Skyrim

About this mod

Fix for when your revert form from Werewolf state does not recognize your new racechange after gaining the beast blood. Efficient cure for the Werewolf exiting transformation calling back a variable that was outdated because it was the your pc\\\'s race was stored prior to having beast form.

Requirements
Permissions and credits
Donations


As of the current time of writing this mod utilizes flexcreator's Papyrus Data Transfer tool available here:
How to REMOVE ALL embedded scripts from your savegame

This utility is meant to be used to fix/reset the race variable that the companions
quest and werewolf change functions calls when transforming back to human form
when you have changed your race "AFTER" having the beast blood/lycanthropy/been affected
by Aela either through console commands ie. "showracemenu", "player.setrace xxxxx" or
other methods.

The issue you would have if you had done this is the player's original race is stored in a variable
which is baked into your save game only "once/permanently" - which is the state before you are a werewolf
then after this "original race" variable is stored once, it is always called for when reverting back to human form
from a werewolf.

Long story short: This resets the original race variable so when you've changed your race after you've become
a werewolf and load the "new save file" generated by this utility your current race on save game load is re-stored
and will be used to be called for again once you revert to human form, also useful if you're player character
is a hybrid = werewolf/vampire and you were originally a non-vampiric race then turned into one and as a hybrid
you're werewolf state reverts you back to that "non-vampiric" race.







What are the advantages of resetting the variable of the original pc's race?:

1.) It is the only "true" and also efficient way of fixing and curing the problem/issue, and is less of a workaround.
2.) As compared to other suitable fixes that bypass this issue by changing/modifying the script "PlayerWerewolfChangeScript",
this does not and only affects one variable in your savegame directly.
3.) Leaving the "PlayerWerewolfChangeScript" intact insures maximum compatibility for other mods that change utilize that script function as well.
4.) As of the current time of writing takes less then a few seconds or minutes, 9-12 click process/es.
5.) As of the current time of writing this doesn't mess with anything else within your save, except for one variable.

What are the disadvantages?:


1.) You have to rerun/redo this process if you change your pc's race again whilst the beast blood flows in you.






Permissions & Asset Usage:
You may use this freely in your own works/projects/mods.
Crediting me isn't required but would be appreciated.






flexcreator - Papyrus Data Transfer


Bethesda Softworks