Skyrim

About this mod

Beyond Reach is a DLC sized mod that takes place in the east of High Rock, commonly known as The Reach. You will experience a story of intrigue, conspiracies sowed by both men and gods, and the struggles of those in the most squalid situations.

Requirements
Permissions and credits
Translations
  • Spanish
  • Portuguese
  • Polish
  • German
Changelogs
Donations

MOD ISN'T FULLY VOICED YET, PLEASE USE FUZ RO D-OH FOR SILENT DIALOGUE.
LOOKING FOR VOICE ACTORS, PLEASE SEND IN AUDITION FILES TO INBOX OR NOTIFY ME ABOUT INTEREST:
VATRIACH
Redguard Male
Orc Female








The reach, a land of grey skies with no respite beneath them. Where the soil is drenched with the tears of Kynareth and the love of Mara has little haven.

Where a pox ravages the lands to the west, and threatens to spill further to endanger the whole of Tamriel.

Take your adventures beyond Markarth to encounter a new spiteful realm, full with danger and the shelter you find isn't free from the horrors outside.

Is this despair caused by the people? Or by some force that lurks beyond the ether? Do the Witchmen act on their own behalf? Or are they the puppets of something much more sinister?

These questions will be found out as you trek your way across quagmires, cliff faces, dense valleys and the bitter cold.

Beyond Reach is a DLC sized mod that takes place in the east of High Rock, commonly known as The Reach. You will experience a story of intrigue, conspiracies sowed by both men and gods, and the struggles of those in the most squalid situations.

Exploration is a key feature of this mod, with multiple shortcuts and unlikely routes making your trek across the region more exhilarating, yet more dangerous.

Quality voice acting and an engrossing Main Quest will have you immersed in the harrowing story of a downtrodden land and people.


FEATURES

  • A huge worldspace with the span of 3 Skyrim Holds
  • A detailed worldspace with no corner left untouched, meticulously crafted and engrossing.
  • New Factions, Meet the inhabitants of the divide, who reside upon a huge bridge that acts as a crossing for trade
  • Arnima, the people of Arnima are grim, but given their situation and the omens they deal with, is not uncalled for.
  • Evermore, The Pearl of the East, Shimmering and standing tall with the terrors of the reach behind, and rolling hills of green beyond.
  • The Witchmen, The madmen of the reach, where once they were sporadic and stayed amongst their own enclaves, now have become more calculated, and more malicious.
  • Orsinium's Sons, Orcish invaders from the scattered tribes of orismer, trying to resurrect a shattered homeland by the act of rapid conquest.
  • Dragonstar Mercenaries, Opportunists from hammerfell who have descended upon Arnima due to the recent flood weakening its defenses, they seek to plunder any remaining wealth the Town has.
  • The Exiles, Casted from the walls of all the cities in High Rock, they find home within the dense wilds and cliffs of the region. Thieves, murderers, rapists and plenty other labels are attributed to these lost dogs. They can also become allies with the help of the many beggars who inhabit the cities underbellies.
  • The afflicted, men cursed with a pox that spares only those in the prime of their lives, but sunders those who are young and old. The plague almost seems sentient in nature, maybe it didn't come around naturally?

  • New armor, new models for the Divide guard, Arnimain Guard and the Evermorin Purgers.
  • New weapons, Discover new models and powerful new weapons based off vanilla meshs.
  • 28 quests including a robust main quest, find the descendant of Mados, the man who fought back the orismer incursion at Grey Belmor 30 years prior to the events in game, and his armor. Taking you across Beast dens, Dwemner facilities and frozen tombs.
  • Unique dialogue for over 50 NPCs
  • New spells, aquired through your exploration of the world or as quest rewards.
  • Over 25 dungeons, ranging from Mines, forts, subterranean facilities, frozen tombs, ice caves, Spires and spider caverns.

HOW TO START
Head to any major city in skyrim (PLAYER MUST BE LEVEL 5 OR ABOVE) to find the Priestess and her bodyguard; Oliver. They will introduce you to the quest upon finishing
their dialogue.




Install:


Download with NMM is preferable. For manual:

Extract the zip file into the Data folder of your skyrim directory, DO NOT DELETE THE MUSIC FOLDER THAT COMES WITH THE MOD


Many thanks to the community and the resources that are within the mod, the authors are awesome and this mod would have never been completed without them.

CREDITS:
Voice Actors:
ChrisN_VoiceActor - RADOS
Dubia Dexian - HORUSTAIR
No Crooner - DIRENNI, ERINIUM
Kobe Van Bogaert - WAYWARD HUSK
Walkstrong General - DAMIAN
Alex Cain - LUTHER
SECOND WRITER/EDITOR - DRUID12
ADDITIONAL WRITING - BLUECLOCK
DAVID RUDDOCK - DEMONIC VOICES
DAVID RUDDOCK - BRUTE VOICES
DAVID RUDDOCK - COMMONER VOICES
JAMES MILNE -OLD MALE VOICE AND COMMER
AMBER - FEMALE CONDESCENDING ROLE
MATEO Goicochea - KHAJIIT VOICES, ORC LINES, WOOD ELF LINES
CARY REESE - MALE COMMANDER
NICK KENT - SOLDIER LINES
PLAGUEHUSH - JACKOS
PLAGUEHUSH - SOLDIER DIALOGUE
PLAGUEHUSH - PRIEST OF THE NINE
PLAGUEHUSH - MORTIFAYNE
PLAGUEHUSH - MALE EVEN TONED DIALOGUE
NEVERNOTNINJA - MERCHANT, MORTIERRE
SevVocal - NORD MALE, WOLF SHAMAN
GaistHeidegger - IMPERIAL OFFICER
ARCHER - THALMOR OFFICER
SHAUN - AYLEID KING, WAYWARD EGO
HARRY ROWLAND - COMMONER
Dylan Mckinnon - GRIMBAYNE, PRIEST OF THE NINE
VINCENT - MISSIONARY
ADUM BURNWORTH - ELRITCH
PURGEY - GRIFFON, KING SIGMAYNE, ARCH BISHOP
COMPLETE THE CIRCUIT - DRUGO
Jessie Jones - MALE GUARD, BEGGAR
Fataloror - MEROSA
AlyssaKay - DENIZE
Tasheni - ZENALATA
Kikiapplus - PRIESTESS, MARA - https://kerstynunger.com/
Jacob (Dr Tinker) - OLIVER

Assets:

STROTI- For all the meshes and textures he provided to the community, the mod wouldn't have been done without him
Insanity - Again, many models and textures used from him
Monster Mod
HOTHTROOPER 44 - ARMORS
Credo - Excellent work on the armors, highly detailed and functional.
DarkRider - Beautiful art and pictures
Griffon fortress author - Contact me for credits
MEO - For the awesome tents
Tamira - For a great statue
URW - Good weapons
Oblivion gate author - contact for credits
LoneArchitect -Breton houses meshes, Part of the Beyond Skyrim project
Vicn - For creature meshes.

BUGS/SOLUTIONS:

MEROSA WON'T TALK TO ME:
You probably have old files from previous versions of my mod, do a clean install and try again. If you still can't get her to talk, reinstalll skyrim with no mods.

JACKOS WON'T GO THROUGH THE VOID FORT:
Wait a couple of hours and his AI may pick up again, enabling him to move through the interior.

SCENES STOP PLAYING:
Normally because one of the actors hasn't arrived yet, please wait 1 hour in game.


Special thanks to the team at Beyond Skyrim


For the use of some assets from their talented modellers.



http://www.darkcreations.org/forums/forum/626-beyond-skyrim-projects/