As with the Unofficial Patches, no further work is anticipated. Upgrade to Special Edition.
If you're not running all the appropriate Unofficial Patches, you are not supported. If you haven't cleaned dirty plugins with TES5Edit, you are not supported. Please don't even ask.
Currently supports up to 3 followers riding. Please report any that don't ride.... Read the forum comments for various fixes to bad follower counts and only 2 followers on the carriage.
It should not interfere with any other (player house) static carriage. Let me know of any conflicts!
Personally, I run with the Unofficial Patches, SkyUI and SKSE, Bring Out Your Dead, Cutting Room Floor, Run For Your Lives, plus the other http://afkmods.iguanadons.net/index.php?/topic/3999-bug-fixes-recommended-in-addition-to-the-unofficial-patches/ -- and a couple of small UUSkyPP plugins of my own that you can find on Steam Workshop (and elsewhere): UUSkyPP Delphine Innkeeper Dialogue, UUSkyPP Vanilla Trainer Follower Gold -- to fix bugs.
I've also tried various environmental enhancements that don't conflict with anything, with very minimal changes to the vanilla game. I like Better Dynamic Snow (sadly gone here), and Purity, and SMIM, and Splash of Rain, and Unread Books Glow.
hello ! question: however, i don't wish for an answer from OP (especially because they've already given answers...), but i as wondering if anyone has tried this mod with non-vanilla bodies (specifically unp/uunp with HDT physics as well as a masculine body OP has asked to not be named <3) despite such being listed as incompatible...
i really want this mod, however, i am not willing to give up my body mods; especially because i have a mod for my khajiit that solely depends on them due to mesh changes.
depuis le temps ça devrait être corrigé, donc pas de hdt, pas de changement d'armure etc, en fait tu roules en charrette avec ton sale perso vanille, peut mieux faire, désolé !
I am having a hard time with it because when I have the mod on the game won't start. does anyone know how to fix this? never mind its good now. I downloaded the old
Late reply, but I had that happen ONCE. Never did repeat though. I have had a few other minor issues (such as the carriage levitating into the air for a straight minute or two, before returning to the ground and undertaking its journey), but I haven't encountered anything recurring. Maybe its just script lag, who knows.
I can't see it mentioned in mod description so: TC and Skyrim Better Roads (SkyBeRoads) are incompatible.
I used both mods for a while without realizing the incompatiblity until yesterday: I travelled from Winterheld to Whiterun and the travel was going fine [and funny as usual when you see npc's and wolves flying around when they get in the way of the carriage] BUT the carriage got stuck just before crossing the last "new" bridge near Whiterun. So I just had to get off and finish the travel on foot. No crash , no ctd, just that.
I'm in the middle of making a new Legendary Edition modlist for a new playthrough series. After having laughed incessantly at a couple of demos for this mod, and meaning to have a bit of a more realistic experience from this build, without fast travel of course, I decided to install this.
First trial run after running LOOT, the mod simply didn't work. I talked to the carriage driver and got tp-ed to Solitude from Whiterun instead of the scenic route.
Mod was placed almost at the top of LO, so I tried putting it as low as possible so nothing overrode it. Success! I went from Whiterun to Dawnstar flawlessly, WITHOUT getting stuck on Lanterns of Skyrim, dialogue during carriage ride worked and a few minutes later I jumped off the wagon at my destination. So this will stay in my LO for sure!
Thank you for your excellent work!
(I didn't try with followers yet, I'll let you know once I do if something comes up).
At first I was worried about bugs from the other carriage mods but so far it's been perfect. Thanks for the amazing job! This is an absolute must have!
has that weird pathing bug been fixed? would really love to reinstall this mod - there's a weird bug where the carriage will get stuck when traveling from whiterun stables to the reach (or rorikstead). right where the nordic ruin is beside the road - the horse will get confused and won't be able to continue for some reason. the only way to get past it is to tell the carriage driver "Wake me up when we get there." or just leave the carriage. (the carriage will navigate everywhere else perfectly fine - its just this one part of the road)
Edit: however, the carriage won't stop in the road when travelling from rorikstead - to whiterun stables (idk why, its just fine going that direction for some reason)
if you're still not sure what spot i'm talking about - watch this clip from Lord Scatsbury's "Modded Misadventures" video. (linked below with timestamp) https://youtu.be/XmcsuOA6kWM?t=124
3168 comments
If you're not running all the appropriate Unofficial Patches, you are not supported. If you haven't cleaned dirty plugins with TES5Edit, you are not supported. Please don't even ask.
Currently supports up to 3 followers riding. Please report any that don't ride.... Read the forum comments for various fixes to bad follower counts and only 2 followers on the carriage.
It should not interfere with any other (player house) static carriage. Let me know of any conflicts!
I've also tried various environmental enhancements that don't conflict with anything, with very minimal changes to the vanilla game. I like Better Dynamic Snow (sadly gone here), and Purity, and SMIM, and Splash of Rain, and Unread Books Glow.
Does anyone know how to modify the prices to hire the cart .
I would like to make it more expensive , but I don't know where to look in TESedit althought I already tried many times . I hope someone can help .
Thanks in advance !
i really want this mod, however, i am not willing to give up my body mods; especially because i have a mod for my khajiit that solely depends on them due to mesh changes.
never mind its good now. I downloaded the old
I used both mods for a while without realizing the incompatiblity until yesterday: I travelled from Winterheld to Whiterun and the travel was
going fine [and funny as usual when you see npc's and wolves flying
around when they get in the way of the carriage] BUT the carriage got
stuck just before crossing the last "new" bridge near Whiterun. So I
just had to get off and finish the travel on foot. No crash , no ctd,
just that.
After having laughed incessantly at a couple of demos for this mod, and meaning to have a bit of a more realistic experience from this build, without fast travel of course, I decided to install this.
First trial run after running LOOT, the mod simply didn't work. I talked to the carriage driver and got tp-ed to Solitude from Whiterun instead of the scenic route.
Mod was placed almost at the top of LO, so I tried putting it as low as possible so nothing overrode it.
Success! I went from Whiterun to Dawnstar flawlessly, WITHOUT getting stuck on Lanterns of Skyrim, dialogue during carriage ride worked and a few minutes later I jumped off the wagon at my destination. So this will stay in my LO for sure!
Thank you for your excellent work!
(I didn't try with followers yet, I'll let you know once I do if something comes up).
Edit: however, the carriage won't stop in the road when travelling from rorikstead - to whiterun stables (idk why, its just fine going that direction for some reason)
if you're still not sure what spot i'm talking about - watch this clip from Lord Scatsbury's "Modded Misadventures" video. (linked below with timestamp)
https://youtu.be/XmcsuOA6kWM?t=124