Skyrim

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  • Weapons & Armor Fixes - Optional Files

    OPTIONAL FILES

    Weapons and Armor Fixes Remade includes several options that have been made available as separate, stand-alone files.  There is also a single, all-inclusive version available that contains all of the options in a single file.

    TRUE ORCISH WEAPONS
    This option changes the quality progression of all Dwarven, Elven, and Orcish weapons in the vanilla game. 

    The vanilla stats and progression for these weapons are inconsistent with both the armor scaling and the arrangement of the perk tree. This creates several balance and gameplay issues. By the time you get the Orcish perk there's little reason to ever craft Orcish weapons, since Dwarven weapons are superior and you get the Dwarven perk sooner. Orcish weapons require more pe...

  • Weapons & Armor Fixes - List of Changes

    BUG FIXES AND OTHER CHANGES

    The following is a small sample of the changes made by Weapons and Armor Fixes Remade.  I've tried to list the more significant changes, as well as providing an overview of the different types of changes made by this mod.

    BUG FIXES
    Bash and Block data still needed to be fixed for many items. For example, Heavy shields with Light shield data. Likewise there were a lot of instances where the Equip/Unequip sounds, Critical Damage, Stagger, Reach, and other stats were incorrect for a particular weapon.
    Ancient Nord armor is no longer tied to the daedric perk. The Matching Set perk and the Fists of Steel perk will now also apply properly to this armor.
    The 1.9 patch corrects many of the armor sets missing from the...

  • Weapons and Armor Fixes - Integrated Compatibility Guide

    INTEGRATED COMPATIBILITY GUIDE

    This guide is written for modders who wish to incorporate compatibility with Weapons & Armor Fixes into their mods.

    Weapons & Armor Fixes uses an Integrated Compatibility System which makes it easy to create compatibility between different mods without needing to rely on additional patch files or making the mod dependent on WAF. This process is very simple and only takes a few minutes in TES5Edit.

    1. Load WAF & your Mod into TES5Edit

    2. Go to the keyword category. Select all the keywords in WAF that have the WAF_ prefix. I would suggest also selecting all of the SPIKE keywords, as this will maintain compatibility with Guard Dialogue Overhaul.

    3. Then choose Copy as Override Into and select...

  • Weapons & Armor Fixes - Smithing Perks

    THE SMITHING PERKS

    Weapons and Armor Fixes makes the following changes to the Smithing perks.  These changes will allow all weapons and armor in Skyrim to be improved further based on one perk or another.

    BASIC SMITHING (formerly Steel Smithing)
    Allows you to improve the following weapons & armors twice as much:
    Hide, Studded, Leather, Iron, Banded Iron, and Wood
    Steel, Silver, and Ancient Nord

    Imperial, Stormcloak, Forsworn, Penitus, Wolf Armor, Shrouded, and Thieves Guild

    Dawnguard and Vampire (DG)
    Bonemold, Bonemold Improved, and Cultist (DB)


    DWARVEN SMITHING
    Allows you to improve the following weapons & armors twice as much:
    Dwarven

    Falmer Heavy and Aetherium ...

  • Weapons & Armor Fixes - Crafting Categories

    CRAFTING CATEGORIES

    Weapons and Armor Fixes Remade makes several changes to the crafting categories to help organize and declutter the crafting menus.  Some of the items listed below cannot be crafted in the vanilla game. This mod does not add new recipes, so other mods that do add recipes may potentially relocate the armors into other categories.

    FACTION:  The "Imperial" category in the crafting menu is now named "Faction" and all faction armors & weapons will appear here (assuming they have crafting recipes and appropriate keywords).  Faction gear now included in this category are: Imperial, Stormcloak, city guards, Forsworn, Thieves Guild, Dark Brotherhood, Wolf Armor, Blades, and Nightingale.

    HIDE:  Studded Armor has bee...