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2.0
Update to last unofficial patch changes (see last unofficial skyrim, dragonborn and dawnguard patch changelog's)
Include SkyReBloodMagic Fix (http://skyrim.nexusmods.com/mods/43457)
Update Unofficial SkyRE Script Fixes to v2.0 (steve40)
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1.6.02
Fixed uploaded archives
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1.6.01
Update to last unofficial patch changes (see last unofficial skyrim, dragonborn and dawnguard patch changelog's)
Add two (xxxCombatBehaviourScript and xxxSpeedActuator) fixed scripts (THX steve40!)
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1.6
SkyRe_Main_Fix
Armor:
• "ArmorDragonPriestMaskEbonyHelmet" update description.
• "ArmorDragonPriestMaskMarbleHelmet" update description.
• "ArmorDragonPriestMaskMoonstoneHelmet" added missing clothing keyword.

Weapon:
• "FalmerBowSupple" cnange block bash impact data.
• "xxxDaedricHatchet" added missing object model.
• "The Rueful Axe" cnange detection sound level.
• "weapBasicKnife01" added missing keyword, cnange detection sound level and critical data damage.
• "weapBasicFork01" added missing keyword, cnange detection sound level amd alternate block material.
• "BoundWeaponBattleaxe" cnange detection sound level.

Book:
• "SkillLockpicking3" update text.
• "Book4RareWildElves" update text.
• "SkillLockpicking4" update text.
• "SkillLockpicking5" update text.
• "Book4RareAncientTalesoftheDwemerPartVI" update text.

Container:
• "MerchantRiverwoodTraderChest" update to Update.esm changes.

Dialog topic:
• "[INFO:000ADA42]" update text.

Leveled Item:
• LItemSpellTomes00AllSpells is not implemented consistently with the other leveled lists of the same type, instead manually listing all of the spell tomes individually. (Bug #12950)

Perk:
• "DLC1DawnguardItemPerk" update description.
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1.5
SkyRe_Main_Fix
Armor:
• "Forsworn Headdress, Boots and Gauntlets" remove unnecessary "VendorItemClothing" keyword.
• Correct value and weight in "College Boots".
• "Fur Shoes" added missing keywords "VendorItemArmor" and "VendorItemAnimalHide".

Magic effect:
• "DA09EnchDawnbreakerEnchFireDamageFFContact update description (firey -> fiery)
• "DisDamageHealthVampire update to Dawnguard changes (Comparison Value - Float)
• "FireDamageConcAimed update to Dragonborn changes (GloryVisuals, no recast flags, skill usage multiplier, base cost)

Perk:
• Bladesman30 remove dagger check.
Now he is working as it should: no all daggers (wakizashi, tanto, dagger), only tanto

• xxxSNETouchOfCalamity fix multiplier damage (1.000000 -> 1.400000), cnange function (Add Value -> Multiply Value), update description.
Description:
before:
Sneak attacks with touch spells now do a total of 3.5 times normal damage.
after:
Sneak attacks with touch spells do 40% more damage. (identical multiplier 3.5, 2.5 + 2.5 x 0.4(40%) = 3.5)
Touch of Calamity now work correctly and working together with Arcane Assassin

• Experimenter90 change value as needed to take perk.
Value:
before: 60.000000 (Experimenter70 have 60.000000 too)
after: 80.000000 (YEA)

• Summoner70 correct NULL - Null Reference keyword.
before: NULL - Null Reference
after: MagicSummonDremora
Now you can summon dremora five times as far away

• xxxHIWOverpower1 correct check next perk
before: xxxHIWOverpower1
after: xxxHIWOverpower2
Add lost condition check (xxxHIWOverpower2)
Now work correctly (0% -> 40%)

• xxxAlchemyConcentratedPoison2 added missing condition check xxxLIWStyleSnakesFang "Style: Snake's Fang")
xxxAlchemyConcentratedPoison1
Value:
before: 80.000000
after: 100.000000
xxxAlchemyConcentratedPoison2
Value:
before: 140.000000
after: 150.000000
Concentrated Poison now working together with Style: Snake's Fang, change value as needed to take perk.

