Skyrim

727 comments

  1. etgmotley
    etgmotley
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    This mod just got mentioned as one of the top all time Skyrim Mods. Why is this top mod not in Skyrim SE/AE? It is too good to just sit here.
  2. EmperorLazarus
    EmperorLazarus
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    We need an SE version.
    1. TroyReurge
      TroyReurge
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      Yes bump
    2. BDAWG0021
      BDAWG0021
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      Yes double bump
    3. MephiJ
      MephiJ
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      Me, three
    4. dova61
      dova61
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      • 1 kudos
      four here!
  3. DaxBlackthorn
    DaxBlackthorn
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    I was able to get this working on a pre-AE version of SE by simply unpacking the .bsa file with BSAopt, moving the unpacked folders and .esp file into the Skyrim SE data folder, loading it with CK, changing a spell name, changing it back... and saving.  I then chose all the folders and .esp file I had previously moved into the data folder and saved them into a zip file.  Then deleted those files from the data folder... next I loaded the zip into MO2 and have not experienced a single crash.

    DISCLAIMER: I do not use the "reactor" to access the spells, I add the spells from console command, so I have no idea if the reactor aspect of building the spells still works or not.
    1. renegade110603
      renegade110603
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      hi, i'm actually very keen on getting this to work on SE as 2 spells in particular (Midas Prism Beam & Midas Shadow Stream) were my absolute favourites in vanilla Skyrim.

      However, after trying your method, not only did it not work, it actually created some minor issues with the game, that I have since fixed.

      Can I therefore request for a more detailed breakdown on how you managed to get this working? This was what I did:
      - As you mentioned, I extracted all the files from the .bsa file, and added them into the Data folder (I allocated each individual file to their respective folders; i.e. armor textures, atronach textures, etc.)
      - Used CK to change the name of a spell, changed it back and save.
      - Zipped all the files together with the .esp file.
      - Deleted them and reinstalled using Vortex.

      Looking at your method, it seems like the only thing I did differently was putting the files specifically into each individual folder. Any advice would be greatly appreciated!

      Thanks in advance, for your time!
    2. GoDSlayerOp
      GoDSlayerOp
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      so is it se now? or
    3. hoangdai94
      hoangdai94
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      • 38 kudos
      @DaxBlackthorn Can you plz share me in PM ??? TIA !
    4. CafeSua
      CafeSua
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      • 3 kudos
      can u put it on nexus ?
    5. turtlegodking
      turtlegodking
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      @CafeSua The mod perms say no
  4. modsmodzmod123
    modsmodzmod123
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    Does anyone has the SE version of this? pls.
  5. TheMinstre1
    TheMinstre1
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    Is there any way to get the stoneflesh, ebonyflesh, etc spells to only affect the skin of the character and not their clothes?
  6. Derealslenderman can you port this to SSE please?
  7. MudgeFuppet
    MudgeFuppet
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    Any chance for SE/Console port or is the creator done after the controversy when he added mobile game style pop up adds to the free version.

    Greed is great lol
    1. yosefelsawy
      yosefelsawy
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      you can use any Skyrim mod in se version if it does not require skse so you can use the mod in see but what do you mean mobile ads
    2. Narwaly
      Narwaly
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      I crashes you can't
  8. legate1000
    legate1000
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    i have install this mod corrctly but no spells added
  9. SilverSanitizer
    SilverSanitizer
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    • 0 kudos
    why cant i uninstall without it crashing on startup??
    1. legate1000
      legate1000
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      it happened by your display adapter is not supported
  10. Tebogo
    Tebogo
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    • 0 kudos
    I legit cant play skyrim without requiem. is this mod compatible?
    1. M0ro
      M0ro
      • supporter
      • 12 kudos
      It should be