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202 comments

  1. Wolfdoggie
    Wolfdoggie
    • member
    • 145 posts
    • 3 kudos
    Why does this mod make me immediately crash when I swim in water? Once I uninstall it never happens.
    1. yayieali
      yayieali
      • member
      • 37 posts
      • 0 kudos
      Its outdated, the updated version is already included in Racemenu mod.
  2. KilliaynnaFayne
    KilliaynnaFayne
    • member
    • 232 posts
    • 3 kudos
    Hello, im playing Skyrim special edition, we have the skse64 out and race menu just got ported over, however, it currently does not have the ability for overlay .few other things this mod supports Plus .provided ect

    i read that someone said in your comments that by removing the DLL and INI files the rest will incorporate into race menu, do you know if this is correct and if so the person who made that comment didn't finish explaining how to and exactly which files to add n where to add them too.

    i unzipped the files removed said files..

    should i rezip it and install it or should i add the loose files?

    to what folder and what category//ie SkSe64/SEE , plugins, or data files ect?

    , i really want to use face tattoos n other tattoos n at current build race menu for skyrim special edition is missing vital things,( the current included and not included is listed on here:

    Features not functional

    Face Overlays (Body, Hands, Feet should work)
    Sculpting (Partial, you can import sculpts from LE)
    Export Head (no ETA)
    Import Head (no ETA, this feature can be ported from LE by saving a sculpt preset and loading it in SE)

    @@@@@~

    https://www.nexusmods.com/skyrimspecialedition/mods/19080

    ... thank you for your time and patience and hope to hear something soon,n blessed be~

    PS..i do not know how to port./import as suggested above lol can't get creation kit to work for me even if i knew how to use it lol :)
    1. Hokies001
      Hokies001
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      • 115 posts
      • 1 kudos
      I can respond to the racemenu portion, deleting the dll and ini does work fine. I currently use tattoos with racemenu. ECE however needs a fully functional release. For installation just add the file to NMM or Mod organizer. Install the file, then go to SKSE folder and delete DLL and INI.
  3. Pickelsturn
    Pickelsturn
    • member
    • 1,793 posts
    • 25 kudos
    -________- RIP XP32 MCM
    1. daman123456
      daman123456
      • member
      • 75 posts
      • 0 kudos
      Are you on Special Edition? It always worked for me in the past I dunno whats changed :(
  4. MoneyObscura
    MoneyObscura
    • member
    • 79 posts
    • 0 kudos
    Plz port to SSE, we not asking for a lot...
    1. VampiresZombiesLiches
      VampiresZombiesLiches
      • member
      • 891 posts
      • 5 kudos
      unfortunately we are. 90% of all people constantly ask for mods and ask for ports but never ever donate or endorse mods
  5. mikenac
    mikenac
    • member
    • 2 posts
    • 0 kudos
    Anybody get any auto transform high heels working with RaceMenu alpha/NIO (SSE yet)? I have Racemenu alpha6 running just fine, but I get no height change for any correctly modded heels (LadyHorus Tera). Any thoughts?
  6. kardienlupus
    kardienlupus
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    • 13 posts
    • 0 kudos
    Thanks for this mod
  7. qa1886
    qa1886
    • member
    • 5 posts
    • 0 kudos
    my game was crashing in some areas after disabling few mods at a time i found it was this mod that was the cause if your downloading this for racemenu you dont need to its already included in racemenu. I have skyrim se
  8. taw2842
    taw2842
    • member
    • 58 posts
    • 0 kudos
    needs an sse port, like many out there im a dummy and dont have a clue what any of V that means =/
  9. Hunior7
    Hunior7
    • member
    • 2 posts
    • 0 kudos
    do we have to overwrite racemenu file or not and do we need it for legendary edition?
  10. KING-TYPO
    KING-TYPO
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    • 51 posts
    • 0 kudos
    need a SSE port of this
    1. nieda113
      nieda113
      • supporter
      • 470 posts
      • 3 kudos
      no need for portin to sse. Just install as usual,, then delete the nioverride.dll and its .ini file in your skse folder.. done..
    2. Scottvrakis
      Scottvrakis
      • member
      • 176 posts
      • 1 kudos
      So you're saying to download and install this MANUALLY? Without a mod manager?
    3. drycat
      drycat
      • supporter
      • 184 posts
      • 4 kudos
      Yes nieda113 is right. All you need from the SKEE plugin for Skyrim SE for the new XPMSSE is the additional content that comes with Net Immerse. The Netimmerse dll is not needed in the SE version of XPMSSE. Once you install this version of NetImmerse and delete the plugin and its ini file all the Styles and Information tabs in MCM will report correctly for XPMSSE.

      -----
      edit: So, if you are using the new Racemenu Alpha with SSE, you install the new racemenu alpha and remove the netimmerse override from its content in order to use it with the XPMSSE skeleton.
    4. Kainschilde209
      Kainschilde209
      • supporter
      • 4,268 posts
      • 69 kudos
      So, just to make sure I'm understanding the instructions here correctly. To use this with SSE, you install manually and don't install the SKSE folder from the download? Since...
      [quote[Just install as usual,, then delete the nioverride.dll and its .ini file in your skse folder.. done.[/quote]
      That .dll and .ini are all that's in the SKSE folder in the download.
    5. juanlion7
      juanlion7
      • member
      • 68 posts
      • 2 kudos
      do I need to use SSE Nif Optimizer on the meshes too?
    6. Tangehoe
      Tangehoe
      • member
      • 3 posts
      • 0 kudos
      So, where do I download the files? Inside the Data Folder or just actual Skyrim Special Edition folder? Thank you!
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