Skyrim

File information

Last updated

Original upload

Created by

ClackingKeys

Uploaded by

ClackingKeys

Virus scan

Safe to use

25 comments

  1. Toxicitor
    Toxicitor
    • member
    • 0 kudos
    Good mod, have endorsed, 2 problems:

    The door from the inner sanctum to nightingale hall doesn't work. I walk through the veil, do the pilgrim's path, arrive at the conduit, choose an agent power, walk up to the door to nightingale hall, and press E. Nothing happens. The other two doors in that room, which lead back to the front of the sepulcher, work fine. I know you said you'd be moving on, but I don't consider the mod complete with this bug. I can teleport to the sepulcher from riften, but I can't get back unless I fast travel.

    Second problem: Nightingales should still be able to teleport past the pilgrim's path. The pilgrim's path is supposed to be for priests only, karliah never used it even though she visited the sepulcher many times. As this is a minor issue I don't expect you to feel any obligation to fix this, but it would be nice if you could press E to use the veil to get to the inner sanctum, or just walk through it and do the path again.

    Again, good mod, 6/10 does most of what it sets out to do.
    1. Thdk
      Thdk
      • member
      • 0 kudos
      I agree with everything above. I would also like to add a third problem: the mannequins.
      The mannequins all have a weird table between their legs that look hideous. They should be removed. It breaks the realism that Nightingale Hall should have. It reminds me that this is a mod, and that breaks character.
  2. Vilidran
    Vilidran
    • premium
    • 534 kudos
    The reason why the portal from Twilight Sepulcher to Nightingale Hall doesn't work is because the uploaded file is missing a script; "duntwilightsepulcher03portalscript" in which the portal uses (which is maybe a copy of duntwilightsepulcher02portalscript; the original script that is used). Hope this is fixed. Thanks.
  3. Ziclatse
    Ziclatse
    • member
    • 0 kudos
    I really like your mod. I'm a big fan of the nightingales. Only I have a problem, the portal that connects the twilight sepulcher with the nightingales hall does not work to me, however if it works in reverse.
    The rest is perfect. thanks for your work.
    1. ClackingKeys
      ClackingKeys
      • member
      • 4 kudos
      Hi the doors work on the same system as the original game, so I'm not sure what could be causing this problem for you. I'll keep on trying and see if I can replicate your problem. Just to clarify how the doors work and where they connect to :-

      The door within Nightingale Hall is an autoload door to the inner sanctum. One of the doors within the inner sanctum is labelled for return to Nightingale Hall which is a activate door. Both these doors work fine for an old save and a new playthrough I tested it on, and use the same methods as the original game.

      The portal at the end of the twilight sepulcher in the bottom of the well is an autoload door to the inner sanctum (I have left the blue lighting and a walthrough veil, at the start of the twilight sepulcher however this is not the doorway). The other two doors within the inner sanctum, are labelled for return to the start of the twilight sepulcher and are also activate doors.

      I'm currently working on some more improvements to the back rooms of Nightingale Hall; setting the area to allow respawns for the plants and containers; and will also be tweaking the position you arrive at within the inner sanctum (so you don't automatically land on a buff selection spot). If I do find anything to fix it will be included in this update.
    2. Koori254
      Koori254
      • premium
      • 0 kudos
      I'm having the same issue =( I press the button to use the portal but nothing happens. I can go through the one in the Nightingale Hall, but I can't come back through the one in the Twilight Sepulcher.
  4. DngnRdr
    DngnRdr
    • member
    • 0 kudos
    Like the idea of the mod but couple of things...

    "In the original game the Twilight Sepulcher is described as a trial/gauntlet/rite of passage to reach the inner sanctum. However upon completing the quest line the gauntlet element is completely removed, and the doorway is there for any passerby to pop into the inner sanctum." ... Karliah actually said specifically that the gauntlet/trial was for the pilgrims... not the Nightingales. You only have to follow the Pilgrim's Path because the Ebonmere was closed due to theft of the Skeleton Key. After it's returned and Ebonmere open again, Nightingales should be able to skip the Pilgrim's Path. So this isn't really lore-friendly.

