Skyrim

File information

Last updated

Original upload

Created by

kryptopyr

Uploaded by

kryptopyr

Virus scan

Safe to use

5082 comments

  1. kryptopyr
    kryptopyr
    • premium
    • 3,279 kudos
    Locked
    Sticky
    Yes, I hope to eventually convert all my mods to SSE.

    To find out what I'm currently working on click here.
  2. kryptopyr
    kryptopyr
    • premium
    • 3,279 kudos
    Locked
    Sticky
    Please read this before posting!
    Please search comments first. There's a good chance that someone else has already asked the same question. To search comments, click on "View Forum Thread" (located on right, just above the comments page), then type relevant keywords in the search bar.

    If you feel that you are missing recipes that you should have, try turning off the 'Inventory Conditions' option. This will allow you to see what ingredients are required for certain recipes. I've also rewritten the in-game books "Light Armor Forging" and "Heavy Armor Forging" to provide some additional details and helpful information on smithing. This provides an immersive way to learn about certain recipe requirements.

    I've tried to provide a fairly detailed description and change log. Please don't ask questions that have already been addressed in the description.
  3. kryptopyr
    kryptopyr
    • premium
    • 3,279 kudos
    Locked
    Sticky
    Please understand that the CCO supported mod files are NOT required. You can use CCO without any of these files. The only reason I've provided the supported versions is to extend the functionality of CCO's menu options to a few of the more popular mods and to demonstrate the flexibility of this system. This makes CCO's options even more useful, but it isn't necessary.

    Most mods will NOT conflict with CCO or will have only minor, non-critical conflicts. Only if a mod makes extensive changes to the vanilla recipes or changes mining or wood chopping will it cause any serious conflict with CCO. The two patch files for Frostfall and Skyrim Immersive Creatures resolve issues between those mods and CCO's mining/wood chopping scripts. These are the only patch files that actually resolve any mod conflicts. The other files are provided purely for the sake of greater consistency.

    A patch for SkyRe is available here.

    A patch for Requiem is available here.

    Please direct questions about using CCO with SkyRe or Requiem to the sites above. The authors of those patches will have a much better idea of what sort of conflicts exist between the two mods, what their patches do, and how best to resolve any remaining issues.

    A guide to adding CCO support to other mods is available here.
    A script to quickly automate most of the compatibility process can be found here
  4. DRAKE187
    DRAKE187
    • member
    • 0 kudos
    So, I have the required files from Cloaks of Skyrim and cloaks are showing up on NPCs as they should. But none of the unique cloaks are appearing where they should be spawning. The items are still in the game, as I've been able to spawn them in when I come upon a location one should be. But they just aren't there.
    1. DrMonops
      DrMonops
      • premium
      • 313 kudos
      You can use these console commands to enable them:
      prid XX2637C2
      enable
    2. shapdova
      shapdova
      • member
      • 0 kudos
      XX - these are some numbers?
    3. DrMonops
      DrMonops
      • premium
      • 313 kudos
      XX is CCOR's position in your load order (Skyrim.esm is 00, Update.esm is 01, and so on).
    4. Thozkana
      Thozkana
      • member
      • 0 kudos
      Doesn't work. Item 222637c2 not found for parameter objects references
      Compiled script not saved.  :-)
    5. DrMonops
      DrMonops
      • premium
      • 313 kudos
      Hmmm. It's odd that it isn't working, but you could also try turning on cloak distribution, backing out of the MCM, going back in and turn it off, then backing out again, and finally going back in one more time and turning it on.
    6. Thozkana
      Thozkana
      • member
      • 0 kudos
      :( no, sorry.
      A few minutes later, it worked!
  5. Halls1109
    Halls1109
    • member
    • 0 kudos
    Is there a way to change back the ingot value? Like, it doesnt make sense the gold ingot has 500 of value, if the ring i make is worth it less... If I have a diamond (value 900) + Gold ingot value 500, the least is expected from the ring I produce is 1400. Otherwise, I will never craft any jewelry, and rather just sell the ingots
  6. Xamares
    Xamares
    • premium
    • 0 kudos
    P.D.: I resolve it
  7. 1NiCola1
    1NiCola1
    • member
    • 0 kudos
    Is there a patch for Heavy Armoury? Some weapons work fine, but for whatever reason the Imperial ones don't show up at all for me. BTW, using Heavy Legion armor replacer, if that makes a difference
    1. DrMonops
      DrMonops
      • premium
      • 313 kudos
      The Imperial weapon recipes in both CCOR and HA are conditioned to only show after you've completed the "Joining the Legion" quest.
  8. KatharielNightOak
    KatharielNightOak
    • member
    • 0 kudos
    What about the patches that I have for the amulets of skyrim/Winter is Coming mods? if the original esp is unchecked the patches turn yellow on NMM saying the original esp is missing? and the patch for the Cloaks of skyrim mod same issue. 
    1. DrMonops
      DrMonops
      • premium
      • 313 kudos
      I believe that kryptopyr preserved the existing FormIDs when she incorporated those mods into CCOR, so it should be possible to use Wrye Bash to change the master of your patches from the original mod to "Complete Crafting Overhaul_Remade.esp". 
  9. Niji92013
    Niji92013
    • supporter
    • 0 kudos
    Nice mod. However, I'm looking for a mod that lets you craft using items from your follower's bags without having to add them to your inventory. Anyone know if there's a mod like this out there? 
  10. karenaki
    karenaki
    • member
    • 1 kudos
    can someone make a patch for this that makes it so you don't have to reactivate the wood cutting so often? would love a near endless woodcutting. has the settings in the mcm menu for this mod doesn't bring the max activation use high enough maybe set it so you get something like 5k chops before have to activate the chopping block again?
  11. adadnirari
    adadnirari
    • member
    • 0 kudos
    What are the IDs for unenchanted dragon priest masks, mask of Clavicus Vile and Unenchanted helm of Yngol?
    1. turtlegodking
      turtlegodking
      • premium
      • 433 kudos
      Get Additem Menu it will save you finding the IDs
    2. adadnirari
      adadnirari
      • member
      • 0 kudos
      Do you need to have the item in your inventory to be able to craft it or do you need to just have it somewhere?

      I assume getting it through console commands doesn't work because I tried giving myself the mask of clavicus vile or the helmet of yngol and they don't show up on the forge
  12. Conan351
    Conan351
    • member
    • 5 kudos
    Hi, is that patch for Skyrim Immersive Creatures still good to use or does it need an update?
    1. DrMonops
      DrMonops
      • premium
      • 313 kudos
      Assuming you're running LE, the patch is still good.
  13. AmmarBlades
    AmmarBlades
    • member
    • 0 kudos
    Excellent mod
    My only problem that its increasing the smiting perk very fast, that also make me level up very quickly, that's not exactly my liking

    Any solution to lower the XP gained from the crafting?
    1. DrMonops
      DrMonops
      • premium
      • 313 kudos
      I'm not currently able to check, but I believe there should be an MCM option to adjust the XP rate.
    2. turtlegodking
      turtlegodking
      • premium
      • 433 kudos
      Yep there is a MCM option
    3. AmmarBlades
      AmmarBlades
      • member
      • 0 kudos
      I've adjusted them to -50% each type, hope it will work,
      thanks for replaying, will let you know if there's another