Skyrim

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HellGhost87

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HellGhost87

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73 comments

  1. WolfQueenOfMetal
    WolfQueenOfMetal
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    • 1 kudos
    The best MOD ever!!! Impressive too keep it up!
  2. koscushko
    koscushko
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    It's good mod but I was rather embarrassed when found out that in the beginning of the game with the mod Live another life you get 20 000 xp points ._.
  3. Ev1lm4ge
    Ev1lm4ge
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    Does this mod affect block in some way? After i installed it i cant break NPC block with my power attack (does not matter if they block with the shield or just with simple dagger).
  4. GeoPiroi
    GeoPiroi
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    • 11 kudos
    This mod is awesome ! I played together with Requiem, for weeks with 2 characters, and it works fine. The leveling system (comparing with other experience mods) is very equilibrated and much more better than the vanilla type leveling ...


    I don't understand why is not more popular ...

    P.S. I hope you will continue working on it and make new patches for next versions of Requiem
  5. redskinman316
    redskinman316
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    i have tryed your mod and the other 2 mods that give you points for xp and it seems yours is the only one that works for me. The main reason is that your mod does not rely on the uncapper, I have endorsed and I hope that maybe you will cont. to develop your fine work. Thank you, Thank you, Thank you!
  6. DeathBreath
    DeathBreath
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    Hello HellGhost87 I seem to have a problem similiar to lainverse.I'm also using the latest requiem version and live another life.If I choose the six skills to get to legendary without changing my race from the default nord, all of the six chosen skills get their first legendary status.But if I change my race during character creation to khajit for example none of the skills get legendaries.Also if I try to regenerate my attributes to try and resolve this I always get some random number of skills, usually from 5 to 8 to legendaries, some of them getting an insane legendary number, more specifically 4294967296.
  7. Nerimir
    Nerimir
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    • 22 kudos
    Hi.
    I've read the description, and it sounds great! Really good idea. I've got two questions:
    1) Will it work with the latest version of the Requiem?
    2) Do you use any Global modifications ? If yes, then which one do you use?
  8. gboyd21
    gboyd21
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    So far, everything is working like a charm. Only issue I've run into so far is changing the skill=attributes in the .2da file doesn't seem to stick. I reset my attribute points (New game) and at least in the menu that pops up, it still refers to the default skill=attributes.

    EDIT: Still an issue, although now I've noticed that the generate random always favors my race, and when I set the number of attribute points to 32 and regenerate them to distribute myself, it nearly doubles the available points, and forces me to use them all. Now on top of it all, I kill enemies and I get a message awarding me with ZERO exp. points. Am I missing something here in editing MCM or the 2da files?

    EDIT 2: After multiple times uninstalling and reinstalling this mod, using default configs and 2DA files, no matter what its still not giving me any experience points whatsoever.
    1. HellGhost87
      HellGhost87
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      • 15 kudos
      About ZERO exp. points.
      What is your level and your skills, your attributes? Enemy's level?
      And create "logs" folder in Skyrim folder, launch Skyrim, and write text from "SkyrimlogSGI.log" after getting 0 experience points.
    2. gboyd21
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      Actually, a fresh install followed by a new game fixed it. The issue with the attributes is still there if I try to generate and distribute them myself, but the exp. point system if working fine now. I'll let you know if it happens again.

      Also, is there a console command for the exp points? I play with Alternate Start, live another life. And because certain sections of the main quest are considered complete at game start to adapt the dragon story at Helgen, it nets me with enough to advance to level 6 right from the get go.
    3. gboyd21
      gboyd21
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      It's happened again. Brand new game. I killed a bear for 105 points and got to level 2. Since then, I've killed half a dozen horkers and even a couple of saber cats and a pack of wolves. Nothing. My attributes are S-5, E-6, I-8, W-6, A-12, C-8. Enemy levels are unknown. But saber cats are much higher than level 2, the only reason I killed them was the horkers put some work on him. The before mentioned happened all in a single hour playthrough, but without the log built. I then built the log, killed an Ice Troll, and this is what came up at the end of the log.