Weapon:
• DLC1AurielsBow change crit damage. (UDGP)
• Dragonbone Longbow added missing object model.
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SkyRe_EnemyScaling_Fix
Non-Player Character (Actor):
• "EncDraugr02MagicHeadM00" updated to Dawnguard
before: aggro - unknown - 0
after: aggro - unknown - 1
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SkyRe_StandingStones_Fix
Spell:
• Add description for "The Lady Stone" and "The Mage Stone".
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SkyRe_Reces_Fix
Race:
• "ArgonianRace" correct attack type.
• "NordRaceVampire" update tint masks.
• "BretonRaceVampire", "ImperialRaceVampire" and "RedguardRaceVampire" update texture presets default.
• "HighElfRaceVampire" added missing flag "Uses Head Track Anims".
• "KhajiitRaceVampire" update to Dawnguard changes".
• "OrcRaceVampire" update texture preset default and head part.
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1.4.01
From now on NMM compatibility!
/////////////////////////////////////////////////////////////
1.4
SkyRe_Main_Fix
Ingestible:
• Add lost keyword to "Potion - Phantom Form". (VendorItemPotion)
• Add lost keyword to "Potion - Falmer Blood Elixir". (VendorItemPotion)
• Add lost keyword to "Kordir's Skooma". (VendorItemFood)
• Change consume sound "ITMPotionUse" to "ITMPoisonUse" in "Poison - Frenzy (I-V)".
• "Spike Poison Flask" renamed to "Poison - Spike Flask", change to VendorItemPoison, add Poison flag and pick up - drop sound.
• "Venomous Flask" renamed to "Poison - Venomous Flask", change to VendorItemPoison, add Poison flag and pick up - drop sound.
• "Paralysis Flask" renamed to "Poison - Paralysis Flask", change to VendorItemPoison, add Poison flag and pick up - drop sound.

Quest:
• "Alteration Ritual Spell" (MGRitual05) was listed as a side quest, which displays the wrong artwork. It has been corrected to list as a Mages Guild quest.
• After completing the Restoration Ritual Spell (MGRitual04) Colette is supposed to start selling the Guardian Circle spell book. This was not working due to a quest script property being set to the wrong global variable.

Spell:
• Remove ignore resistance, no absorb/reflect flags in "PerkFistsOfSteel".
• Add lost check "xxxHeavyArmorFistsOfSteel3" in "PerkFistsOfSteel2".
• "WallOfStormsLeftHand" correct base cost (10 - 111), remove manual cost calc flag, correct "BarrierShockConcAimed" magnitude (8.000000 - 7.000000), correct "PerkDisintegrateConcAimed" magnitude (16.000000 - 14.000000).
• "WallOfFlamesLeftHandDUPLICATE001" correct base cost (10 - 113), remove manual cost calc flag.
• "VoiceFrostBreath3" remove no absorb/reflect flag.
• Add lost check's "ArmorMaterialImperialLight", "ArmorMaterialPenitus", "ArmorMaterialBearStormcloak", "ArmorMaterialForsworn", "ArmorMaterialMS02Forsworn", "ArmorMaterialThievesGuild", "ArmorMaterialThievesGuildLeader" in "PerkMatchingSet".
• Add lost check's "ArmorMaterialFalmer", "ArmorMaterialBlades" in "PerkMatchingSetHeavy".
• Correct magnitude in Bleeding Damage
iron25 magnitude - 1.000000
iron50 magnitude - 2.000000
iron75 magnitude - 3.000000
steel25 magnitude - 1.250000
steel50 magnitude - 2.500000
steel75 magnitude - 3.750000
dwarven25 magnitude - 1.500000
dwarven50 magnitude - 3.000000
dwarven75 magnitude - 4.500000
elven25 magnitude - 1.750000
elven50 magnitude - 3.500000
elven75 magnitude - 5.250000
orcish25 magnitude - 2.000000
orcish50 magnitude - 4.000000
orcish75 magnitude - 6.000000
glass25 magnitude - 2.250000
glass50 magnitude - 4.500000
glass75 magnitude - 6.750000
ebony25 magnitude - 2.500000
ebony50 magnitude - 5.000000
ebony75 magnitude - 7.500000
daedric25 magnitude - 2.750000
daedric50 magnitude - 5.500000
daedric75 magnitude - 8.250000

