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This page was last updated on 26 December 2015, 12:57PM
- Changelogs
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Version 5.5
- 1. Added animation to drink with Sam Guevenne during the Drinking contest quest.
2. Fine-tuned trap and diseases damage
- 1. Added animation to drink with Sam Guevenne during the Drinking contest quest.
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Version 5.4.1
- Updated Skyproc Patcher to fix "missing master file" error
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Version 5.4
- improved compatibility with Frostfall 3.0
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Version 5.3
- - Updated Drink Potion. The animation will be played while in combat if weapon is unequipped.
- Updated sleep outside logic. Now Weapon or backpack will be unequipped while sleeping.
- Compatible with the latest Unofficial Skyrim Legendary Edition Patch
- Compatible with Skyrim Immersive Creatures
- - Updated Drink Potion. The animation will be played while in combat if weapon is unequipped.
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Version 5.2
- - Added animation to drink potions
- Added compatibility for Campfire
- Added compatibility for Unofficial Skyrim Legendary Edition Patch
- Restored compatibility for Hunterborn
- Recompiled for FNIS 6.0
- The ZF Patcher recompiled with Skyproc r14
- - Added animation to drink potions
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Version 5.1
- Improved logic of sleeping dressed outdoor.
If updating from 5.0 just remove it and install 5.1. No need to restart the mod
- Improved logic of sleeping dressed outdoor.
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Version 5.0
- 1. Added Chair Eating animation. It is now possible thanks to @fore and his FNIS 5.5
2. Character will be dressed if he sleeps outside
3. Changed Needs status message
4. Updated MCM menu descriptions
5. ZF .esp checked with Tes5Edit 3.1.1
- 1. Added Chair Eating animation. It is now possible thanks to @fore and his FNIS 5.5
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Version 4.5
- Added MCM option to add or remove Bathing Locations
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Version 4.4.5
- Updated ZF BSA only. Removed wrongly added animobjectblacksmithforgeiron.nif and animobjectironsword.nif.
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Version 4.4.4
- 1. Fixed animation did not play when activating the same object more than once.
2. Soap recipes simplified.
- 1. Fixed animation did not play when activating the same object more than once.
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Version 4.4.3
- 1. Fixed Item cloning when picking up
2. Removed old script reference from towels
- 1. Fixed Item cloning when picking up
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Version 4.4.2
- 1. Hunterborn support
2. Better timing of switching to the First-person mode for animations
3. Conflict fix of ZF animation with Werewolf devour and Cannibalism animations
4. Remove potion use sound from drinking mead and wine.
- 1. Hunterborn support
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Version 4.4.1
- 1. Fixed the trap door open animation did not play
2. Removed debug notification from the script
3. Better door opening animation timing
- 1. Fixed the trap door open animation did not play
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Version 4.4
- 1. The Bathing module fix. NPCs will not continue trying to kill the Player when he bathed after having 100% Bath Debt.
2. Improved Activate object animation logic.
3. Improved Disease reaction animation logic.
4. New optional feature: unequip arrows together with bows. It is a simple and fast script. It works for all NPCs, Followers and the Player. It does not use Quests, References, OnUpdate() or Cloak spells. It is enabled by default but can be toggled in the Other Settings of the Patcher.
5. The Patcher will now generate ZF Primary needs Patch.esp
- 1. The Bathing module fix. NPCs will not continue trying to kill the Player when he bathed after having 100% Bath Debt.
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Version 4.3
- 1. Adds animation to interact with any objects that can be picked up, open, taken, etc.
2. The action animation can be toggled in MCM.
3. The Player will sheath weapon before playing action animation.
4. Player now can sit, lay down, lean rails or table in the way NPC are doing it by using invisible markers
5. Mead Kegs can be activated in the standard way by pressing E. There is no need to use ZF Spell to fill the waterskin anymore.
6. Adds animation to pick up firewood from Wood Piles.
7. Flute, lute and drum are now useful items. The mod adds new Relax idle: play instrument. The Player is able to play 6 flute, 4 lute and 3 drum songs after completing Bards College quests. The instruments must be in the inventory in order to use them.
8. The unique flute “Dancer’s Pipe” is now a powerful tool. If you have it in the Inventory and played flute for 30 sec, it will grant bonuses to Heavy and Light armor and fortify stamina.
9. Includes 14 randomly played dancing animations from Dance Animation for Modder mod as Relax Idles.
Relax Idles can be interrupted by pressing Z
10. If using the hotkeys to eat, drink or bath the process can be interrupted by pressing Z
11. Fully compatible with the Unofficial Patches.
12. Supports Showers in Inns.
13. The Player will be dressed up before leaving Bathhouse
14. Improved waterfall detection for bathing.
15. Fixed the issue then duration of bathing bonuses did not progress.
16. Better support of the First Person mode.
17. The script optimization.
18. ZF Patcher’s Skyproc library was updated to unofficial release 6 by DienesToo
- 1. Adds animation to interact with any objects that can be picked up, open, taken, etc.
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Version 4.2
- 1. The Player now has animation to pick up items, open doors, locks, containers, boxes, chains, etc.
