fix all the incorrectly sorted items (skill books, guard armour)
keep unplayable items
keep full pile of arrows if not sorted
keep at least 1 consumable item in the inventory
Version 0.18
keep quest items and favorites
Version 0.17
fixed summon scripts
been uploading the old esp lol
Version 0.16
great speed improvement by using C++ code to sort items
Version 0.15
restore deleted "open" animation script for the buttons so they look normal on new game. Not sure how to make them look normal without doing this...
fixed wrong math for minute hand introduced by me :p
implemented a lot of functions in C++ to improve sorting speed (next version will be completely in C++ hopefully)
add script to pull chain to update properties
Version 0.14
add unregisterforupdate before cleaning (just to be sure...)
gold coins sorted property
make clock script safer by using state and registerforsingleupdate
clean script uses formlists
excess equipped items are now sorted
Version 0.13
fix missing sound property from arrow spawn button
remove unused formlists
Longer Day/Night updates only when needed
modav for speedmult instead of setav
Sneak on arrow sorting button to give arrows instead (since excluding arrow is no longer needed)
use keywords and item types for other sorting buttons as well
force sorting scripts into sorting state to prevent re-activation
sneak to skip magical item sorting (for weapon and armor buttons)
Version 0.12
fix ingredient sorting
fix forsworn weapon sorting
improved performance for misc items sorting by putting dwarven form list checking last
Version 0.1
-Sort all uses keywords and function from ingredient sorting activator (drinks go to food container :/)
-Sort all keep equipped items.
-sneak to open and edit exception list (haven't tested this yet)
-when sneaking to retreive ingredients, taking an ingredient will automatically get ingredients with same effects
-Improved performance of ingredient sorting
-long day/night quest only runs when active
-long day/night quest performance improved (the script also now only updates every 2 real time minutes)
-long day/night timescale based on your current setting
-Clock quest runs only in cells with clocks
-a tracker quest that does nothing is stopped