I was able to get this working on a pre-AE version of SE by simply unpacking the .bsa file with BSAopt, moving the unpacked folders and .esp file into the Skyrim SE data folder, loading it with CK, changing a spell name, changing it back... and saving. I then chose all the folders and .esp file I had previously moved into the data folder and saved them into a zip file. Then deleted those files from the data folder... next I loaded the zip into MO2 and have not experienced a single crash.
DISCLAIMER: I do not use the "reactor" to access the spells, I add the spells from console command, so I have no idea if the reactor aspect of building the spells still works or not.
hi, i'm actually very keen on getting this to work on SE as 2 spells in particular (Midas Prism Beam & Midas Shadow Stream) were my absolute favourites in vanilla Skyrim.
However, after trying your method, not only did it not work, it actually created some minor issues with the game, that I have since fixed.
Can I therefore request for a more detailed breakdown on how you managed to get this working? This was what I did: - As you mentioned, I extracted all the files from the .bsa file, and added them into the Data folder (I allocated each individual file to their respective folders; i.e. armor textures, atronach textures, etc.) - Used CK to change the name of a spell, changed it back and save. - Zipped all the files together with the .esp file. - Deleted them and reinstalled using Vortex.
Looking at your method, it seems like the only thing I did differently was putting the files specifically into each individual folder. Any advice would be greatly appreciated!
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DISCLAIMER: I do not use the "reactor" to access the spells, I add the spells from console command, so I have no idea if the reactor aspect of building the spells still works or not.
However, after trying your method, not only did it not work, it actually created some minor issues with the game, that I have since fixed.
Can I therefore request for a more detailed breakdown on how you managed to get this working? This was what I did:
- As you mentioned, I extracted all the files from the .bsa file, and added them into the Data folder (I allocated each individual file to their respective folders; i.e. armor textures, atronach textures, etc.)
- Used CK to change the name of a spell, changed it back and save.
- Zipped all the files together with the .esp file.
- Deleted them and reinstalled using Vortex.
Looking at your method, it seems like the only thing I did differently was putting the files specifically into each individual folder. Any advice would be greatly appreciated!
Thanks in advance, for your time!
Greed is great lol