F.A.Q.(please read before asking).................................You may also like: .................................................................................Enchantment Reload Fix: SKSE plugin that prevents enchantments Compatibility Notes.................................................from suddenly consuming charges much faster after game reload .................................................................................Enchanted Arsenal: Mix & match visual effects to create your own Version 2 Development Thread.............................unique 3D enchantment art. Combines 12 amazing effect mods into 1 .................................................................................Dynamic Potions: MCM-based mod to adjust the duration, strength, .................................................................................& much more for every potion, poison, & food in the game
I've run into an issue; every time I reload a save, be it a quicksave, autosave or manual, it completely resets all of my enchanting perks (but not enchanting level) and often doesn't even return all of my perk points back (thus leaving me with fewer perk points than my total character level should have). Idk why it's doing this.
Whenever i equip an item i looted that has an enchantment, it begins to weaken with a message saying so on the top left of the screen. Why is this happening? also how do you disenchant or aquire new enchants?
Hey just wondering what the console variants of the perks are called. As I was clicking a little too fast and made the tree glitch out on me. :( Thanks.
I made a fix for some of the issues with the built-in Requiem patch (think of it as a 'patch-for-the-patch' ), as well as removing the system that requires you to take Soul Shaper perks in order to use enchanted items! I always found that to be a less-than-desirable aspect of the mod, especially since it only applied to the player. If you want to remove it, here's the patch:
www.nexusmods.com/skyrim/mods/87847
I haven't made a non-Requiem version, but if you want to make one yourself, it should be relatively easy to open my patch and examine the change I made for your own game (mostly just removing scripts and some conditions from MGEF records).
1516 comments
.................................................................................Enchantment Reload Fix: SKSE plugin that prevents enchantments
Compatibility Notes.................................................from suddenly consuming charges much faster after game reload
.................................................................................Enchanted Arsenal: Mix & match visual effects to create your own
Version 2 Development Thread.............................unique 3D enchantment art. Combines 12 amazing effect mods into 1
.................................................................................Dynamic Potions: MCM-based mod to adjust the duration, strength,
.................................................................................& much more for every potion, poison, & food in the game
Try out one or the other. The second one seems more promising.
https://www.nexusmods.com/skyrim/mods/52406?
https://www.nexusmods.com/skyrim/mods/8157
also how do you disenchant or aquire new enchants?
Thanks.
I made a fix for some of the issues with the built-in Requiem patch (think of it as a 'patch-for-the-patch'
www.nexusmods.com/skyrim/mods/87847
I haven't made a non-Requiem version, but if you want to make one yourself, it should be relatively easy to open my patch and examine the change I made for your own game (mostly just removing scripts and some conditions from MGEF records).