Skyrim

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Raphou112

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raphou112

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397 comments

  1. raphou112
    raphou112
    • member
    • 60 kudos
    Sticky
    If you want to delete some interiors to make this mod compatible with another.

    1. Download TES5Edit
    2. Load Better Towns Textures.esp (NB: the esp must be in you data folder, save it before).
    3. Go to "cells" section
    4. Open "block" and "sub-block" sections until you find your cell.
    5. Right click on the cell, remove, say yes.
    6. When done, just leave, and check "save my changes" (or something like this).

    Picture
  2. Kohtohtzyr
    Kohtohtzyr
    • member
    • 12 kudos
    I attempted to port this to SSE via the CAO. 

    Most of it ported correctly with the exception of:
    - Sawmills (which have their roof and foundation textures swapped)
    &
    - Store/tavern signs (which now use generic wood textures and are sometimes not even connected to the signposts) 

    This mod could use a proper SSE port.
  3. Taylei
    Taylei
    • member
    • 1 kudos
    can you re-release for the special edition? thanks
    1. chet04
      chet04
      • supporter
      • 21 kudos
      +1

      Mods like Greater Cities and COTN have major compatibility issues with mods like AI Overhaul, Populated Cities Towns Villages etc. While they fix the core issue of making each village look distinct, they add and move lots of stuff both interior and exterior. This cause inconsistencies in the NPC AI behavior something that won't CTD but definitely break immersion and defeat the purpose of AI mods.

      SSE is in dire need of mod like this one.
    2. drevviken
      drevviken
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      • 29 kudos
      For this very reason I just ported it myself.. it's actually very simple these days. 
      https://gitlab.com/G_ka/Cathedral_Assets_Optimizer/-/wikis/Porting-a-mod

      This mod is outrageously underrated; it gives great variety, has no bugs (that I can find) and provides fantastic compatibility. 
  4. StevieTurtle37
    StevieTurtle37
    • member
    • 0 kudos
    One thing I'd love is to get the Winterhold texture on Dawnstar buildings. The Winterhold textures are beyond superb but I use Holds: Winterhold but use no Dawnstar mod. Maybe paved roads and stone buildings would actually make Dawnstar how it is in the lore: A respected, rich city. In the lore, royalty in Solitude would marry to those in rich Dawnstar for political reasons.
  5. hamper
    hamper
    • member
    • 5 kudos
    Hello. I really love this mod! Endorsed x50

    Just one question: many parts of Falkreath are way too white. It's probably a retexture, but I don't know what textures it is.
    It is the rocks around the horse, some buildings, some stockades that are way too white. Like this right side building: http://imgur.com/a/eRnwB

    Please help me to locate the textures, so I can change them Thanks a ton!
    1. Atardecer
      Atardecer
      • premium
      • 86 kudos
      Old post but are you using Holds Of Skyrim? Pretty sure it changes Falkreath textures to something like that.
  6. GoodfellowGoodspring
    GoodfellowGoodspring
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    • 133 kudos
    SSE update pls
  7. User_22887569
    User_22887569
    • account closed
    • 2 kudos
    Looks like what i have been looking for, but is there a way to fix the zigzag wall textures in Falkreath? It looks really weird when the bricks bent suddenly. Thanks for this mod.
  8. SkepticalJoker
    SkepticalJoker
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    • 25 kudos
    Love this mod. Endorsed a long time ago!

    Just wondering if you plan on making a patch for Perseids Inns and Taverns - Realistic Room Rental Enhanced?

    http://www.nexusmods.com/skyrim/mods/25029/?

    It's nothing game breaking that I've seen, just a few overlaps. For example, the Dead Man's Drink in Falkreath has an oven on top of a table, so NPCs are sitting in the oven baking themselves.
    1. cloudfefe
      cloudfefe
      • supporter
      • 13 kudos
      Try loading this mod before RRR. If that doesn't fix the problem you can always click on the object and disable it in the console, or even better get the FormID through the console and remove it in TES5Edit.
    2. raphou112
      raphou112
      • member
      • 60 kudos
      Hello
      I'm sorry but I have stopped modding.
      You can try the exteriors only version or use TES5Edit. Load the .esp, go to the cells section and simply delete the cells you want, very easy
      pic
  9. AKcelsior
    AKcelsior
    • premium
    • 569 kudos
    This is nice with JK's Skyrim.
  10. drevviken
    drevviken
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    • 29 kudos
    the fact that you got tired of modding is one of the greater tragedies ever on nexus. this mod is still invaluable. i even force myself to use etac modular just to be able to have this and the much needed variety it brings. i pray that your interest eventually returns.
    1. Alseid
      Alseid
      • member
      • 0 kudos
      I'm seconding this. Unlike Szandor, I'm holding out for a patch, because I have WAAAAY too many ESPs.

      Raphou, I hope you come back soon. I love your work.
    2. bucle
      bucle
      • member
      • 17 kudos
      So true, I'm using etac modular just to keep BTT activated too, raphou come back!
    3. raphou112
      raphou112
      • member
      • 60 kudos
      Sadly I no longer have time to play Skyrim or support this mod due to my studies. You an consider this mod as abandoned, sorry :\.

      Feel free to carry on this mod if you want, as long as you credit me and respect the original aspect
    4. ruiz2781
      ruiz2781
      • member
      • 1 kudos
      I cried when I read this. I hope someone picks up where you left off and provides a patch for the latest ETaC. Great mod!
  11. Dhrakx
    Dhrakx
    • member
    • 0 kudos
    Any news about ETaC compatibility patch? It has stopped or its going to be made?

    Thank you!