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tktk

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tktk1

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150 comments

  1. jspee1965
    jspee1965
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    Hey does this only work when the player is using the weapon? Or do we see any effects when an NPC uses a weapon??
  2. rex10125
    rex10125
    • BANNED
    • 7 kudos
    My dude. It works fine and dandy. I regret not finding this mod earlier. As someone that enjoys using firearms (Ghosu Project Flintlock), this mod is a must have. Great work man.
  3. Magicmute
    Magicmute
    • member
    • 5 kudos
    tktk Can you please make one for shouting ?!
    1. ParsaFaramarzi
      ParsaFaramarzi
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      • 32 kudos
      it already has some recoil tho but maybe being able to change the level of recoil could be nice
  4. deleted2770933
    deleted2770933
    • account closed
    • 81 kudos
    Happy to report that this mod works fine with SkyrimSE. Now if only someone could figure out how to get TK HITSTOP to work as well...

    These mods are so great, but it looks like tktk1 has no plans to return and update his mods for SE. Sad face.
  5. 09jlardinois
    09jlardinois
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    This is a cool idea, but realistically, bows and crossbows have zero recoil.
    1. Finduilas80
      Finduilas80
      • supporter
      • 28 kudos
      Not like a gun of course but when releasing an arrow from a bowstring you feel some kind of a hand-shock. I'm a traditional archer, shooting a longbow in "real life". I watched insane0h's demonstration with the bow and his settings looked quite real. More real than no response at all like in the vanilla game ^^
    2. stackofbeef
      stackofbeef
      • supporter
      • 7 kudos
      Bow do have recoil and cross bows do have recoil, but only when you move and it's also based on your skills. With a bow, if you hold the string for too long, your aim will be way too off to make an accurate shot so you will have to take your time to breath instead and charging at the right time unless you're hulk of course.

      I don't expect this mod to be realistic, but skyrim right now is too easy. There as to be a way to make the life of an archer harder. It's enough that we can already kite anything in game and killing anything when we're not even pure archers. I also hate that we can just run for ever, but for that, i use skyre combat.

      Now, it's hard to be an archer with recoil and skyre combat cuz when you have 0 stamina, you're forced to walk or to turtle with a shield instead.
    3. ZennonKrupa
      ZennonKrupa
      • member
      • 6 kudos
      Well, from my experience with archery (less than 50 hours back in high school), there was noticeable recoil because I was weak and I used a very poor quality bow 8[
    4. ThundrKnight
      ThundrKnight
      • supporter
      • 1 kudos
      to Finduilas, i second that

      the recoil gives it a more unf! feel
    5. The1337Dunham
      The1337Dunham
      • member
      • 1 kudos
      Newtons third law dictates that every action has an equal and opposite reaction, so yes, there is recoil.
    6. stunt32
      stunt32
      • supporter
      • 0 kudos
      Newton's law does apply, but there still isn't recoil. It's not that simple.
    7. MoonNymph
      MoonNymph
      • member
      • 5 kudos
      Hmmm.... then what are these fandangle contraptions called stabilizers modern archers use for? It's amazing that Google comes up with links to many sites referring to this unrealistic recoil thingy bows don't create.
    8. deleted2770933
      deleted2770933
      • account closed
      • 81 kudos
      -
  6. AuraBlacklight
    AuraBlacklight
    • member
    • 0 kudos
    I think there is a bug in the slider for camera shaking in stab.

    By default it's a decimal with value 0.8 but when you change its setting, you can only choose 0 or 1.


    1. lukamaksic
      lukamaksic
      • member
      • 2 kudos
      yup
  7. burbysutherland
    burbysutherland
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    • 0 kudos
    Not sure if something might have changed in 1.9 or the like, but I started getting a new papyrus entry thrown from TK Recoil:
     

    [03/19/2013 - 08:51:59AM] error: Unbound native function "IsGamePaused" called
    [03/19/2013 - 08:51:59AM] warning: Assigning None to a non-object variable named "::temp18"
    stack:
    [alias aaaTKRPlayerAlias on quest aaaTKRQuest (D2000D62)].aaaTKRAliasScript.Shot() - "aaaTKRAliasScript.psc" Line 90
    [alias aaaTKRPlayerAlias on quest aaaTKRQuest (D2000D62)].aaaTKRAliasScript.OnAnimationEvent() - "aaaTKRAliasScript.psc" Line 64
    [03/19/2013 - 08:51:59AM] error: Unbound native function "PauseGame" called
    [03/19/2013 - 08:51:59AM] error: Unbound native function "PauseGame" called
    [03/19/2013 - 08:52:02AM] error: Unbound native function "IsGamePaused" called
    [03/19/2013 - 08:52:02AM] warning: Assigning None to a non-object variable named "::temp18"