Perk:
• Twin Souls updated to Dawnguard (add "DLC1VampireBeastRace" condition).
• Add lost check's "ArmorMaterialImperialLight", "ArmorMaterialPenitus", "ArmorMaterialBearStormcloak", "ArmorMaterialForsworn", "ArmorMaterialMS02Forsworn", "ArmorMaterialThievesGuild", "ArmorMaterialThievesGuildLeader" in "MatchingSet".
• Add lost check's "ArmorMaterialFalmer", "ArmorMaterialBlades" in "MatchingSetHeavy".
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1.3
SkyRe_Main_Fix
Ingestible:
• Add lost keyword to "Poison - Frostbite II". (VendorItemPoison)
• Add lost keyword to "Mammoth Snout". (VendorItemFood)
• "Falmer Blood Elixir" renamed to "Potion - Falmer Blood Elixir".
• "Stallion's Potion" renamed to "Potion - Stallion's".
• Add lost keyword to "Potion - Phantom Form". (VendorItemPotion)

Weapon:
• Glass Hatchet correct alternate block material.
• Elven Hatchet correct alternate block material.

Misc. item:
• Remove unnecessary keyword in "Bloody Tankard". (VendorItemClutter)

Other:
• Correct master files position.
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SkyRe_EnemyScaling_Fix
Non-Player Character (Actor):
• Fixed non-essential NPC missing cleanup script in "Lu'ah Al-Skaven".
• EncFalmer05Shaman update to Dawnguard changes:
remove: "BoundWeaponSwordMystic" in count, "SkinFalmer06" worn armor, use traits in template flags.
add: "DLC1FalmerShamanWeapon" in count, "DLC1SkinFalmerFemale01" worn armor.
<>
• EncVampire02BossDarkElfM update to UDGP changes:
add: "BrowsMaleHumanoid03" head part, UDGP tint layers.
<>
• EncVampire00Template update to Dawnguard and UDGP changes:
remove: "RaiseZombieLeftHand" actor effect, "FemaleEyesHumanDemon" head part.
add: "FemaleHeadNord" and "FemaleEyesHumanVampire01" head parts, "SkinHeadFemaleOrcVampire" head texture, lost Dawnguard tint layers and "PreyFaction".
<>
• EncVampire00Template update to Dawnguard changes:
remove: "RaiseZombieLeftHand" actor effect, "FemaleEyesHumanDemon" head part.
add: "DLC1RaiseZombieLeftHand50" actor effect, "FemaleHeadNord" head part, "SkinHeadFemaleOrcVampire" head texture, lost Dawnguard tint layers and "PreyFaction".
<>
• EncVampire01BretonF update to UDGP changes:
remove: "RaiseZombieLeftHand" actor effect.
add: "DLC1RaiseZombieLeftHand50" actor effect, "FemaleEyesHumanVampire01" head part, lost Dawnguard tint layers and "PreyFaction".
• EncVampire01NordF update to UDGP changes:
remove: "RaiseZombieLeftHand" actor effect.
add: "DLC1RaiseZombieLeftHand50" actor effect, "FemaleEyesHumanVampire01" head part, lost Dawnguard tint layers and "PreyFaction".
<>
• EncVampire02Template update to Dawnguard changes:
