Skyrim

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FusionDent

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FusionDent

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6 comments

  1. FusionDent
    FusionDent
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    This is 100 % Completed I will update it if anyone has thoughts let me know.
  2. DaleFranklin
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    I am 600+ hours into Skyrim -- and installing just about every Nexus "New Dungeon" mod there is (sorted by most endorsed). I've now installed your mod.

    You say "it is located near Riverwood".Of the some 150 new dungeons I've installed and played, about 1/3 are "near Riverwood".Seems like everyone and their great Aunt Petuna thinks they are the ONLY ONE placing a dungeon, cave, tomb, etc near Riverwood. And that statement can be a LARGE area within the radius of Riverwood.

    I've TCL and flown for about an hour around Riverwood and did not see the CAVE symbol as all other mods show. According to the "posts" I've seen on other dungeons, the source of the greatest frustration for the players is trying to find the damn thing -- and I'm no exception.

    If you go to all the work and effort to make a dungeon and not tell us PRECISELY where it is located (like a SCREENSHOT -- or "5 o'clock of Riverwood about 2 miles"), then that's like making a Rolls Royce without a muffler.We will just have to move on to the next mod and you will get fewer endorsements.

    Unfortunately (probably like lots of other folks), I couldn't find it and had to uninstall.
  3. Haefftfreak
    Haefftfreak
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    The pictures are pretty badly chosen. Use pictures that show what the mod is about, so traps and stuff.
    Plus, the dungeon has lots of useless stuff in it, like that tree! Clean it!
  4. GrandBulwark
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    Perhaps a better description and a few more screenies? Pretty plz
  5. jazzgold
    jazzgold
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    Okay, I entered the game bearing in mind that this was your first dungeon mod, and got what I expected.
    If I were you I'd put this mod in alpha and have some serious looks at the construction of it.

    So first up, I fast-traveled to the map marker North-West of Falkreath and there were no signs of a cave entrance anywhere, so I had to use the COC console command to actually get inside it.
    When I got inside it looked very empty, lack of clutter and the paths didn't seem to have any particular direction. At one point I was walking on mist and then I decided to purposely fall down into the pit of runes and spikes to test the effect... And there was no ladder/stairs to get back up. So I had to toggle collision off to get back into the dungeon.
    Then I found myself stuck in a spotlight in a room full of oil and Draugr, but I couldn't get out of the spotlight, there was an invisible wall. Then the oil caught on fire, killing the Draugr, defeating the purpose of having them there in the first place.
    At that point I gave up.
    I'm not criticising you or your modding skills, you are a beginner and it is expected to make a lot of mistakes, but I suggest you play through yourself and see what needs changing. It seems far from 100% completed.
    I hope this gets updated with more clutter, more structure and more details and conveniences c:
  6. GreenApril
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    Describing where the dungeon is and how to get to it in your description would be a nice start