Skyrim

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kryptopyr

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kryptopyr

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  1. kryptopyr
    kryptopyr
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    To find out what I'm currently working on click here.
  2. DrMonops
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    Weapon and Armor Fixes Remade 5.5 is now available; please see the Changelog for a full list of changes. With this update, several outstanding bugs and issues have been addressed and any appropriate changes from recent updates to Weapons Armor Clothing and Clutter Fixes (for Special Edition) have been incorporated into the mod. At this time, development of Weapons and Armor Fixes Remade is considered complete and no further updates are planned, although we will continue to address any bugs that may arise.
  3. martin0890x
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    why shadowy slicer is transforn in a two handed ?????
    1. DrMonops
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      The Ebony Blade? We forward the changes from the Unofficial Patch. The UESP entry provides some background on the change though.
      BUGS
      The Ebony Blade is wielded in two hands, but is considered a one-handed sword rather than a greatsword. This means that it gets the benefits of a generic two-handed weapon, such as using and training the Two-handed general skill level, but also benefits from all the One-handed perks that apply to one-handed swords. Specifically, its damage, weight, weapon reach, sound files, impact force, and stamina usage are all configured to One-handed skill values. It also receives damage bonuses from Fortify One-handed enchantments on your gear.

      • The Official Skyrim Patch, version 1.9.26.0.8, addresses this issue. It changes the weapon's type to greatsword, and changes its type keyword from sword to greatsword. Note that the weapon retains all of its other old values - it still has the reach, speed, etc of a one-handed sword. However, the changes mean that it now behaves in all ways that interact with skills, perks, etc as a greatsword would.
      •  The Unofficial Skyrim Patch changes the weapon to behave like an Ebony Greatsword in all respects, except for its weight, which is changed to 12.
  4. Benomedes
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    hello thanks for the mod i think changes are great and looks good 
    but i have one problem i couldnt fix by load order

    steelplate helmet - dragon mask and masque of clavicus vile makes you headless i dont know why but these 3 items had problems no other armor piece has this problem and i dont use any mods that changing look of armors
    1. Benomedes
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      ok i just uninstalled and install again it got fixed ? Tbh im also in total confusion i guess i messed load order .
    2. catarim
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      You probably enabled Improved Closefaced Helmets without having the mod or reading, I did the same. ðŸ¤¡
  5. PawelREADY
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    Is the 5.7 version compatible with SkyRe patch for 4.0 version of this mod? 
  6. lordbook
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    I'm using amidianborn weapons (without the content addon) and the skyforge option in WAFR, noticed that they both have conflicting esps. Should the amidianborn weapons be given higher priority or the WAFR version be given higher priority?. Sorry if this has already been answered.
    1. DrMonops
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      It's been a while, but I'm quite certain the WAFR version should be given higher priority (it should load later).
    2. lordbook
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      The issue after giving the WAFR version higher priority is that it overrides some textures from aMidianborn according to MO2
    3. DrMonops
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      Sorry, I was specifically talking about the esps. I would let aMidianBorn overwrite WAFR in the left pane of MO2.
  7. Frey7
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    Unfortunately this mod makes the entire head and neck of my character disappear when I equip Dragon Priest Masks. I don't know if that's a known issue or not
    1. DrMonops
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      Nope, that's not something that should be happening. It sounds like it may be conflicting with another mod.
  8. Reiti
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    I have a question about all the texture and meshes Mods like Frankly armors or amidianborn things etc. (without esp! i mean only textures and meshes replacer) 

    Should they override Weapons and Armor Fixes Remade or should Weapons and Armor Fixes Remade override them?

    Sorry if this has already been answered but I have already read some comments and found nothing. there are simply too many to read through completely and at some point they refer to older versions.

    Oh and ofc! What is with immersive armors? I cant find anything about WAAFR and Immersive Armors, is there a patch or do they work just fine together? I dont get it, these mods are huge and nearly everyone uses them, why is it sooo hard to find something about it if they work together or not.

    Please don't be angry if the question has already been answered. :)
    1. DrMonops
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      I would definitely advise letting those mods overwrite WAFR, so the great models and textures from those other mods can be seen.

      WAFR should work mostly out-of-the-box with Immersive Armors; I don't believe its armors are balanced against WAFR, but from what I recall, it otherwise includes any relevant changes (keywords, etc.).
    2. Reiti
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      Thank you! <3
  9. medinapeanut123
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    Do i need to use a Bashed Patch or can I use a Smashed Patch?
    1. DrMonops
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      None of us use Smash, so while I suspect it would also work, I don't know for certain.
  10. shinjiluis15
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    Well I installed this mod, it is really my first time using mods, the thing is that I have a strange bug that makes the helmets not appear in the game '-' the characters really seem to have a bald spot instead of a helmet
    1. DrMonops
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      It's likely conflicting with another mod you've installed.
  11. MCplayz1
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    I need help with a problem that my include weapons and armor fixes or clothing and clutter fixes. the problem is that when i put that mod in my load order for some reason vampires who wear unique vampire light armor are running naked without them, does anyone know the issue how to fix it or did i put it in the wrong load order. 
    1. DrMonops
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      It sounds like a mod conflict. If you'd like to post your load order (in some spoiler tags), I could see if anything jumps out at me.
  12. Darklocq
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    New patch available for WAFR + Masque of Argonian Vile (to set correct Daedric, etc. keywords).
    1. DrMonops
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      Awesome, thank you!

      When I have some time, I'll see about putting together a centralized list of patches and I'll link your patch. Cheers!
    2. Darklocq
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      I put no restrictions of any kind on it, so you can just add it as one here if you want; I don't have a burning need to keep it up as a separate mod page. :-)