i have updated my own copy of this mod to make it compatible with current ELFX if author wants it i can give it to him so that others can use it as well.
Discussion of the "ELFX v0.42 + Sounds of Skyrim" Patch made by Mahlzeit88 below.... http://forums.nexusmods.com/index.php?/topic/853929-expanded-snow-systems-climates-of-tamriel-version/?p=10984746
Actual link to Mahlzeit88's patch (titled ELFX SoS Dungeons Wilds Patch) below.... http://www.nexusmods.com/skyrim/mods/32190/(under "Miscellaneous" files)
Does this do everything including the civilization fixes?
I am seeing a patch on this page for civilization, a patch provided by a link from the author for dungeons-civilizations, then a link provided below for dungeons-wilds?
This is what happens when you are busy and have to install Windows again because it screwed itself over somehow. Ugh. Nothing major or unrecoverable was lost, but it did tick me off quite a bit. I'm thinking of doing this along with a update to Soul Gems Differ and my other major mod.
You could try and use both. 1st civ., then dun-wilds 0.42 below it (suggestion). That should do it for now. But I suggest to load all involved ESPs into Tes5Edit and have a look.
I have a good link that explain how to assemble mods together , maybe patches are not retained: http://enbdev.com/enbseries/forum/viewtopic.php?f=6&t=1930&sid=225edec57635a19f46d02ba94d964e37&view=viewpoll what about ENB LOSSLESS + ELFX + ELFX_ENHANCER + COT + ELE(spells and torches only) + FXAA ??? http://www.nexusmods.com/skyrim/mods/57031/
93 comments
www.nexusmods.com/skyrim/mods/71113/?
This is a new, updated, ELFX and SoS patch. Enjoy.
http://www.nexusmods.com/skyrim/mods/71113/?
And are you planning to update this patch for ELFX 2.0?
Perhaps you could formally upload your update as a new mod?
I would definitely love to have it.
http://forums.nexusmods.com/index.php?/topic/853929-expanded-snow-systems-climates-of-tamriel-version/?p=10984746
Actual link to Mahlzeit88's patch (titled ELFX SoS Dungeons Wilds Patch) below....
http://www.nexusmods.com/skyrim/mods/32190/(under "Miscellaneous" files)
Thanks, Mahlzeit88 !!!
I will take it down when he updates his patch here or objects in any way.
@WilliamImm
To save you the trouble with all that sub-blocks
you can grab it, rework it if necessary and put it up here if you like
(Made it with respect to the USKP changes / corrected many missing max water height entries of ELFX Enhancer, which can cause splashing sounds.)
I am seeing a patch on this page for civilization, a patch provided by a link from the author for dungeons-civilizations, then a link provided below for dungeons-wilds?
Which ones do I use?
Try this freeware to make a C: backup from time to time
http://www.todo-backup.com/download/
1st civ., then dun-wilds 0.42 below it (suggestion).
That should do it for now.
But I suggest to load all involved ESPs into Tes5Edit and have a look.
Edit: Found it. TY!!
http://www.nexusmods.com/skyrim/mods/32190/
But you need the ENHANCER !!!
I looked through TES5EDIT and see both mods still do conflict. Can anyone clarify on this?
http://enbdev.com/enbseries/forum/viewtopic.php?f=6&t=1930&sid=225edec57635a19f46d02ba94d964e37&view=viewpoll
what about ENB LOSSLESS + ELFX + ELFX_ENHANCER + COT + ELE(spells and torches only) + FXAA ???
http://www.nexusmods.com/skyrim/mods/57031/