If you want to delete some interiors to make this mod compatible with another.
1. Download TES5Edit 2. Load Better Towns Textures.esp (NB: the esp must be in you data folder, save it before). 3. Go to "cells" section 4. Open "block" and "sub-block" sections until you find your cell. 5. Right click on the cell, remove, say yes. 6. When done, just leave, and check "save my changes" (or something like this).
Most of it ported correctly with the exception of: - Sawmills (which have their roof and foundation textures swapped) & - Store/tavern signs (which now use generic wood textures and are sometimes not even connected to the signposts)
Mods like Greater Cities and COTN have major compatibility issues with mods like AI Overhaul, Populated Cities Towns Villages etc. While they fix the core issue of making each village look distinct, they add and move lots of stuff both interior and exterior. This cause inconsistencies in the NPC AI behavior something that won't CTD but definitely break immersion and defeat the purpose of AI mods.
For this very reason I just ported it myself.. it's actually very simple these days. https://gitlab.com/G_ka/Cathedral_Assets_Optimizer/-/wikis/Porting-a-mod
This mod is outrageously underrated; it gives great variety, has no bugs (that I can find) and provides fantastic compatibility.
One thing I'd love is to get the Winterhold texture on Dawnstar buildings. The Winterhold textures are beyond superb but I use Holds: Winterhold but use no Dawnstar mod. Maybe paved roads and stone buildings would actually make Dawnstar how it is in the lore: A respected, rich city. In the lore, royalty in Solitude would marry to those in rich Dawnstar for political reasons.
Just one question: many parts of Falkreath are way too white. It's probably a retexture, but I don't know what textures it is. It is the rocks around the horse, some buildings, some stockades that are way too white. Like this right side building: http://imgur.com/a/eRnwB
Please help me to locate the textures, so I can change them Thanks a ton!
Looks like what i have been looking for, but is there a way to fix the zigzag wall textures in Falkreath? It looks really weird when the bricks bent suddenly. Thanks for this mod.
Just wondering if you plan on making a patch for Perseids Inns and Taverns - Realistic Room Rental Enhanced?
http://www.nexusmods.com/skyrim/mods/25029/?
It's nothing game breaking that I've seen, just a few overlaps. For example, the Dead Man's Drink in Falkreath has an oven on top of a table, so NPCs are sitting in the oven baking themselves.
Try loading this mod before RRR. If that doesn't fix the problem you can always click on the object and disable it in the console, or even better get the FormID through the console and remove it in TES5Edit.
Hello I'm sorry but I have stopped modding. You can try the exteriors only version or use TES5Edit. Load the .esp, go to the cells section and simply delete the cells you want, very easy pic
the fact that you got tired of modding is one of the greater tragedies ever on nexus. this mod is still invaluable. i even force myself to use etac modular just to be able to have this and the much needed variety it brings. i pray that your interest eventually returns.
396 comments
1. Download TES5Edit
2. Load Better Towns Textures.esp (NB: the esp must be in you data folder, save it before).
3. Go to "cells" section
4. Open "block" and "sub-block" sections until you find your cell.
5. Right click on the cell, remove, say yes.
6. When done, just leave, and check "save my changes" (or something like this).
Picture
Most of it ported correctly with the exception of:
- Sawmills (which have their roof and foundation textures swapped)
&
- Store/tavern signs (which now use generic wood textures and are sometimes not even connected to the signposts)
This mod could use a proper SSE port.
Mods like Greater Cities and COTN have major compatibility issues with mods like AI Overhaul, Populated Cities Towns Villages etc. While they fix the core issue of making each village look distinct, they add and move lots of stuff both interior and exterior. This cause inconsistencies in the NPC AI behavior something that won't CTD but definitely break immersion and defeat the purpose of AI mods.
SSE is in dire need of mod like this one.
https://gitlab.com/G_ka/Cathedral_Assets_Optimizer/-/wikis/Porting-a-mod
This mod is outrageously underrated; it gives great variety, has no bugs (that I can find) and provides fantastic compatibility.
Just one question: many parts of Falkreath are way too white. It's probably a retexture, but I don't know what textures it is.
It is the rocks around the horse, some buildings, some stockades that are way too white. Like this right side building: http://imgur.com/a/eRnwB
Please help me to locate the textures, so I can change them
Just wondering if you plan on making a patch for Perseids Inns and Taverns - Realistic Room Rental Enhanced?
http://www.nexusmods.com/skyrim/mods/25029/?
It's nothing game breaking that I've seen, just a few overlaps. For example, the Dead Man's Drink in Falkreath has an oven on top of a table, so NPCs are sitting in the oven baking themselves.
I'm sorry but I have stopped modding.
You can try the exteriors only version or use TES5Edit. Load the .esp, go to the cells section and simply delete the cells you want, very easy
pic
Raphou, I hope you come back soon. I love your work.
Feel free to carry on this mod if you want, as long as you credit me and respect the original aspect
Thank you!