I'd like to have certain crafting items not show up in the menu until Solstheim has been visited. In that case, I want to copy what you did with Bonemold, right?
Greater than or equal to 100, GetStage DLC2Init "Init quest" [QUST:05016E02]
Yes, both the Bonemold and Chitin recipes should have this condition. Also FYI, this condition will work regardless of whether or not CCO is installed; it doesn't rely on any changes made by CCO. The DLC2Init quest is simply part of Dragonborn.
I'm a bit confused which set of keywords I should be using, since I see they changed.
The newest amidianborn content addon, for instance, uses WAF keywords with KRY on the end, as do Stealth Skills Rebalanced and the CCOR Resource file.
However, the latest CCOR main file, WAF and Clothing and Clutter Fixes all use those same keywords withOUT KRY on the end.
EDIT: I guess since CCOResource and SSR haven't been updated in awhile I should be going with the ones without? The amidianborn file confuses me though, because it HAS been updated recently.
Use the ones without KRY. I forgot to change them in the AMB Content Addon and will get it fixed in the next update. The game looks at the Form ID, not the Editor ID, so it doesn't really matter which version you use; both will function correctly.
EDIT: If you're using Mator's CCO script, then you'll need to use CCOResource with it. This will give you the old keywords, which you can either leave as is, or change afterwards to use the new Editor ID format.
UPDATE: IGNORE this post, it was something very stupid and I figured it out.
Hello,
I'm editing the lovely Flower Power flower crown mod to be craftable and integrate well with CCOR. I added the globals and the toggles for clothing and circlets work as they should within the CCOR menu. Declutter doesn't seem to change anything, as I seem to see them with that on or off (assuming circlets/clothing are toggled on).
I also added inventory conditions so the recipes would be hidden (greater than or equal to 1 of any component) if you didn't have any of the required items to make it, but that part doesn't seem to be working once I've added your globals.
It's set up at the tanning rack under clothing ... I'm not sure if that's maybe the problem? I'm probably overlooking something simple. I admit this isn't my forte. Any help would be appreciated.
EDIT: For completeness, I'm using the CCOR ArmorClothingRecipes, MiscCircletRecipes, OptionDeclutterCraftingMenu & MODSupported globals.
I took the SkyRe Patch that was there a while ago, but NMM said i could update is(since there were some issues), but its completely gone. Is a new version of the SkyRe patch coming soon?
that's what im wondering because im playing and game keeps crashing after awhile but then it could be another mod idk since modding is a hard to track down what mod or mods causing the issues.
I want to craft the capes form winter is coming, i disable the fur kit option to craft them and i cant fine the recipes! i only find the light version of hood recipes, non the heavy, cloth or capes recipes. I use wic and ccor with cloacks of skyrim and skyre.
Hi. i am using your mod without issues, but with the new version "Cloaks of Skyrim - CCO Supported Version" for Dawnguard and USKP the asis dont can create a new patch with follow message "skyproc.exceptions.MissingMaster: Cloaks.esp has some missings masters: -Complete Crafting Overhaul Remade.esp please activate and try again" can i fix this? thanks
Should i start a new game when adding this mod to my load order? Or will i be fine adding it later on? I just got to Whiterun before I decided to go about installing this. (Forgot to install it)
CCOR Compatibility (55 comments)
Greater than or equal to 100, GetStage DLC2Init "Init quest" [QUST:05016E02]
The newest amidianborn content addon, for instance, uses WAF keywords with KRY on the end, as do Stealth Skills Rebalanced and the CCOR Resource file.
However, the latest CCOR main file, WAF and Clothing and Clutter Fixes all use those same keywords withOUT KRY on the end.
EDIT: I guess since CCOResource and SSR haven't been updated in awhile I should be going with the ones without? The amidianborn file confuses me though, because it HAS been updated recently.
EDIT: If you're using Mator's CCO script, then you'll need to use CCOResource with it. This will give you the old keywords, which you can either leave as is, or change afterwards to use the new Editor ID format.
Thanks!
Hello,
I'm editing the lovely Flower Power flower crown mod to be craftable and integrate well with CCOR. I added the globals and the toggles for clothing and circlets work as they should within the CCOR menu. Declutter doesn't seem to change anything, as I seem to see them with that on or off (assuming circlets/clothing are toggled on).
I also added inventory conditions so the recipes would be hidden (greater than or equal to 1 of any component) if you didn't have any of the required items to make it, but that part doesn't seem to be working once I've added your globals.
It's set up at the tanning rack under clothing ... I'm not sure if that's maybe the problem? I'm probably overlooking something simple. I admit this isn't my forte. Any help would be appreciated.
EDIT: For completeness, I'm using the CCOR ArmorClothingRecipes, MiscCircletRecipes, OptionDeclutterCraftingMenu & MODSupported globals.
I did already download that one, but didn't think of it while reading the overwrite confirmation in NMM … sorry!
cCC
I want to craft the capes form winter is coming, i disable the fur kit option to craft them and i cant fine the recipes! i only find the light version of hood recipes, non the heavy, cloth or capes recipes. I use wic and ccor with cloacks of skyrim and skyre.
any help?