     
    That same sequence tends to repeat over the course of a play session--presumably off of repeated firing of bows/crossbows/etc.  The effect is continuing (seemingly properly) in-game, I've just started having that fill up the script log so I figured I'd check in here just in case.
    1. gsguns
      gsguns
      • member
      • 0 kudos
      This can cause bloating,not even gonna install this mod anymore
    2. saenokda
      saenokda
      • supporter
      • 5 kudos
      Now I'm not sure if I should download this :/
    3. l3lessed
      l3lessed
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      • 23 kudos
      I am getting some animation sticking issues, and I'm sure it is this mod. As much as I like this idea, I need remove it. Hopefully I can clean my save without corrupting the whole thing.
  8. wolflordjsw
    wolflordjsw
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    • 0 kudos
    Actually crossbows aren't supposed to have recoil. If anything human error makes you lurch forward a little because you expect recoil, but all the force goes forward. your more at risk of it flying forward than anything.
    1. ivanbqnov
      ivanbqnov
      • member
      • 13 kudos
      Good call, but not accurate...
      http://www.excaliburcrossbow.com/phpBB2/viewtopic.php?f=1&t=46460
      The bolt is accelerated towards relative to the crossbow, so according to the Newton's Law the same force that accelerates the bolt, will accelerate the crossbow in the other direction, but... the acceleration will be proportional to that of the bolt by the reversed mass ratio... as heavier is the bolt compared to the mass of the crossbow, the stronger will be the kick... and reversely, the heavier is the crossbow, the lighter the kick for the same bolts...
    2. SaberCatOP
      SaberCatOP
      • BANNED
      • 2 kudos
      rofl
    3. thebigJA
      thebigJA
      • member
      • 0 kudos
      Fire a crossbow. I have.

      No recoil. It moves forward slightly, not back.

      Bows aren't guns. It's not an explosion propelling a projectile. There are forces pulling you forward *as well* as forces pushing you back, which mostly cancel each other. You're Newton-ing wrong
    4. l3lessed
      l3lessed
      • premium
      • 23 kudos
      What type of crossbow? A modern crossbow or any variant using modern materials and design concepts specifically craft to reduce any physical force created and this reduce recoil?
  9. ardiwibowo
    ardiwibowo
    • member
    • 4 kudos
    every single mod of TK's is script heavy -.-
    1. Fuzaki
      Fuzaki
      • member
      • 0 kudos
      Not all of his mods are, but it makes sense considering some mods. I didn't think that facelight would have any scripts though. I'm also trying to avoid scripted mods as much as possible.
    2. HuntinCrazy
      HuntinCrazy
      • member
      • 9 kudos
      As much as I love these mods they are script heavy and my game actually runs better away from them
  10. xpluffy
    xpluffy
    • member
    • 0 kudos
    "Extract the downloaded archive to a temporary location.
    Then move it to the Skyrim “Data” folder.
    This folder should be located at:
    SteamsteamappscommonskyrimData

    + Skyrim
    | TESV.exe
    + Data
    | TKRecoil.esp
    + SKSE
    | + Plugins
    | | TKHitStop.dll (this file is same as TK Hitstop)
    + Scripts
    | aaaTKRAliasScript.pex
    | aaaTKRMenuScript.pex
    | TKHitStop.pex (this file is same as TK Hitstop)

    Don't forget to activate the TKRecoil.esp file in your mod launcher by checking its box.
    *This mod is shared some files TK Hitstop. No problem."

    -------------------------------------------------------------------------------------------------------------

    Sorry for being noob, but can somebody explain the installation a little better. Is it possible to just use NEXUS here and activate it the way other most mods here are activated.

    thanks
    1. jjmard
      jjmard
      • member
      • 15 kudos
      Yes, absolutely,, that's just the manual installation, which is not a good idea