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This page was last updated on 26 April 2015, 9:14PM
- Changelogs
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Version 2.13
- - Fixed several errors in the keyword sieving process (Nordic Carved not being recognized, and jewelry bugging out)
- Created a new function that sets all the keywords for the recipes in a category to the keyword used by the category item. No more opening categories and having to go to different tabs to find the items!
- Made it so the user can assign keywords to categories (and the items in those categories) if no keyword is present.
- - Fixed several errors in the keyword sieving process (Nordic Carved not being recognized, and jewelry bugging out)
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Version 2.12
- {General}
- FMO now boasts several configuration options as to the recipes you want to skip.
In the script's code you'll find a section that says "SET USER DEFINED SETTINGS HERE!"
In this section you can adjust how the script runs. Allowing clothing recipes,
jewelry recipes, or even overriding the keyword sieving process entirely.
- Though I didn't actually change anything in the code, I've now alerted users to the
fact that FMO can sort items from cooking pots/tanning racks as well if you just add
two lines to the "FMO workbenches.txt" document.
{Main Script}
- Immersive Armors is now flawlessly compatible with FMO.
- The Unofficial Skyrim patches are now flawlessly compatible with FMO. However, I
cannot guarantee that the FMO patch generated with them won't cause CTDs on certain
save games. It's funky, so make sure you disable FMO, make a new save game, then
generate a new FMO patchfile if you're using these patches.
- Weapons and Armor Fixes Redone by kryptopyr is now flawlessly compatible with FMO.
- FMO is now flawlessly compatible with mods which patch armor/weapon records changing
things like keywords.
- Added several debug options which print extra messages to the log for resolving,
you guess it, bugs. (They're also useful if you want to learn how the FMO script
works)
- {General}
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Version 2.10
- {General}
- The file exceptions text documents have been updated so the scripts will
automatically skip files which are unnecessary. E.g. the sorting script will
skip all files which are recognized as flawlessly compatible, and both scripts
skip files which are known to cause CTDs (due to corrupted data).
- The FMO script no longer uses suffixes.
- Large sections of the code have been re-written to be more efficient, easier to
read, and generally better.
{Sorting Script}
- The sorting script is now better organized (cleaner code)
- The sorting script makes fewer name changes as the new prefix recognition
method no longer requires suffixes (so grammatical or spelling errors in suffixes
no longer have to be fixed).
- The sorting script will preview prefixes and the items they're associated with
in a nice easy to understand fashion if the user wishes. This makes it very
useful to run it before running the main FMO script as it will give you a nice
idea of exactly what your forge menu will look like.
{Main Script}
- The script no longer uses FMO suffixes.txt to find prefixes, but rather finds
them using word quantities. This allows it to be compatible with all mods that
add constructible objects to supported forges that don't have corrupted data or
entirely uniquely named items.
- The script will prompt you after prefixes are found, allowing you to manually
adjust found prefixes.
- The automated prefix finding process has been greatly improved from the beta
releases. It will now be just as fast as the script was with the suffix
replacement method (if not faster).
- The script will no longer add all loaded files as Masters for the FMO patch. It
now only adds files with wanted COBJ records in them as Masters. This means you
can open your entire load order in TES5Edit and run the FMO script without any
repurcussions, though I wouldn't recommend it. The script may encounter an
overflow error past 100 loaded files.
- Keyword flags are now used for recognizing item types for assigning activator
and deactivator models.
- {General}
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- Author's activity
- Load more items
- Mod page activity
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February 2024
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20 Feb 2024, 4:49AM | Action by: Skyarb11
Tracked
'FMO - Forge Menu Overhaul'
January 2024
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04 Jan 2024, 2:09PM | Action by: sigmun
Untracked
'FMO - Forge Menu Overhaul'
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03 Jan 2024, 4:47AM | Action by: sigmun
Tracked
'FMO - Forge Menu Overhaul'
December 2023
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27 Dec 2023, 4:09PM | Action by: Skyfire83
Endorsed
'FMO - Forge Menu Overhaul'
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23 Dec 2023, 5:29PM | Action by: BeranabusBarnes
Untracked
'FMO - Forge Menu Overhaul'
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02 Dec 2023, 6:02AM | Action by: KhajiitKisser
Endorsed
'FMO - Forge Menu Overhaul'
November 2023
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26 Nov 2023, 6:33PM | Action by: saintsalvy
Endorsed
'FMO - Forge Menu Overhaul'
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21 Nov 2023, 5:32PM | Action by: dalten
Untracked
'FMO - Forge Menu Overhaul'
October 2023
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04 Oct 2023, 11:44PM | Action by: Riza357
Tracked
'FMO - Forge Menu Overhaul'
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01 Oct 2023, 10:37PM | Action by: Mambashamba
Endorsed
'FMO - Forge Menu Overhaul'
June 2023
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13 Jun 2023, 9:35AM | Action by: PRexThor
Tracked
'FMO - Forge Menu Overhaul'
May 2023
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20 May 2023, 9:04PM | Action by: daemoondokomp24
Tracked
'FMO - Forge Menu Overhaul'
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07 May 2023, 2:24AM | Action by: octoberskyrim1995
Endorsed
'FMO - Forge Menu Overhaul'
April 2023
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10 Apr 2023, 2:16PM | Action by: whitneydenise
Tracked
'FMO - Forge Menu Overhaul'
March 2023
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18 Mar 2023, 3:56PM | Action by: ImaryHylden
Tracked
'FMO - Forge Menu Overhaul'
September 2022
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21 Sep 2022, 1:31PM | Action by: TehMarshmallow
Untracked
'FMO - Forge Menu Overhaul'
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20 Sep 2022, 10:59AM | Action by: Olokliros
Endorsed
'FMO - Forge Menu Overhaul'
June 2022
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25 Jun 2022, 12:20PM | Action by: eazy31
Endorsed
'FMO - Forge Menu Overhaul'
May 2022
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19 May 2022, 11:15PM | Action by: ncdyck
Endorsed
'FMO - Forge Menu Overhaul'
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06 May 2022, 2:00AM | Action by: terues
Endorsed
'FMO - Forge Menu Overhaul'
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