2. Enables 9 types of animation to Player to interact with objects.
3. Player now can sit, lay down, lean rails or table in the way NPC are doing it by using invisible markers
4. Mead Kegs can be activated in the standard way by pressing E. There is no need to use ZF Spell to fill the waterskin anymore.
5. Adds animation to pick up firewood from Wood Piles.
6. Flute, lute and drum are now useful items. The mod adds new Relax idle: play instrument. The Player is able to play 6 flute, 4 lute and 3 drum songs after completing Bards College quests. The instruments must be in the inventory in order to use them.
7. The unique flute “Dancer’s Pipe” is now a powerful tool. If you have it in the Inventory and played flute for 30 sec, it will grant bonuses to Heavy and Light armor and fortify stamina.
8. Relax Idles can be interrupted by pressing Z
9. If using the hotkeys to eat, drink or bath the process can be interrupted by pressing Z
10. Fully compatible with the Unofficial Patches.
11. Supports Showers in Inns
12. Improved waterfall detection for bathing.
13. Fixed the issue then duration of bathing bonuses did not progress
14. Better support of the First Person mode.
15. The script optimization
16. New Install/Uninstall procedure.
- 1. The Player now has animation to pick up items, open doors, locks, containers, boxes, chains, etc.
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Version 4.1
- 1. Bathing now is a part of the Basic Needs core functionality. It cannot be toggled in MCM.
2. Keyboard buttons can be used to eat, drink, use waterskin and bath. There will be less reason to go to the inventory.
3. Changed description of food and drinks effects.
4. Recipes have conditions to be available only if you have some of the required ingredients
5. Removed Potion Use sound from waterskin
- 1. Bathing now is a part of the Basic Needs core functionality. It cannot be toggled in MCM.
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Version 4.0
- The mod design has been redone to reduce Papyrus scripting and to create interfaces to support other mods. If updating, do a clean save. However, a new game is highly advisable.
1. ZF Primary Needs Patcher manages mod’s compatibility with other mods and its integration with Skyrim. To run it is a compulsory.
2. Added Disease Reaction to Skyrim Immersive Creatures’s Crimson Plague Muteness.
3. Wipe brow animation will start after 67% of the Bathing progression.
4. The stalls examine animation will work for Whiterun Stalls.
5. Added 4 usable Mead Kegs to Dark Brotherhood Sanctuary.
6. Usable Mead Kegs were added to all inns.
7. When the Player wake up in the Abandoned shack during the Dark Brotherhood questline the mod will consider that the Player slept for 6 hours and will advance the needs progression accordingly.
8. The Player will wake up undressed if his sleep is interrupted.
9. Food and Drink item descriptions were redone.
10. Added Food & Drink Spoilage system.
11. Added Addiction system. Item addiction degree, Number of items consumed, Player’s level, his resistance to disease and poison, stamina regeneration rate, Alchemy level and luck.
12. Disease resistance and poison resistance will affect a change of raw food poisoning and of getting disease.
13. Added Spoiled food to the game. There is guarantee to find a fresh food from merchants and innkeepers only.
14. Spa Soap and Lava Soap recipes have been changed.
15. Cooking recipes have been extended. It is possible to cook meat using different combinations of ingredients. It is possible to cook meat without any other ingredients such as Salt or Garlic if the Player is not in the interior.
16. The Player will become visibly dirtier following the progression of the Bathing needs (3 stages).
17. After using soap in Bathhouses the Player will remain naked. He will use towel (if there is any in the inventory) and will be dressed up after leaving a bathhouse.
18. Added support of Bathhouse mods:
• Bathing Beauties Luxury Suite;
• Northern Bathhouses;
• Underground Bathhouse;
• Solitude BathHouse.
- The mod design has been redone to reduce Papyrus scripting and to create interfaces to support other mods. If updating, do a clean save. However, a new game is highly advisable.
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Version 3.1
- 1. Added effect description to soaps
2. Player’s stinky wave will vanish after bathing
3. Disease Reaction script attached directly to vanilla disease effects to make sure that it will apply to the Player together with diseases
4. Added two randomly chosen animations to the Player to examine Market stalls. Use ZF Spell near Market Stalls.
5. Added animation to look far. There is a 55% chance that the Player will look far to the horizon when using ZF Spell in the Wildness.
6. Fixed Vanilla bugs when the keywords VendorItemFood and VendorItemFoodRaw were missing or were wrongly attached to food items. Thus Merchants will have larger and proper stock of cooked and raw food.
7. Waiting for 24 hours calculates correctly.
8. Food or drink that you try to use while in combat or when enemies nearby will not disappear from the Inventory.
- 1. Added effect description to soaps
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Version 3.0.3
- 1. Supports [URL= http://skyrim.nexusmods.com/mods/24913/]Skyrim Immersive Creatures[/URL] (Cliffracer food)
2. Minor animation fixes
- 1. Supports [URL= http://skyrim.nexusmods.com/mods/24913/]Skyrim Immersive Creatures[/URL] (Cliffracer food)
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Version 3.0.2
- Disease Reaction is optional
- Updated ZF Primary Needs Patcher
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Version 3.0.1
- Compatible with FNIS 4 Final (Run GenerateFNISforUsers)
- Improved Disease Reaction
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Version 2.9.1
- • Fixed issue when a Waterskin was not always displayed on Frostfall’s backpack
• Added Mammoth Cheese eating animation.