      (LoadM2DAEx) Data2DAGameSettingsGameSettings.2da
      (DoForAllFiles) GameSettings.2da, Data2DAQuests
      (DoForAllFiles) GameSettings.2da, Data2DARace
      (DoForAllFiles) GameSettings.2da, Data2DASkills
      (DoForAllFiles) GameSettings_*.2da, Data2DA
      (DoForAllFiles) GameSettings_*.2da, Data2DAActorValues
      (DoForAllFiles) GameSettings_*.2da, Data2DAGameSettings
      (DoForAllFiles) GameSettings_*.2da, Data2DAQuests
      (DoForAllFiles) GameSettings_*.2da, Data2DARace
      (DoForAllFiles) GameSettings_*.2da, Data2DASkills
      (DoForAllFiles) Race.2da, Data2DA
      (DoForAllFiles) Race.2da, Data2DAActorValues
      (DoForAllFiles) Race.2da, Data2DAGameSettings
      (DoForAllFiles) Race.2da, Data2DAQuests
      (DoForAllFiles) Race.2da, Data2DARace
      (DoForAllFiles) Data2DARaceRace.2da
      (LoadM2DAEx) Data2DARaceRace.2da
      (DoForAllFiles) Race.2da, Data2DASkills
      (DoForAllFiles) Race_*.2da, Data2DA
      (DoForAllFiles) Race_*.2da, Data2DAActorValues
      (DoForAllFiles) Race_*.2da, Data2DAGameSettings
      (DoForAllFiles) Race_*.2da, Data2DAQuests
      (DoForAllFiles) Race_*.2da, Data2DARace
      (DoForAllFiles) Data2DARaceRace_Dragon.2da
      (UpdateM2DAEx) Data2DARaceRace_Dragon.2da
      (DoForAllFiles) Data2DARaceRace_Drow.2da
      (UpdateM2DAEx) Data2DARaceRace_Drow.2da
      (DoForAllFiles) Data2DARaceRace_Obscuri.2da
      (UpdateM2DAEx) Data2DARaceRace_Obscuri.2da
      (DoForAllFiles) Data2DARaceRace_Other.2da
      (UpdateM2DAEx) Data2DARaceRace_Other.2da
      (DoForAllFiles) Data2DARaceRace_Succubus.2da
      (UpdateM2DAEx) Data2DARaceRace_Succubus.2da
      (UpdateTable) patch. Id: 3426
      (DoForAllFiles) Data2DARaceRace_Vamp.2da
      (UpdateM2DAEx) Data2DARaceRace_Vamp.2da
      (DoForAllFiles) Race_*.2da, Data2DASkills
      RaceCount: 58, AttribCount: 6
      PlayerInit
      Other actors is patched
      PrintNote: +0 XP (5 / 250) for killing Young Ice Troll.
      PlayerDeInit
      calcManager destroy
    4. HellGhost87
      HellGhost87
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      • 15 kudos
      Replace Data\SKSE\Plugins\SGI.dll with the file SGI.dll and write text from "Skyrim\log\SGI.log" again.
    5. HellGhost87
      HellGhost87
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      • 15 kudos
      New SGI.dll. Do you have another mods which affect on getting skill experience?
    6. gboyd21
      gboyd21
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      The last few lines of the new log with the new .dll

      PlayerInit
      Other actors is patched
      (KillingXPPatch) fBaseKillXP: 650.000000, fLevelMod: 0.188691, VictimMod: 6.765081, HealthMod: 6.100000, KillerMod: 1.343258
      PrintNote: +0 XP (5 / 250) for killing Young Ice Troll.
    7. gboyd21
      gboyd21
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      Nothing but SkyRe, with the patch.

      I have a theory that it may be an indirect conflict with a toggleable option in the Skyrim Tycoon mod. I will verify this later and respond. Although the mod itself doesn't effect skills, it has an option to restrict the use of certain skills until they are "Earned". I'll get back to you ASAP.

      EDIT: I was correct. The conflict was with the Skyrim Tycoon mod. Everything is working normally now. Thank you, and I apologize for not recognizing the problem being on my end.
  9. lainverse
    lainverse
    • member
    • 1 kudos
    Hi,

    I'm trying to use this with latest Requiem version (1.7.2.1) and Live Another Life, and seems like it doesn't work correctly when I starting a new game. None of skill trees are marked as Legendary and when I trying to reset attributes I usually end up with only 1 Legendary skill with some ridiculous level.

    Also It would be a good idea to ask for attributes and legendary skill _after_ creating a new character and properly display racial bonuses on the attributes list. Right now it's hard to understand with which attributes you will end up after picking a character's race.
  10. xdotdotdotx
    xdotdotdotx
    • supporter
    • 1 kudos
    Another strange thing I've noticed, not sure if it's intentional or not. The bonuses to certain actor values don't always add up correctly. I've mostly noticed this for AttackDamageMult and WeaponSpeedMult. Like, if the permanent modifier is 1, the AV will end up being anywhere between 1.7 to 2.

    Also, is there any way you could work your magic on the 255 point limit for enemy NPCs? It seems that even setting iAVDAutoCalcSkillMax to 250 doesn't keep their AVs from resetting when they go over the limit.

    Thank you.