Skyrim

363 comments

  1. jayr848
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    If you want armored trolls in the patrols, Krinifes has uploaded an ESP replacer:

    HOP - Horses On Patrol - Dawnguard Armored Trolls

  2. jayr848
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    I will be porting my mods to Skyrim SE.

    Hopefully, I can figure out what needs to be changed. Please be patient.

    I am optimistic that my horses will behave better with the 64 bit memory. Maybe flying horses will be a thing of the past.

  3. jayr848
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    Unfortunately, my mod is not fully compatible with:

    - When Vampires Attack
    - Run For Your Lives
    - Holidays

    My NPCs will be called into buildings, even though they are part of the correct exemption faction.
    Horses might follow, even though they shouldn't be able to go through doors.

    I use "NPCs Protected Redux and Extra Guards", instead.
    You can also use "Immersive Citizens". It doesn't affect the behavior of NPCs riding horses.

    Suggested load order for MORE IMMERSIVE DAWNGUARD ENTRANCE and UNIQUE BORDER GATES.

    Thanks to brytag for testing.

    -------------------------------------------- BetterDGEntrance.esp
    -------------------------------------------- UniqueBorderGates.esp
    -------------------------------------------- UniqueBorderGates-BetterDGEntrance.esp (patch)
    -------------------------------------------- HOP -Horses on Patrol - Dawnguard.esp

  4. jayr848
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    PLEASE CLICK THE
    "ADD" BUTTON NEXT TO "ACTIONS:" AND UPLOAD YOUR IMAGES.

    I WOULD REALLY LIKE TO SEE THEM IN DIFFERENT SET-UPS
  5. Vexcation
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    Ported Version For SE Can Be Found Here :

    Horses on Patrol - Dawnguard SE
  6. KriskoBling
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    did you port this to SE ...i installed this into SE but all the dawnguard leaders have red triangles and everything else is fine ...
    1. jayr848
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      DanielUA has ported some of my HOP mods HERE. Unfortunately, my folding potato has nothing SE installed on it. So, I can't do anything SE. DanielUA has permission to port my HOP mods to SE. Ask him to port HOP - Dawnguard for you. Best I can do for you.
  7. MrMelonNO
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    is it possible to purchase the dawnguard horses ?
    1. jayr848
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      No, but that's a good idea. Maybe, in a future update. No promises, though.
    2. lazloarcadia
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      I forget if it is Convenient Horses or Immersive Horses but one of them has a Dawnguard set up which is VERY similar to the ones in this mod.
  8. torakjm
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    I decided to attack a chicken in Riverwood to test my new combat setup, forgetting your mod added a patrol nearby... the Dawnguard Leader with his two dogs are in the town in a millisecond; Riverwood guard + dog execute a quick one-two punch on me and KABLAM I am dead. A+.
    1. jayr848
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      LOL. #ChickenLivesMatter.
  9. DanielUA
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    I have a problem with dogs.
    So at first I saw stormcloaks fighting dawnguard. I was like WTF?
    At started testing.
    So I spawn a stormcloak from your other mod and a dog from this mod. Then I attack stormcloak - and a dog attacks me!
    Or I attack dog - and stormcloak attacks me!
    I tried this also with dogs from scrabbulor's immersive patrols - no problem, husky stays unagressive and doesn't react to my fight.
    1. jayr848
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      This is probably caused by making my Dawnguard patrols allies to all the city crime factions. I did this so they would help citizens that were being attacked. Now, actual Stormcloaks shouldn't help Dawnguard. Eastmarch Guards and Dawnguard will help each other. Will test this out, when I get a chance.
    2. DanielUA
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      Thank you.
      I LOVE your mods!
      BTW do you have any tips on how to avoid flying horse glitch?
    3. jayr848
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      Use reduced versions of any NPC adding mods. That's about it. Game engine limitations get worse with more NPCs per cell
    4. ShawnDriscoll
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      I using just the Orc and Stormcloak HoP mods in my current playthrough. No flying horsemen.

