This page was last updated on 16 June 2022, 11:42AM
Changelogs
Version 1.6.1
[Alteration]
- Equilibrium state will now update twice a second instead of every second
- Equilibrium state will now reduce health correctly when items gives you more magicka
[Enchanting]
- Extra Effect perk now requires level 75 instead of 80
- Reduced the cost of Banish. It still sells for the highest amount of gold, but now much closer to Paralyse
Version 1.6.0
[General]
- Include all the conflicting fixes from the Unofficial Dragonborn Patch
- Support all the new stuff added by Dragonborn
- Resetting your perks with the new Dragonborn functionality works the same way as Legendary Skills
[Alchemy]
- Modified all the new Dragonborn ingredients to be balanced with this mod
[Conjuration]
- Adjusted Bound Dagger (Dragonborn's version) to behave correctly with all the corresponding perks
- Removed the absorb/reflect possibility of new summons
[Destruction]
- Adjusted Freeze to behave correctly with all the corresponding perks
- Adjusted Ignite to behave correctly with all the corresponding perks
- Whirlwind Cloak now has the same conditions as the other cloaks to be considered active
[Heavy Armor]
- Matching Set now supports the Bonemold, Chitin (heavy), Nordic Carved and Stalhrim (heavy) sets
[Light Armor]
- Matching Set now supports the Chitin (light), Morag Tong and Stalhrim (light) sets
[Smithing]
- Adjusted keywords on some equipment to stay consistent with the Smithing skill tree
- Advanced Smithing now supports Nordic Carved equipment
- Basic Smithing now supports Bonemold equipment
- Daedric Infusion unlocks Improved Bonemold, Chitin (heavy), Nordic Carved and Stalhrim (heavy) infused equipment
- Dragon Infusion unlocks Chitin (light) and Stalhrim (light) infused equipment
- Ebony Smithing now supports Stalhrim equipment
- Elven Smithing now supports Chitin and Morag Tong equipment
- Master Blacksmith now supports all the new equipment materials
[Speech]
- Adjusted all the new Dragonborn shouts to be balanced with this mod
- Removed Brothers And Sisters perk so Stealth category has 100 perks instead of 101
Version 1.5.0
[General]
- Include all the conflicting fixes from the Unofficial Dawnguard Patch
- Support all the new stuff added by Dawnguard
- Support all the new stuff added by Heartfires
- Werewolves and Vampires are still unmodified for the moment
[Alchemy]
- Modified all the new Dawnguard ingredients to be balanced with this mod
[Conjuration]
- Remove the absorb/reflect chance from Conjure Boneman, Mistman and Wrathman
[Light Armor]
- Added Dawnguard and Vampire armors to Matching Set
[Heavy Armor]
- Added Dawnguard (heavy), Falmer Hardened and Falmer Heavy armors to Matching Set
- Reverted changes to Force Without Effort since there was no bug in the first place
- Reverted changes to Tower of Strength since there was no bug in the first place
- Tower of Strength now works if you wear at least 3 pieces of Heavy Armor
[Restoration]
- Healing Undead and Necromantic Healing damage living creatures the same way healing spells damage undeads
[Smithing]
- Added all the new Dawnguard materials to Master Blacksmith
- Added Dawnguard (light and heavy), Falmer Hardened, Falmer Heavy and Vampire armor to Advanced Smithing
- Added forge recipe for the whole Ancient Falmer armor including "Infused" versions and tempering
- Added "Infused" forge recipe for all crossbows, bolts and arrows
- Changed the scope of Daedric Infusion for better compatibility with Dawnguard and Dragonborn
- Changed the scope of Dragon Infusion for better compatibility with Dawnguard and Dragonborn
- Corrected the keywords on the heavy version of the Dawnguard armor (Hunter)
[Speech]
- Adjusted all the new Dawnguard shouts to be balanced with this mod
Version 1.4.3
[Conjuration]
- Higher tier Reanimate staff sold by the custom merchant