remove: "RaiseZombieLeftHand" actor effect, "FemaleEyesHumanDemon" head part.
add: "DLC1RaiseZombieLeftHand50" actor effect, "FemaleHeadNord" head part, "SkinHeadFemaleOrcVampire" head texture, lost Dawnguard tint layers and "PreyFaction".
<>
• EncVampire03Template update to Dawnguard changes:
remove: "ReanimateCorpseLeftHand" actor effect, "FemaleEyesHumanDemon" head part.
add: "DLC1ReanimateCorpseLeftHand50" actor effect, "FemaleHeadNord" head part, "SkinHeadFemaleOrcVampire" head texture, lost Dawnguard tint layers and "PreyFaction".
<>
• EncVampire04Template update to Dawnguard changes:
remove: "ReanimateCorpseLeftHand" actor effect, "FemaleEyesHumanDemon" head part.
add: "DLC1ReanimateCorpseLeftHand50" actor effect, "FemaleHeadNord" head part, "SkinHeadFemaleOrcVampire" head texture, lost Dawnguard tint layers and "PreyFaction".
<>
• EncVampire05Template update to Dawnguard changes:
remove: "RevenantLeftHand" actor effect, "FemaleEyesHumanDemon" head part, use traits in template flags.
add: "DLC1RevenantLeftHand50" actor effect, "FemaleHeadNord" head part, "SkinHeadFemaleOrcVampire" head texture, lost Dawnguard tint layers and "PreyFaction".
<>
• EncVampire06Template update to Dawnguard changes:
remove: "RevenantLeftHand" actor effect, "FemaleEyesHumanDemon" head part, use traits in template flags.
add: "DLC1RevenantLeftHand50" actor effect, "FemaleHeadNord" head part, "SkinHeadFemaleOrcVampire" head texture, lost Dawnguard tint layers and "PreyFaction".
<>
• EncVampire02BretonF update to UDGP changes:
remove: "RaiseZombieLeftHand" actor effect.
add: "DLC1RaiseZombieLeftHand50" actor effect, "FemaleEyesHumanVampire01" head part, lost Dawnguard tint layers and "PreyFaction".
<>
• EncVampire02ImperialF update to UDGP changes:
remove: "RaiseZombieLeftHand" actor effect.
add: "DLC1RaiseZombieLeftHand50" actor effect, "FemaleEyesHumanVampire01" head part, lost Dawnguard "PreyFaction".
<>
• EncVampire02NordF update to UDGP changes:
remove: "RaiseZombieLeftHand" actor effect.
add: "DLC1RaiseZombieLeftHand50" actor effect, "FemaleEyesHumanVampire01" head part, lost Dawnguard "PreyFaction".
<>
• EncVampire04ImperialF update to UDGP changes:
remove: "ReanimateCorpseLeftHand" actor effect.
add: "DLC1ReanimateCorpseLeftHand50" actor effect, "FemaleEyesHumanVampire01" head part, lost Dawnguard "PreyFaction".
<>
• EncVampire05BretonF update to UDGP changes:
remove: "RevenantLeftHand" actor effect.
add: "DLC1RevenantLeftHand50" actor effect, "FemaleEyesHumanVampire01" head part, lost Dawnguard "PreyFaction".
<>
• EncVampire06BretonF update to UDGP changes:
remove: "RevenantLeftHand" actor effect.