- • Fixed issue when a Waterskin was not always displayed on Frostfall’s backpack
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Version 2.9
- 1. Requires SkyUI 4.1.
2. Requires SKSE 1.6.16 or higher.
3. Requires FNIS 4 or higher.
4. New MCM Option to set a food discovery chance in barrels or dungeons.
5. MCM Option to change hotkeys of Relax Idles.
6. User Guide update.
7. Script Optimisation.
- 1. Requires SkyUI 4.1.
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Version 2.8
- 1. Added Waterskin. You can take 3 drinks from it before it is empty. You can use waterskin for water, mead or Spiced Wine.
2. If you play with Frostfall, waterskin will be displayed on the backpack. Run ZF Primary Needs Patcher to enable the feature.
3. Waterskin can be re-filled from creeks, rivers or Mead barrels.
4. Added an option to use custom animation to fill Waterskin from mead barrels. FNIS 4 is required. Or vanilla animation. Requires FNIS 3.5.
5. Added condition to mod animations to be applied to Player only. Should prevent NPCs drinking from bottles.
6. Script optimization.
7. Mod’s meshes optimization.
8. Added new custom animation to Baked Potato, Leek, Grilled Leek, Taffy, Black-Brair Reserve mead and Tea.
- 1. Added Waterskin. You can take 3 drinks from it before it is empty. You can use waterskin for water, mead or Spiced Wine.
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Version 2.5
- 1. Nernie’s Food with custom animation support was included into the mod.
2. Performing the Blood Oath at the Temple of the Divines the Player will get a random blessing.
3. If Sleep Debt is more than 24h the Player can sleep standing up and you will lost control over him for several seconds.
4. Added support of Drinking Fountains of Skyrim
5. The mod now is powered by Skyproc
6. ZFPN Skyproc Patcher supports
- Nernies City and Village Expansion
- Unique Booze Bottles v1-19922-1-0.rar
- Unofficial Skyrim Patch (Meat Pie)
- Expanded Towns and Cities
7. Added MCM Option to adjust Carriage and Ferry fees
8. Improved MCM script
9. Added recipe to cook boar
10. Added raw Boar meet to Boars
- 1. Nernie’s Food with custom animation support was included into the mod.
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Version 2.0.1
- The Installer optimization. It will not add custom animation for ETC food together with the main files
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- Author's activity
- Load more items
- Mod page activity
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April 2024
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23 Apr 2024, 3:38PM | Action by: demonwolf
Untracked
'ZF Primary Needs'
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14 Apr 2024, 1:42PM | Action by: a5509
Endorsed
'ZF Primary Needs'
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11 Apr 2024, 8:57PM | Action by: Arpaleggia
Untracked
'ZF Primary Needs'
March 2024
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26 Mar 2024, 9:59PM | Action by: WolfRose
Endorsed
'ZF Primary Needs'
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06 Mar 2024, 6:08PM | Action by: Monk678
Endorsed
'ZF Primary Needs'
January 2024
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16 Jan 2024, 3:55PM | Action by: DanyRedManowar
Endorsed
'ZF Primary Needs'
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05 Jan 2024, 5:36AM | Action by: Darromar
Untracked
'ZF Primary Needs'
December 2023
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24 Dec 2023, 12:47PM | Action by: furutetu
Endorsed
'ZF Primary Needs'
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11 Dec 2023, 1:21AM | Action by: Majoreroruben
Endorsed
'ZF Primary Needs'
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06 Dec 2023, 11:19AM | Action by: betob
Endorsed
'ZF Primary Needs'
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02 Dec 2023, 1:35PM | Action by: artrium
Endorsed
'ZF Primary Needs'
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02 Dec 2023, 9:12AM | Action by: bnorbi85
Endorsed
'ZF Primary Needs'
October 2023
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18 Oct 2023, 7:15AM | Action by: maximillion97
Endorsed
'ZF Primary Needs'
September 2023
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24 Sep 2023, 9:48AM | Action by: disbelieved45
Endorsed
'ZF Primary Needs'
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22 Sep 2023, 2:50PM | Action by: Jagr8502
Endorsed
'ZF Primary Needs'
August 2023
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09 Aug 2023, 11:42AM | Action by: sonjayu
Tracked
'ZF Primary Needs'
July 2023
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23 Jul 2023, 7:38AM | Action by: KotVotTakVot
Endorsed
'ZF Primary Needs'
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15 Jul 2023, 8:45PM | Action by: Qiar
Endorsed
'ZF Primary Needs'
June 2023
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27 Jun 2023, 8:52PM | Action by: reonoru
Endorsed
'ZF Primary Needs'
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27 Jun 2023, 12:13PM | Action by: wprar
Endorsed
'ZF Primary Needs'
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