For Lastest version of dll (0.19) , please download the dll from my Requiem - native functions mod. Delete levelerstowerplugin.dll and put the dll from the requiem mod to skseplugins folder
"Visual C++ Redistributable Packages for Visual Studio 2013"
2. Install "Requiem-NativeDLL" from the mod page.
(If the loader fails to load .dll plugin go to "Requiem - native functions" mod page and download "skse with exports complete package" file.)
3. Use Mod Organizer/Nexus Mod Manager to download and install, or manually unpack to "Data\" folder. (Confirmed working with Nexus Mod Manager 0.54.10.)
4. Remove "LevelersTowerPlugin.dll" from Data\
Note: Use set timescale to "#" (Replace "#" with the original number; Default is 20 but "Levelers tower" changed it to 16 when it was disabled (sic).
If you install/update from the older version, or equal to, 0.15, use the "PULL CHAIN" and choose "NO" to update the properties required for the mod to function properly.
If you experience bug with player speed, use "player.modav speedmult 100" to fix the issue.
If you previously installed 0.15, please reinstall "SKSE" to revert changes to those script files.
If you're upgrading from 0.17 or older versions, please remove "myskselplugin.dll" from "Data\skse\plugins" directory.
I installed using Mod Organizer: Levelers Tower V35a esp (I cleaned 1 ITM with TES5Edit) Levelers Tower V35 Resources Levelers Patch 0.18 Update 0.19 (merged it overwrite with Patch) Requiem-Native DLL 0.19 then I manually edited the file tree, and deleted LevelersTowerPlugin.dll ran LOOT applied changes to load order started a new game via Alternate Start yanked the chain in the tower, saved and reloaded
notes: since was new game there was no need to adjust timescale or speedmult, they were at default values. the spammy scripts from the original esp weren't being spammy anymore yay, but autosort no works bleh I'm running a dozen other script heavy mods from loverslab and they are working fine but I have no idea how to figure out if they conflict
guesses and speculation: Perhaps something changed in SKSE? The unofficial skyrim patches put out a singular patch called USLEEP, maybe that has changed something? Skyrim Special Edition coming out in October will be 64bit. Might break a lot of SKSE dependant mods.
the requiem.dll change sort of confused me, the fact that it requires Requiem and RaceCompatibility
and made me wonder if just a script fix version could exist just to improve on levelers tower stability just something that popped into my mind,currently using LevelersTowerPlugin.dll from 0.18 with 0.19 update (from the updates section)
You don't need racecompatibility or requiem. You just need requiem-nativedll (for 0.19 the only changes there is in the dll. I just merged all my projects to one and compile instead of compiling so many different dlls.)
And what did I tell you, I told you to delete levelerstowerplugin.dll
i havnt updated to the new .dll thats why its still there
and it might be best to note on the mod page that the requiem native functions.dll doesnt require those and is just a merged.dll as the Nexus pop up that display when downloading it displays
"The author of this file has indicated that it requires one or more other files in order to work properly. The files needed in order for this file to work are as follows:
Requiem - The Roleplaying Overhaul RaceCompatibility for Skyrim and Dawnguard
If you do not download and install these files as per the author's instructions then it's extremely likely that it will not work for you and that'll be no one's fault but your own."
-edit or maybe you mean for us to DL the requiem-native.dll from here in that case the post in red needs to be rephrased from "please download the dll from my Requiem - native functions mod"
i read them very clearly......... "Install pre-requisites: SKSE 1.7, Visual C++ Redistributable Packages for Visual Studio 2013, Requiem-NativeDLL "
my first instinct is to then check what that mod is in comments since theres zero on it in the description
"(your post) For Lastest version of dll (0.19) , please download the dll from my Requiem - native functions mod. Delete levelerstowerplugin.dll and put the dll from the requiem mod to skseplugins folder"
leads to above confusion
either way its clear now you mean for us to use the .dll from here only
They are the same thing. But you can download either from here, or from there. But it probably won't work for you without the skse loader. That's why I say download there. It's only reuploaded here for convenience . The version here is older but if you don't use requiem, it doesn't matter.