add: "DLC1RevenantLeftHand50" actor effect, "FemaleEyesHumanVampire01" head part, lost Dawnguard "PreyFaction".
<>
• EncVampire06ImperialF update to UDGP changes:
remove: "RevenantLeftHand" actor effect.
add: "DLC1RevenantLeftHand50" actor effect, "FemaleEyesHumanVampire01" head part, lost Dawnguard "PreyFaction".
<>
• EncVampire06NordF update to UDGP changes:
remove: "RevenantLeftHand" actor effect.
add: "DLC1RevenantLeftHand50" actor effect, "FemaleEyesHumanVampire01" head part, lost Dawnguard "PreyFaction".
<>
• EncBandit01TemplateMissile and EncBandit01TemplateMagic were erroneously set to have a morality of "No Crime" which prevented any bandits using these templates from committing crimes normally.
• Add lost Skyrim tint layers to "EncBandit01TemplateMissile".
• Add lost Skyrim tint layers to "EncBandit01TemplateMagic".
• Add lost Skyrim "WIAdditem03ExclusionFaction" to "EncForsworn00Template", correct red and blue texture lighting.
• EncWarlockNecro02DarkElfM update to USKP changes:
remove head parts: "FemaleEyesDarkElfDeepRed2", "HairFemaleDarkElf03", "FemaleBrowsHuman01", "MarksFemaleHumanoid00NoGash".
add head parts: "HairMaleDarkElf03", "BrowsMaleHumanoid01", "MaleEyesDarkElfDeepRed2", "MarksMaleHumanoid00NoScar", "HumanBeard00NoBeard".
add: lost Skyrim tint layers.
<>
• Add lost Skyrim "CR08ExclusionFaction" to "DA05SindingGhost".
• Delete perk "CWSoldierExtraDamageToPlayer" in "EncGuardImperialTemplate".
• Delete perk "CWSoldierExtraDamageToPlayer" in "EncGuardSonsTemplate".
• Add lost Skyrim tint layers to "WEAssassinTemplate".
• DLC1EncVampire01BretonF update to UDGP changes:
remove: "RaiseZombieLeftHand" actor effect, "FemaleEyesHumanVampire" head part.
add: "DLC1RaiseZombieLeftHand50" actor effect, lost Dawnguard tint layers and "PreyFaction".
<>
• DLC1EncVampire02NordF update to UDGP changes:
remove: "RaiseZombieLeftHand" actor effect.
add: "DLC1RaiseZombieLeftHand50" actor effect, "FemaleEyesHumanVampire01" head part, lost Dawnguard "PreyFaction".
<>
• DLC1EncVampire03NordF update to UDGP changes:
remove: "ReanimateCorpseLeftHand" actor effect.
add: "DLC1ReanimateCorpseLeftHand50" actor effect, "FemaleEyesHumanVampire01" head part, lost Dawnguard "PreyFaction".
<>
• DLC1EncVampire04BretonF update to UDGP changes:
remove: "ReanimateCorpseLeftHand" actor effect.
add: "DLC1ReanimateCorpseLeftHand50" actor effect, "FemaleEyesHumanVampire01" head part, lost Dawnguard tint layers and "PreyFaction".
<>
• DLC1EncVampire06NordF update to UDGP changes:
remove: "RevenantLeftHand" actor effect.
add: "DLC1RevenantLeftHand50" actor effect, "FemaleEyesHumanVampire01" head part, lost Dawnguard "PreyFaction".
<>

