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==================================================== ClocksOfSkyrim - ReadMe =====================================================
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Description
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This mod adds various clocks which may be purchased and placed in any desired location. Currently, clocks are only sold by
Lucan Valerius of the Riverwood Trader. A clock is placed by first dropping it, and then activating it once positioned in the
desired location. An unplaced clock my be taken, instead of confirming its position, by activating it while sneaking. Once
placed, the clock will tick, chime, and even display the correct time (regardless of time scale) via real-time updating hands.
Activating a placed clock will show the current time via a notification. If sneaking while activating, a menu will be shown
facilitating toggling of ticking or chiming for that specific clock. To take a placed clock, grab it. There are several
settings available via MCM which are toggling of ticking/chiming and selecting 12-hour or 24-hour time format (used when the
current time is shown via a notification).
In order to facilitate easier placement of clocks, a mod such as 'Decorator Assistant'
(http://www.nexusmods.com/skyrim/mods/13586) is recommended.
This mod uses object deletion when appropriate to avoid save game bloat.
Due to an engine limitation outside my control, all meshes had to be oriented so that the hands could be rotated about the
z-axis. As a result, all clocks will have their face pointing upward when dropped, which can sometimes be inconvenient.
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Installation
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Either use a mod manager such as Nexus Mod Manager, or simply extract the archive to your Skyrim\Data directory.
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Upgrading
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If not using a mod manager, simply install the updated files over the old ones.
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Uninstallation
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If not using a mod manager, simply delete the following files from the Skyrim\Data directory:
- ClocksOfSkyrim.bsa
- ClocksOfSkyrim.esp
- ReadMes\ClocksOfSkyrim - ReadMe.txt
Please note this mod uses scripts; thus, even after uninstallation some remnants will remain.
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Compatibility
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This mod does not alter any base forms; however, a script is used to add the clocks to Lucan Valerius, so any mod which
renames or removes his reference could cause issues.
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Known Issues
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- Having a high time scale could potentially cause some overlap in chiming if both quarterly and hourly chiming are enabled.
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Change Log
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- V1.2
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~ Separated enabling/disabling of chimes (both globally and per clock) into quarterly and hourly.
- V1.1
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~ Fixed a bug that caused clocks in buffered cells to tick/chime while the player was in another cell.
~ Fixed a bug that caused deleted clocks to continue updating their scripts; thus, preventing them from actually
deleting.
+ Added a mod reset feature to aid in cleaning orphaned scripts; thus, allowing their attached objects to fully delete.
+ Added an option to the clock menu to resume script updates after a mod reset.
- V1.0
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Initial Release
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Future Plans
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- Add a shop from which all clocks can be perused and bought.
- Add more clocks with varied ticking/chiming sounds.
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Contact
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malachy1681 via the Nexus Mods site.
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Credits
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- InsanitySorrow of TES Alliance
Insanity's Clocks & Sundials
http://tesalliance.org/forums/index.php?/files/file/1354-insanitys-clocks-sundials/
Modified versions of meshes/textures were used in this mod.
- WillieSea of Nexus Mods
Clocks of Cyrodiil
http://www.nexusmods.com/oblivion/mods/11778/
This mod greatly inspired both the name and content of this mod.
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Tools Used
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- Notepad++
- Paint.NET & GIMP
- NifSkope
- Audacity
- Creation Kit
- TESArchive
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License
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You may use anything in this mod however you wish so long as you do not charge money and all due credit is given for any
publicly released work.
Please do not reupload this mod to any other site without my explicit permission.
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