
Added new decorative statics.
Added more weapon racks and mannequins (4 is just enough).
Optimization by removal of unneeded custom models, and lighting adjustments.
Reorganized workspace, which includes enchanting and alchemy workstations, plus categorized jars and additional storage.
Version 1.0rc
Initial Release.
THIS NOT-FOR PROFIT MOD CAN BE DOWNLOADED AND USED FREE OF CHARGE
Revised layout and significant reduction of clutter.
Double bed, plus two beds for followers
Kitchenette with proper storage of meat, vegetables and spirits
Personal workstation (includes library, basic blacksmithing equipment, alchemy lab and enchanting table)
Convenient access to Solitude's trade district
4 weapon racks and two display mannequins, plus several weapon/shield plaques
Balcony with a good view of the city
Small heated bathroom
Extensive storage options
Can be used as a secondary home for two followers (using My Home is Your Home)
Navmeshed
Cleaned with TES5edit
Made more compatible with known city mods such as JK's Skyrim and Dawn of Skyrim.
Installation
NMM, Vortex, or MO2: simply install the mod.
Manual: open the downloaded file with 7zip, and then click and drag the .ESP into Skyrim's Data folder.
The entrance is now located on the guard platform on the wall -- take the tower stairs to the right, then walk along the platform, go straight then turn right until you see the door. It's done that way in order to reduce compatibility problems with most city overhauls.
Compatibility Issues
JK's Solitude / Skyrim -- The revised version now relocates the house entrance at the sentry walkway/wall above The Winking Skeever, so as to avoid problems with JK's mod. Likewise, the garden that came with the previous versions have been removed.
Dawn of Solitude -- same as above, entrance relocated at the sentry walkway/wall.
Open Cities -- NOT COMPATIBLE.
Uninstallation
NMM/Vortex: Simply uninstall the mod.
MO2: deactivate the mod and remove.
Manual: make a gamesave away from Solitude, preferably in an interior cell, exit Skyrim; open Skyrim's Data folder, find SolitudeTheLuckySkeeverHome.esp and its accompanying .BSA, and delete both of them.
Upgrading (just in case)
Take all stored items from containers, chests and racks, and then step out of the house, before making a new gamesave and exiting Skyrim. Use the installation procedure to upgrade the mod, before going back into the game.
Troubleshooting
If a certain object is out of position (i.e. enchanting table, wine rack), open the console (the tilde key ~), click on the offending object, then type and enter recycleactor to return the object to its proper position.
jet4571(Nexus) -- copy and paste wharehouse (sic) cell
Oaristys & Tony67 (TESA) -- Modder's Resource Pack (so many of them, can't list all)
stoverjm (TESA) - Open Books Library 1.1 (based on Blary's Open Books Resource)
lolicept - various resources (https://www.nexusmods.com/skyrim/mods/62733)
garnet/flintone - Wicker Set
mrpdean (Nexus) -- Lakeview Custom and Modular Meshes
Ga-Knomboe Boy (Nexus) -- Solitude City Buildings aka Big City Mod
MannyGT -- The Gray Cowl of Nocturnal resources
Jokerine (Nexus/TESA) -- Miscellaneous Resources
Notices
Any modification to the mod requires express permission. Third-party assets in this mod are intended for non-profit use. Uploading this mod to sites other than Nexus or TESA without my authorization is strictly prohibited.