Just re-installed Skyrim and I can't get this to work.
I'm using SKSE 1.7.3 and Visual C++ Redistributable Packages for Visual Studio 2013. I've installed your 0.18 version and patched it to 0.19. Deleted levelerstowerplugin.dll and placed RequiemPlugin.dll in the SKSE Plugins folder.
I've tried pulling the chain in the tower and selected 'No', even though it was newly installed. Didn't work either. None of the sorting functions work at all.
I'm guessing that it's probably the new SKSE version that's the problem. I would load your 'skse with exports' from your Requiem Native mod, but the SKSE version is outdated and many mods use the newer version.
Thank you for making this! Much faster sorting and I LOVE the sorting exception list you created. Appreciated!
I've just got around to working on my alchemy and noted something strange. None of the DLC ingredients I collected got added to the basement ingredient storage pots when using the sorters. It's most likely something I've done or not done, but I can't seem to find anything. It seems all the ingredients I've collected over the DLC's never got added. Do they get stored somewhere else? Probably not, heh. I apologize if this a repeat question, but I searched and couldn't find anything related.
Any suggestions?
Edit: Interesting, I found all my DLC ingredients in the last unmarked pot on the right side bottom shelf (facing the alchemy table).
58 comments
Here's the Nazi-english version of instructions for convenience, if you don't mind.
--------------------------------------------------
http://pastebin.com/Wz5RD8hT
--------------------------------------------------
Install instructions:
1. Install prerequisites:
"Levelers Tower v35a"
"SKSE 1.7", or higher
"Visual C++ Redistributable Packages for Visual Studio 2013"
2. Install "Requiem-NativeDLL" from the mod page.
(If the loader fails to load .dll plugin go to "Requiem - native functions" mod page and download "skse with exports complete package" file.)
3. Use Mod Organizer/Nexus Mod Manager to download and install, or manually unpack to "Data\" folder. (Confirmed working with Nexus Mod Manager 0.54.10.)
4. Remove "LevelersTowerPlugin.dll" from Data\
Note: Use set timescale to "#" (Replace "#" with the original number; Default is 20 but "Levelers tower" changed it to 16 when it was disabled (sic).
If you install/update from the older version, or equal to, 0.15, use the "PULL CHAIN" and choose "NO" to update the properties required for the mod to function properly.
If you experience bug with player speed, use "player.modav speedmult 100" to fix the issue.
If you previously installed 0.15, please reinstall "SKSE" to revert changes to those script files.
If you're upgrading from 0.17 or older versions, please remove "myskselplugin.dll" from "Data\skse\plugins" directory.
[00:03] Done: Applying Filter, [Pass 1] Processed Records: 155, [Pass 2] Processed Records: 149, Remaining unfiltered nodes: 149, Elapsed Time: 00:00
Undeleting: LevelersHorseHomeREF [REFR:0101A206] (places XMarkerHeading [STAT:00000034] in GRUP Cell Persistent Children of LevelersTower01 "Leveler's Tower" [CELL:01000D9F])
Undeleting: LevTransmitter01REF [REFR:01006D82] (places MapMarker [STAT:00000010] in GRUP Cell Temporary Children of LevelersTower99 [CELL:01020B8B])
Undeleting: LevelersMarker01REF [REFR:01006D81] (places XMarker [STAT:0000003B] in GRUP Cell Temporary Children of LevelersTower99 [CELL:01020B8B])
Undeleting: LevTransmitter04REF [REFR:01006D85] (places MapMarker [STAT:00000010] in GRUP Cell Temporary Children of LevelersTower99 [CELL:01020B8B])
Undeleting: LevTransmitter03REF [REFR:01006D84] (places MapMarker [STAT:00000010] in GRUP Cell Temporary Children of LevelersTower99 [CELL:01020B8B])
Undeleting: LevTransmitter02REF [REFR:01006D83] (places MapMarker [STAT:00000010] in GRUP Cell Temporary Children of LevelersTower99 [CELL:01020B8B])
[Undeleting and Disabling References done] Processed Records: 148, Undeleted Records: 6, Elapsed Time: 00:00
[Removing "Identical to Master" records done] Processed Records: 148, Removed Records: 0, Elapsed Time: 00:00
Levelers Tower V35a esp (I cleaned 1 ITM with TES5Edit)
Levelers Tower V35 Resources
Levelers Patch 0.18
Update 0.19 (merged it overwrite with Patch)
Requiem-Native DLL 0.19
then I manually edited the file tree, and deleted LevelersTowerPlugin.dll
ran LOOT applied changes to load order
started a new game via Alternate Start
yanked the chain in the tower, saved and reloaded
notes:
since was new game there was no need to adjust timescale or speedmult, they were at default values.