- Staves are now as powerful as their spell counter part
[Enchanting]
- Offensive Focus perk doesn't trade dual casting for a measly 15% magnitude/duration anymore
[Illusion]
- Higher tier "influence" staves sold by the custom merchant
- Staves are now as powerful as their spell counter part
[Restoration]
- Higher tier "turning" staff sold by the custom merchant
- Staves are now as powerful as their spell counter part
Version 1.4.2
[General]
- Added an automatic install/reset/uninstall quest for each module (ESP/ESM)
- Legendary Skills are better handled, settings will be reset correctly when you load your save
- The reset quest can be used to reset your perks whenever you want
Version 1.4.1
[General]
- Added remaining conflicting fixes from the Unofficial Skyrim Patch
[Block]
- Added Respite Stance perk
[Heavy Armor]
- Added a second rank to Fists of Steel and reduced the effect of the first rank
[Illusion]
- Added Dream Feeder, Nightmare and Phantasmal Killer perks
[Lockpicking]
- Added a second rank to Marauder perk and added 2 ranks to Treasure Hunter perk
- Reduce by 50% the chance to find special treasure without the Treasure Hunter perks
[Restoration]
- Added a second rank to Ward Absorb perk
[Smithing]
- Added Daedric Infusion and Dragon Infusion perks
- Changed the effect of Advanced, Basic, Dwarven, Ebony, Elven, Glass and Orcish Smithing perks to reflect the new effect of Daedric and Dragon Smithing
- Elven Guilded armor has been move from Advanced to Elven Smithing
[Speech]
- Added Brother and Sisters perk
Version 1.4.0
[General]
- Include almost all the conflicting fixes from the Unofficial Skyrim Patch (Speech will be done next update)
[Alteration]
- Candlelight is turned off while sneaking to avoid detection
[Archery]
- Added First Draw, Puncturing Shot (1) and Puncturing Shot (2) perks
- Bullseye perk has been modified to solve the problem of the paralyzing effect affecting your target before your arrow reaches it, making the target fall to the ground and causing your arrow to miss the target
[Block]
- Added Defensive Stance perk
- Block Runner and Shield Charge perks don't work anymore while sneaking
[Destruction]
- Flame Cloak, Frost Cloak and Shock Cloak are turned off while sneaking to avoid detection
[Lockpicking]
- Added Nimble Fingers and Marauder perks
- Adjusted the sweet spots and partial area of locks to be even harder without perks
- Lock level doesn't have a effect on lockpick damage anymore
- Wax Key now also allow you to forge lockpicks
- Wearing gauntlets now affects your success unless you have the Nimble Fingers perk
[One-Handed]
- Added Swift Strike perk
[Pickpocket]
- Added Purse Snatcher and Sleight of Hand perks
- Wearing gauntlets now affects your success unless you have the Sleight of Hand perks
Version 1.3.1
[General]
- Fixed the weapon speed effects for all actors (dynamically and with no performance impact)
- Include now the "Brawl bug" patch directly in the mod, thanks to Jonwd7
[Alteration]
- Better differentiation between the original "Equilibrium" and the new "Equilibrium state" (only existing games were problematic)
[Destruction]
- Fixed a problem with Novice perk that applied to all magic school
Version 1.3.0
[General]
- 100% compatible with Dragonborn (no new stuff from Dragonborn yet though)
- Integrated some changes from Dragonborn directly into the vanilla Skyrim
[Alteration]
- Adjusted "Equilibrium" to use a better script
Version 1.2.0
[General]
- 100% compatible with Dawnguard (no new stuff from Dawnguard yet though)
Version 1.1.1
[General]
- Cleaned the ESP files
- Fixed the White Phial effect
[Heavy Armor]
- Added all the known sets to the Matching Set perk
[Light Armor]
- Added all the known sets to the Matching Set perk
Version 1.1.0
[General]
- 100% compatible with existing games
- Fixed some spelling errors
- Probably compatible with ASIS now