    When you speak to Karliah after completion of the quest and Gallus vanishes, she says that she'll return to Nightingale Hall and she mentions a portal between there & the Sepulcher but there isn't one, just the three back to the Sepulcher entrance... so adding that should be considered a bug fix IMO.
  5. tiger8u2
    tiger8u2
    • account closed
    • 67 kudos
    WOOT! I got to be endorsement #131! With over 2K unique d/ls your mod deserves many, many more. All additions to the interior cell blend perfectly together. No issues with followers at all. The only thing I did have an issue with was trying to return from the Sepulcher. The door did not work. Not sure what might be interfering and I will check it out with TESVEdit when I get a chance. Thank you so much for sharing!
    1. ClackingKeys
      ClackingKeys
      • member
      • 4 kudos
      I am just putting some finishing touches and testing on two new versions both fix the door issue.

      One version has improved clutter items and a few more idle'ing spots for karliah to use.

      The second version has the same improvements. It also removes the portal door in the front room and adds beam up spots in the back room (with the three pedestals spots you stand on during the quest to talk to Nocturnal).
      I had been trying to make use of the Dragonborn Tel Mithryn float up animation, but that seems to be bugging out atm. So activating light beams seem to be the best solution.
  6. Konstadine6
    Konstadine6
    • member
    • 0 kudos
    Your mod is amazing and i wanna show you the ultimate combo for a Dark Assasin:
    Armor textures
    http://www.nexusmods.com/skyrim/mods/28899/?

    Weapons textures
    http://www.nexusmods.com/skyrim/mods/33704/?

    Horse
    http://www.nexusmods.com/skyrim/mods/42118/?
    1. Konstadine6
      Konstadine6
      • member
      • 0 kudos
      Sorry i forgot uploand and the crossbow : http://www.nexusmods.com/skyrim/mods/22741/?
  7. jackmorris21
    jackmorris21
    • premium
    • 80 kudos
    Off topic, but do you perhaps know where is the mesh for the black rock in front of the entrance to the nightingale hall?
    1. ClackingKeys
      ClackingKeys
      • member
      • 4 kudos
      I'm no expert on changing meshes, so you might want to try the general forums for more info.

      However I did have a look at that stone and the nif file is Clutter\Quest\TG08StandingStone.nif hope that helps.
    2. jackmorris21
      jackmorris21
      • premium
      • 80 kudos
      Actually I was just looking for the mesh and texture for it, since its so low quality. Thanks for the info
  8. metal33br
    metal33br
    • member
    • 35 kudos
    Hello your MOD, makes Karliah a follower?
    1. ClackingKeys
      ClackingKeys
      • member
      • 4 kudos
      Hi nope, this mod doesn't change Karliah in anyway. It does add more spots for her default AI package to use though, so she will walk about more within the front room of Nightingale Hall.

      I never saw Karliah as a follower, she struck me as wanting to pursue her own criminal activities. Likewise with marriage options, she seems to still be attached to Gallus. Also I thought it unlikely that her character would want to start another relationship, especially with a fellow Nightingale after the disastrous effect it had last time.

      If you are after a mod that improves Nightingale Hall and adds Karliah as a follower there is this one http://skyrim.nexusmods.com/mods/13632 I've not tried it personally but it looks good to me and has plenty of endorsements. My mod won't be compatible with this as we are both changing the same areas, but you've got the portal and workstations whichever you pick.
    2. chrisborland133
      chrisborland133
      • premium
      • 1 kudos
      The linked mod makes Karliah a follower and is compatible with this mod. ClackingKeys, maybe link it in your description for anyone who'd still like her as a follower

      http://skyrim.nexusmods.com/mods/16002/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D16002%26preview%3D&pUp=1
    3. ClackingKeys
      ClackingKeys
      • member
      • 4 kudos
      Good find I'll put a link up on the description. Many thanks
  9. chrisborland133
    chrisborland133
    • premium
    • 1 kudos
    I have to say I really appreciate this mod. Very tasteful, and I like your idea about Karliah stashing stuff away. It really goes well!
  10. Nirhiel
    Nirhiel
    • member
    • 0 kudos
    The sentinels at Twilight sepulcher, will they be fought again?
    1. ClackingKeys
      ClackingKeys
      • member
      • 4 kudos
      Yes the sepulcher resets loot and the hostile sentinels by default even without this mod installed. However due to position of the door once you complete the quest in the vanilla game without this mod, it means you cannot see them.

      I decided to keep allowing the sentinels and loot to respawn to make it more of a challenge either sneaking past or killing them off.

      I had considered disabling them after the quest has finished, but it kind of made the challenge to get through a bit weak. I did consider doing a complete overhaul of the dungeon adding new traps and possibly worshipers of nocturnal etc. I still might at some point, but I'm currently working on another project.