Race:
• SkeletonNecroRace update to Dawnguard changes:
remove: "MaterialSkin" material type, "DRScBodyNPCOpenSD" open loot sound, "DRScBodyNPCCloseSD" close loot sound.
add: "MaterialBoneActor" material type, "DRScBodySkeletonOpen" open loot sound, "DRScBodySkeletonClose" close loot sound.
• Horkers now have their intended ability.
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1.2.01
Fixed many errors after moving the master files in SkyRe_Main_Fix
Back to old master files list :(
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1.2
SkyRe_Main_Fix
Misc. item:
• 2 item's add lost keyword. (VendorItemClutter)

Scroll:
• The following scrolls were missing the VendorItemScroll keyword: Scroll of Fast Healing, Scroll of Detect Life.

Perk:
• Wuuthrad was not inflicting its bonus damage on orcs despite them being Elves who should be affected by it. Perk C06BladeOfYsgramorPerk did not have orc or orc vampires set.
• The Dawnguard version of the Matching Set perk (DLC1DawnguardItemPerk) did not properly account for wearing the light vs heavy versions of Dawnguard armor.
• Fortify archer potions were lending their effects to any type of weapon due to the AlchemySkillBoosts condition for Marksman not including a keyword check for an equipped bow. (Bug #1196)
• Deep Wounds will now properly stack and interact with each other as intended. (Bug #7043)

Spell:
• The sound from the Elemental Fury shout could become permanently stuck on if the currently equipped weapons failed to accept the enchantment. (Bug #12514, Bug #5058)
• The right handed version of the lightning bolt spell was erroneously set to use the left hand. (Bug #11886)
• Correct effect duration on spell "Frost".
• Conjure Flame Atronach (ConjureFlameAtronachLeftHand) add flag no absorb/reflect.
• Conjure Flame Atronach (ConjureFlameAtronachRightHand) add flag no absorb/reflect.
• Conjure Frost Atronach (ConjureFrostAtronach) add flag no absorb/reflect and decreased mana requirement (240 -> 214)
• Conjure Frost Atronach (ConjureFrostAtronachLeftHand) add flag no absorb/reflect, cnange charge time (2.000000 -> 1.000000) and add missing effect "PerkSummonFrostAtronachPotent".
• Conjure Frost Atronach (ConjureFrostAtronachRightHand) add flag no absorb/reflect.
• The blizzard spell's damage value was being augmented by the caster's spell resistance when this should not have been happening. (Bug #10532)
• Added description to "Elemental Fury" spells. (15%, 30%, 45% for 15 second's)

Weapon:
• Steel Yari correct impact data set, block bash impact data set and alternate block material.
• Skyforge Steel Yari correct detection sound level and impact data set.
• Silver Yari correct impact data set, equip and unequip sound.
• Nord Hero Yari correct detection sound level and impact data set.
• Iron Yari correct block bash impact data set and alternate block material.
• Imperial Yari add lost script xxxPassiveYariEffect, correct alternate block material and impact data set.
• Glass Yari correct detection sound level, block bash impact data set and alternate block material.
• Forsworn Yari correct impact data set, block bash impact data set and alternate block material.
• Elven Yari correct detection sound level, block bash impact data set, alternate block material, equip and unequip sound.
• Dwarven Yari correct detection sound level, block bash impact data set and alternate block material.
• Honed Ancient Nord Yari correct impact data set and detection sound level.
• Ancient Nord Yari correct impact data set and detection sound level.
• Dragonbone Yari correct impact data set and detection sound level.
• All enchant version's "Nordic Longbow" (28 pc's) correct attack fail sound and add keyword MothNest2.
• Reverent Nordic Longbow correct attack fail sound and add keyword MothNest2.
• Hallowed Nordic Longbow correct attack fail sound and add keyword MothNest2.
• Virtuous Nordic Longbow correct attack fail sound and add keyword MothNest2.
• Elven Halberd correct detection sound level, equip and unequip sound.
• Steel Halberd correct impact data set.
• Orcish Halberd correct detection sound level.
• Glass Halberd correct detection sound level.
• Ebony Halberd correct detection sound level.
• Dwarven Halberd correct detection sound level.
• Daedric Halberd correct detection sound level.
• Elven Glaive correct equip and unequip sound.
• Silver Battleaxe correct detection sound level.
• Ebony Hatchet correct alternate block material.
• Elven Hatchet correct alternate block material.
• Daedric Maul correct detection sound level.
• Stalhrim Hatchet correct alternate block material.
• Pickaxe correct equipment type.

Other:
• Correct master files position.
• Fix empty display "Backlash" perk.
............................................................
SkyRe_Races_Fix
Magic effect:
• Fix uncorrect magic skill in: Claws.
............................................................
SkyRe_StandingStones_Fix
Magic effect:
• Fix uncorrect magic skill in: The Lady, The Lady: Recover Stamina.

