Mod articles
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Dawnguard compatibility almost done, Dragonborn to follow...
Hi,
I've been very busy lately and I'm sorry I'm gonna miss the expected target release of version 1.5. It's not a lack of trying, but there are obligations you can't just put aside...
Nonetheless, the good news is I should have the new update ready somewhere this weekend, which is only 1 week later than expected. As an extra to the full support of Dawnguard, update 1.5 will also fully support Heartfires.
Although update 1.5 will fully support Dawnguard, it won't introduce anything for Werewolves and Vampires. I might add those in a later update, but there are a lot of mods covering them very well on this site so I will concentrate my efforts elsewhere for the moment.
Since I had to delay the Dawnguard update for a... -
ETA and plans for version 1.4.x+
Hi,
It's been a while since I updated this mod and real life has been busy for me in April. Nonetheless, I spent almost every last ounce of free time I had these last 2 weeks to prepare a new update for this mod. I also took the time to lay out the plan for the next few updates and I wanted to share what's to come with you...
Update 1.4.0 - ETA: 2013/05/02
This update is ready and I'll be uploading the file this very thursday. Why release it in a few days if it's ready now? As a professional programer, you learn very early that updating a program just before the weekend is the perfect recipe for spending the weekend on overtime, correcting whatever you did that went wrong... As I've been very busy lately, I won't be able to give much... -
Hi,
I just wanted to give you an ETA for the next update of this mod.
For the next version (1.3.1), I'm concentrating my efforts to fix problems with the vanilla game. I wanted to start Dawnguard and Dragonborn with a solid base so that's why I took more time before beginning the next step for this mod.
So what are you gonna get in version 1.3.1?
First, the weapon speed bonuses are working correctly now for you and every NPC even on existing games. There was a design problem in the vanilla game where all actors have a weapon speed of 0, but all bonuses are calculated with a weapon speed of 1. This means that if you add 1.20 you get 20% bonus, but if you add 0.20 you get an 80% nerf... The perks and the Elemental Fury shouts were a...