the spammy scripts from the original esp weren't being spammy anymore yay, but autosort no works bleh
I'm running a dozen other script heavy mods from loverslab and they are working fine but I have no idea how to figure out if they conflict
guesses and speculation:
Perhaps something changed in SKSE?
The unofficial skyrim patches put out a singular patch called USLEEP, maybe that has changed something?
Skyrim Special Edition coming out in October will be 64bit. Might break a lot of SKSE dependant mods.
ENDORSED
"stop 3 scripts from constantly updating in the background."
and made me wonder if just a script fix version could exist just to improve on levelers tower stability
just something that popped into my mind,currently using LevelersTowerPlugin.dll from 0.18 with 0.19 update (from the updates section)
And what did I tell you, I told you to delete levelerstowerplugin.dll
and it might be best to note on the mod page that the requiem native functions.dll doesnt require those and is just a merged.dll as the Nexus pop up that display when downloading it displays
"The author of this file has indicated that it requires one or more other files in order to work properly.
The files needed in order for this file to work are as follows:
Requiem - The Roleplaying Overhaul
RaceCompatibility for Skyrim and Dawnguard
If you do not download and install these files as per the author's instructions
then it's extremely likely that it will not work for you and that'll be no one's fault but your own."
-edit
or maybe you mean for us to DL the requiem-native.dll from here
in that case the post in red needs to be rephrased from
"please download the dll from my Requiem - native functions mod"
Those requirement is intended for those who use requiem-native mod.
The requirement for this mod is differently stated. That's why I put MUST READ in the instruction.
And no, you still haven't completely read the instruction. Thus, not understanding the comment in the comment section.
"Install pre-requisites: SKSE 1.7, Visual C++ Redistributable Packages for Visual Studio 2013, Requiem-NativeDLL "
my first instinct is to then check what that mod is in comments since theres zero on it in the description
"(your post)
For Lastest version of dll (0.19) , please download the dll from my Requiem - native functions mod. Delete levelerstowerplugin.dll and put the dll from the requiem mod to skseplugins folder"
leads to above confusion
either way its clear now you mean for us to use the .dll from here only
Edit: Nevermind, I see that this patch requires Requiem.
Then overwrite the first two patches with the update?
I'm using SKSE 1.7.3 and Visual C++ Redistributable Packages for Visual Studio 2013. I've installed your 0.18 version and patched it to 0.19. Deleted levelerstowerplugin.dll and placed RequiemPlugin.dll in the SKSE Plugins folder.
I've tried pulling the chain in the tower and selected 'No', even though it was newly installed. Didn't work either. None of the sorting functions work at all.
I'm guessing that it's probably the new SKSE version that's the problem. I would load your 'skse with exports' from your Requiem Native mod, but the SKSE version is outdated and many mods use the newer version.
Hoping you're still around and can help.
I've just got around to working on my alchemy and noted something strange. None of the DLC ingredients I collected got added to the basement ingredient storage pots when using the sorters. It's most likely something I've done or not done, but I can't seem to find anything. It seems all the ingredients I've collected over the DLC's never got added. Do they get stored somewhere else? Probably not, heh. I apologize if this a repeat question, but I searched and couldn't find anything related.
Any suggestions?
Edit: Interesting, I found all my DLC ingredients in the last unmarked pot on the right side bottom shelf (facing the alchemy table).