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1.1
SkyRe_Main_Fix
Ingestible:
• Frostbite Venom and Lotus Extract lacked the VendorItemPoison keyword and could not be sold to apothecary merchants. (Bug #12556)

Armor:
• The Gauldur Amulet Fragments and the completed Gauldur Amulet were all missing the ClothingNecklace keyword. The completed amulet also had zero weight despite the components each weighing 0.5 units.
• Blades gauntlets were not applied to the Fists of Steel perk. (Bug #320)
• Forsworn Armor, Boots, Headdress, and Gauntlets were incorrectly tagged as clothing when they should be hide armors. (Note: Patch 1.9 assigns them a proper material keyword, but didn't fix the erroneous clothing keywords)
• The Gilded Wristguards will no longer look like Nightingale Gloves in a female player's inventory.
• Linwe's Hood (108543/4/5/6) are now blocked from disenchanting as they should have been, as the resulting enchantment can't be applied to anything.

Book:
• "Spell Tome: Conjure Dremora Kynmarcher" correct object bownds.
• "The Wolf Queen, v1" correct object bownds, model filename and inventory art.

Leveled item:
• Leveled list LItemEnchRingAll is missing entries for LItemEnchRingAlchemy and LItemEnchRingEnchanting.
• Scrolls of Conjure Frost Atronach were not in any of the leveled lists. They have been added to LItemScroll50Skill which fits the progression of the flame and storm versions. (Bug #12148)

Magic effect:
• Several poisons are not marked as possible to resist. (AlchDamageHealthRavage, AlchDamageStamina, AlchDamageStaminaRate, AlchInfluenceAggUp, AlchInfluenceConfDown) (Bug #11959)
• The health damage effect of the Silent Moons enchantment of Lunar weapons will now work properly.
• Text for Absorb Magicka (000aa156) is mistakenly labeled as Drain Magicka. (Bug #12430)
• Correct enchant in "Articulation".
• Casting a Flame, Frost or Shock Cloak spell will no longer cause most conjured allies to disappear for no apparent reason.
• The blizzard spell's damage value was being augmented by the caster's spell resistance when this should not have been happening. (Bug #10532)
• The effect that slows things hit by ice spells, FrostSlowFFAimed, has been adjusted so that it won't affect anything that's currently flying. (Bug #160)
• Having the Deep Freeze will no longer cause your cloak spells to kill followers who are in bleedout.
• If Yamarz is kept pacified, Cursed Tribe (DA06) will still complete but won't acknowledge he is still alive. Magic effect InfluenceAggDownFFAimedArea has been modified to make Yamarz immune to Pacify and other spells which use this effect. (Bug #266)
• Lightning Storm erroneously had the script to generate ash piles attached to its associated magic effect (ShockDamageMassConcAimed) which would result in generating one pile per kill regardless of whether you had the disintegration perk or not. With the perk, two piles would be spawned. (Bug #9651)
• The Elemental Fury shout was not working correctly with bows or with dual wielded weapons, and was not applying the speed multiplier correctly for any weapons. (Bug #9249, Bug #9250)
• An errant script was attached to the effect used by the Make Ethereal shout (VoiceMakeEthereal) which caused Papyrus errors to be thrown because it had no properties set. (Bug #12186)
• Fix uncorrect magic skill in: Phantom Form, Kyne's Peace, Deep Freeze Paralyze and Frost Breath.

Misc. item:
• 26 item's add lost keywords. (VendorItemClutter)
• 9 item's correct object bounds.
• 5 item's correct drop and pick up sound.

Non-Player Character (Actor):
• Fixed the following named, non-respawning, non-essential NPC's missing their cleanup script, so depending on their death location their corpses could persist overly or indefinitely: Ra'zhinda, Ma'jhad, Silus Vesuius, Potent Storm Thrall.

