Skyrim

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ShenziSixaxis

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CaffeinatedOrange

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96 comments

  1. ShenziSixaxis
    ShenziSixaxis
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    Sticky
    Completely remade all versions and gave them a test run and look through in TES5Edit. From what I can tell, everything is good to go. For real, this time.


    When choosing a version to use, pick the one that fits what DLC you have. If you have no DLC, pick the vanilla file. If you have only Dawnguard or only Dragonborn, pick the Dawnguard or the Dragonborn version. If you have both DLC, pick the full version. Do NOT run multiple versions together; they are all standalone.
  2. redcon48
    redcon48
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    Hello everyone from 2017 and the past. I would like to inform you all that this mod fixes the infamous dragons going invisible glitch that happens in VR. Pretty strange how this old of a mod can fix that weird of an issue but it works. I have never had to deal with dragons going randomly invisible since. There is a mod that exists on SE page, but this is just the better version as it requires nothing. 
  3. l3lessed
    l3lessed
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    Getting an odd bug, where the dragon, when it does, doesn't leave a skeleton. Instead, it disappears for a second when the switch is suppose to happen, then the normal dragon reappears still dead. Any ideas?
  4. Grimfear
    Grimfear
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    Thank you so much just got back into modding skyrim again after a long break, and this is what i noticed when i fought my first dragon the pop in i was like that's right i forgot to grab this mod.
  5. gloomfrost
    gloomfrost
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    Here is hoping you will make a Skyrim SE version!
  6. DevilDuke
    DevilDuke
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    Conflicts with Deadly Dragons, a simple patch can easily fix this.

    EDIT: It also seems that Deadly Dragons adds LODs to vanilla dragons that don't have them normally. Also all of its custom dragons have LODs, so you might wanna cover it since it's a popular mod.
    1. ShenziSixaxis
      ShenziSixaxis
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      DD only adds textures to the dragons it adds to the game, which have no LODs. It effects no other dragons and no patch is necessary as the mods do not conflict.
    2. DevilDuke
      DevilDuke
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      http://i.imgur.com/cELfPki.png
    3. ShenziSixaxis
      ShenziSixaxis
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      NDLODs doesn't effect any of those values or there would be text in the NDLODs column like the DD column; there's nothing there.
    4. DevilDuke
      DevilDuke
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      That's not how it works, you can only edit entire records, not just parts of them. Any two mods that edit the same record conflict even if they change different fields.
    5. SkepticalJoker
      SkepticalJoker
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      Yep, the records conflict even if you change one little thing. It's easy enough to patch though if you use TES5Edit. I plan on just copying DD's records into this mod, since I always use it for every playthrough.
    6. KainThePheonix
      KainThePheonix
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      OR it can simply and easily be removed or hidden if using Mod Organizer. One of the many pluses about MO is you may not always need a pathc to get things to work together.
  7. KainThePheonix
    KainThePheonix
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    Thank you for this. It works perfectly and is as far as I know from testing compatible with virtually every Dragon Mod out there. Even the retextures by Bellyache where they look especially nice not all chunked up with almost no performance loss that I can see.

    Kudos to you and Endorsed happily!

    :-)

    Thank you!
  8. TygersEye
    TygersEye
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    You said that named dragons don't need change, but I had this bug happen with Mirmulnir, does this mod help with that?
  9. supermonkeyCL
    supermonkeyCL
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    • 1 kudos
    If I have dragon retextures will the lods be correct with the textures I use
  10. Demo38
    Demo38
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    Not only that fixed the dragons, but also slightly helped with the stutter problem, thanks (kudos and endorse)
  11. malicesoul256
    malicesoul256
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    Thank you so so much for this mod. I swear I didn't see the LOD dragons on my first playthrough. Now they are oddly everywhere on my second playthrough I've changed nothing between the 2 playthroughs btw. Maybe I just didn't notice the first time around. I would've figured this would've been fixed by patch 1.9 but this is Bethesda xD Thx again