Garm already has a lot of versions. I am not going to make two separate ones, which would essentially be another mod, when there are already dozens of mods on Nexus that let you have a dog. Use Garm as one dog and another mod for another dog :)
Thanks for the reply! but can't I just change the name of the esp and bsa on the creation kit? then the mods should not overwrite each other, since the meshes and textures have different names and the scripts are the same.
Hey I just wanted to let you know that I actually installed both mods and everything is working well so far. I'm enjoying walking around w/ my two doggos!
If anyone is interested, the only follower mod I have is amazing follower tweaks (AFT). If having both dogs with the same name disturbs you, you can change the name in the CK. Here's a link to screenshot of my game with both dogs: https://imgur.com/a/mOnTdlT
One thing to keep in mind is that his name is referenced in the scripts, so if you only change his name in the CK it won't change his name in the scripts. But if that doesn't bother anyone then go with what works for you :)
I am so happy to see Garm back on SE :) I have the Garm Mini and he is the absolute cutest with his bright blue eyes. Between him, Freki from Winterhold Restored and Meeko going to have my little pack of doggies back again finally. :)
EDIT. I am an idiot, I didn't realise I was commenting on the LE version my bad I did have about 30 tabs open at the time that was probably why. I'll go post this on the SE page too.
First off, I love the amount of detail and thought that went into this, the lore is very nice. I accidentally spawned two of him but I don't have the heart to uninstall/world delete the second one, so I'mma just retcon the lore internally lmao
This is a great mod so far Wolfgrimdark. I just love using Garm as my personal dog bodyguard as a companion and went for some adventure with him, he is a very loyal dog. ??
The only problem I've with him is that his collision box is way too big and can often trap you on a corner, it's alright when you're not enganging a battle, you can just push him away. But when you're fighting, he can easily trap you and stay there taking hits or even worst, "help" your enemy kill you while you're stuck. This sometimes are a pain in the ass! ?
Thanks! His collision is vanilla - same for all animals of his type in the game. Afraid nothing I can do about that. Having played a decade of Skyrim, and almost as much in FO4 with Dogmeat, I have gotten very used to it. Same in real life when I stumble over my own two dogs (although granted I am not stumbling over them as I try to fend off monsters and raiders) who often get underfoot.
I don't play on SE and was running into support issues so decided I could only host mods for the games I play and can support. If I ever move to SE I will consider putting it back.
Pls do so, not having Garm there anymore, dulls SE at some point. i had the old version, but after i had to redo everything incl Vortex it was gone and now...
now you have to make the move to SE eventually after all those years its out already, thats the solution!
Oh nice, thx. That has slipped my attention somehow. Good to have Garm back and Erik on Top... But no wonder i couldnt find Garm, when hes packed in a bundle that doesnt have his name on it.^^
Could you tell what version it was that got ported over to SE, was it the latest from here (all i could find was some SE v2.0 Reference in a translation, which came a few days after your last update here)
They were all the most current versions I had on SE before. Nothing changed with them. I didn't move anything over again as I had the SE one's backed up for when I consolidated.
1106 comments
STATUS: 2017-05-16
- Many thanks to Zaxon007 for translating all the Garm versions into Spanish. Download a main version then install the Spanish one on top of it. All translations in Spanish in one download.
I installed the white version, would it be okay if I installed the black version as well? I like to idea of having a white dog and a black one.
EDIT. I am an idiot, I didn't realise I was commenting on the LE version my bad I did have about 30 tabs open at the time that was probably why. I'll go post this on the SE page too.
Haven't had any issues btw, love this.
The only problem I've with him is that his collision box is way too big and can often trap you on a corner, it's alright when you're not enganging a battle, you can just push him away. But when you're fighting, he can easily trap you and stay there taking hits or even worst, "help" your enemy kill you while you're stuck. This sometimes are a pain in the ass! ?
i had the old version, but after i had to redo everything incl Vortex it was gone and now...
now you have to make the move to SE eventually after all those years its out already, thats the solution!
*insert 'Just Do It!' meme here*
That has slipped my attention somehow.
Good to have Garm back and Erik on Top...
But no wonder i couldnt find Garm,
when hes packed in a bundle that doesnt have his name on it.^^
Could you tell what version it was that got ported over to SE, was it the latest from here (all i could find was some SE v2.0 Reference in a translation, which came a few days after your last update here)