Perk:
• The Block Runner and Shield Charge perks were still usable while sneaking due to the lack of a proper check to see if the player is in sneak mode. (Bug #167)

Scroll:
• The following scrolls were missing the VendorItemScroll keyword: MassParalysisScroll, BaneOfTheUndeadScroll, CandlelightScroll, ConjureFamiliarScroll, CourageScroll, ConjureFlameAtronachScroll, CalmScroll, FastHealingScroll, EbonyFleshScroll, BanishDaedraScroll, ConjureFrostAtronachScroll, ConjureStormAtronachScroll, CommandDaedraScroll, DreadZombieScroll, ExpelDaedraScroll, DeadThrallScroll, ChainLightningScroll, BlizzardScroll, HarmonyScroll, CallToArmsScroll, CircleOfProtectionScroll, GuardianCircleScroll, DragonhideScroll (Bug #12267)

Weapon:
• Woodcutter's Axe correct equipment type.
• Bound Battleaxe correct critical damage.
• Wuuthrad correct alternate block material.
• Blade of Sacrifice correct alternate block material.
• The Rueful Axe correct block bash material, block bach impact data set and attack fail sound.
• Mehrunes' Razor has an enchantment power listed but does not require it due to the enchantment being scripted. (Bug #10182)
• Ebony Blade correct alternate block material, impact data set, attack fail sound, equip sound, unequip sound, critical damage.
• Skull of Corruption correct block bach impact data set and alternate block material.
• Daedric Dagger correct alternate block material, equip sound and unequip sound.
• Zephyr (DLC1LD_KatriaBow) has an assigned enchantment value but it's enchantment doesn't require one. (Bug #10181)
• Zephyr add keyword MothNest2 and correct detection sound level.
• Headsman's Axe correct block bach impact data set.
• Falmer Bow correct block bach impact data set and impact data set.
• Falmer Supple Bow correct impact data set.
• All followers will no longer have invisible Hunting Bows that can't be removed from them that they would use even in preference to much better bows they were given; they will now be visible and can be removed from the follower normally.
• Dragonbane correct alternate block material and object effect. (MQ203AkaviriKatana3)
• Nightingale Blade correct critical damage.
• Nightingale Longbow correct detection sound level.
• Elven Longbow and all enchant version's (25 pc's) correct attack fail sound.
• Reverent Elven Longbow correct attack fail sound.
• Hallowed Elven Longbow correct attack fail sound.
• Virtuous Elven Longbow correct attack fail sound.
• Forsworn Longbow add keyword MothNest2.

Mipmaps:
• Textures\74_w\scimitars\ebony_scimitar_alt.dds (512 Kb => 682 Kb) => Mipmaps
• Textures\74_w\scimitars\ebony_scimitar_m.dds (512 Kb => 682 Kb) => Mipmaps
• Textures\74_w\scimitars\ebony_scimitar_n.dds (1024 Kb => 1365 Kb) => Mipmaps
• Textures\dlc02\weapons\nordic\bow_nordic\longbow_nordic_d.dds (4096 Kb => 5461 Kb) => Mipmaps
• Textures\sneak tools textures\effects\oilshader.dds (256 Kb => 341 Kb) => Mipmaps
• Textures\sneak tools textures\oilpuddles_n.dds (1024 Kb => 1365 Kb) => Mipmaps
• Textures\sneak tools textures\oilpuddles.dds (1024 Kb => 1365 Kb) => Mipmaps
• Textures\weapons\dwarven\dwarvenlongbow.dds (1024 Kb => 1365 Kb) => Mipmaps
• Textures\weapons\dwarven\dwarvenlongbow_n.dds (1024 Kb => 1365 Kb) => Mipmaps
• Textures\weapons\forsworn\forswornlongbow.dds (1024 Kb => 1365 Kb) => Mipmaps
• Textures\weapons\iron\ironlongbow.dds (512 Kb => 682 Kb) => Mipmaps
• Textures\weapons\solonor\solonorlongbow.dds (1024 Kb => 1365 Kb) => Mipmaps
• Textures\weapons\solonor\solonorlongbow_n.dds (1024 Kb => 1365 Kb) => Mipmaps