      In my SKYRIM, picking no more than two HoP mods to install is best practice. The game doesn't like seeing more than 4 horses in an area.
  10. RexJayden
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    Best of luck porting your mods over to Skyrim SE!!
    1. jayr848
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      Thanks. I am working on porting, before I do anything else. New learning curve to conquer.
    2. RexJayden
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      I believe in your modding talent jayr848!
    3. gododog
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      I believe I can fly! (said the horse)
    4. jayr848
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      If you are getting flying horses, then you have too many resources being used for the game engine to handle horses. An overburdened load order affects horses a lot. Reduce NPC adding mods or use lighter versions of them. It has been a problem since the game was released. Just more noticeable with so many more horses/riders. Nothing I can do about it.
  11. UVSearching
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    I really am loving this mod, makes the Dawguard feel more fleshed out. I'm using the Lite version (one rider, two dogs) to try to represent the fact that few people seem to be taking this seriously, according to Isburn.

    Two things:
    1) Sometimes the rider will be there, but their dogs will not be anywhere around.
    2) I didn't even see the hats/hoods until just now, looking through the images!! Where are they? Are they only craft-able? If so, what tier?

    Thanks for an awesome mod. :)
    1. jayr848
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      Sorry for late reply, been extremely busy.

      1) The dogs may be attacking a predator or NPC and will eventually return to the patrol or they could be dead. They will respawn, if you stay away from that area for 10 days (or whatever your cell respawn time is set to by a mod).

      2) The StableMaster at the stable sells the armor pieces. I didn't make them upgradeable or craft-able, if I recall. I should do that in my next update.

      And, you're welcome.
  12. huthuthut83
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    What does this mod do that Immersive Citizens does not?
    1. jayr848
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      Assuming that you actually read my description and don't understand. This mod adds 9 mounted Dawnguard patrols. They are new NPCs that have there own patrol and nothing to do with the vanilla game. Also a new stable is added and some new NPCs in Fort Dawnguard.

      Immersive Citizens just adds a couple of horses for some of the vanilla game's NPCs to use sometimes. I don't believe it adds any Dawnguard content.

      Very different mods.
    2. huthuthut83
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      I thought i already replied long ago sorry. Thank you for the description I just wanted to be sure. Are you planning on adding an all in one and porting it over to SSE? Id love that lol This is such a fantastic mod.
    3. jayr848
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      I have actually asked for help in merging my HOP series. Some people have offered, but I have not received any merged files. I don't play anymore and have very limited time. I am also going through some financial B.S. at the moment. I could really use merging help and would like to host any merged files created here for less confusion.

      I should have a new Extra Guards version up soon and then I am going to work on porting it to SSE. Making so many versions has created too much updating work. If I had one version of each mod, I might be almost done by now. All my versions will be doubled again for SSE...Sigh.
    4. huthuthut83
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      Sorry to hear of your many troubles..... We all have them... I know how it is. Thank you for your reply. If you had an all in one it would indeed at that point be less work for you to maintain. Well keep up the good work when you can. And thank you for that.
  13. sorifierce
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    Using Nexus Mod Manager, I installed this as an archive into Skyrim SE.
    There were issues with the saddle displaying (No texture, riding bareback). Running NIF optimizer on only the Dawnguard saddle file fixed this issue.
    No other issues noticed, atm
    1. jayr848
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      Thanks for report.
  14. Deadmano
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    So a quick question for you... The mod Northern Encounters seems to add the base Thalmor NPCs around the Dawnguard entrance area... The issue is, they are extremely aggressive and take out all your NPCs, whereas your NPCs don't even bother fighting back...

    Do you think I should add the main Thalmor faction they belong to as an ally/neutral to your faction to solve this? Or what are your personal views on this?
    1. jayr848
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      I don't understand why the Thalmor are attacking my Dawnguard. Is there a base added there or just a patrol of Thalmor? Do the Thalmor aggro aggressively to any one that comes near them?

      Upload a TES5Edit screenshot of the factions for these Thalmor, so I can try to figure it out. Just use add button and upload, so my comment section isn't too messy. Or use spoiler tag in comment.
  15. jayr848
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