About this mod
This program allow you to add to a NIF file any mesh you like from OBJ file.
- Requirements
- Permissions and credits
Data:01/04/2013
Version:1.00
Author:Anton
Description:
This program allow you to add to a NIF file any mesh you like.
You just need to export your object from favorite 3D editor to common OBJ format. This tool change only [NiTriShapeData] block, any other NIF blocks (shaders, lights, transperansy, animation...) remains same.
(You can use it with conjunction with my another tool: "SkinInjector")
Video Tutorial for 3Dmax users from Marthgun (~27:00 is actually about "MeshInjector"):
Main features:
- mass injection: one mesh to pack of NIF files
- let use any 3D editor
- fast work
How to use it:
This program is supposed to be used at command prompt. (Start->Run->"cmd.exe")
If you run the tool without parameters you will see a little help about it.
---> Example: "MeshInjectorOldHelmet.NIFNewHelmet.OBJ -q"
You will get new NIF file with prefix "_new": "OldHelmet_new.NIF" with new mesh inside.
List of parameters:
First - name of NIF file (program will try to inject new mesh here)
Second - name of OBJ file (here must be your new model)
Third - (optional) "-q" - remove ALL questions and confirmations (and force program to use "default" options)
Default options is:
- use "normal" algorithm to generate UV map (try always use this option)
- flip UV map on V coordinate
- make injection even if vertex number of new model is not equal to the object already existed in NIF file
How program decide what [NiTriShapeData] block to use:
New object will be imported to NIF file if program could find block [NiTriShape] with name:
- equal to name of OBJ file
- or equal to name of mesh inside OBJ file
(NOTE: name is case sensitive!)
Issues:
(none found, ... yet :) )
License:
Use this tools as you like, just don't forget to mention me like the author ;)
Credits:
Niftools team for NifSkope
Microsoft for Visual Studio 2010 Express
Bethesda for the Game