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554 comments

  1. Hero529
    Hero529
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    It's really disappointing that no mods that come close to this exist for Special Edition.  The unique effects on everything, down to the Ironhand Gauntlets in White River Watch.  It's a wonderful mod that desperately needs a Special Edition (SSE) port
    1. kbshowtyme
      kbshowtyme
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      Its already ported.

      https://www.nexusmods.com/skyrimspecialedition/mods/3334?tab=files
    2. quietlychamil
      quietlychamil
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      Those are just models. That mod is Unique Uniques. This mod is Utter Uniques. Slightly different wording. =P

      Porting isn't necessary. Mod works in SE and I use it in VR.
    3. dragondefeated
      dragondefeated
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      You can easily port this mod to SSE. 
  2. fosgoto3
    fosgoto3
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    ㄱ감사합니다 ㅎㅎ
  3. slackboy101
    slackboy101
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    how do I turn the Visual effect for the Shrouded armor off? it makes going into the Sanctuary a headache frame wise
  4. Blazer3087
    Blazer3087
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    Will this mod be Ported to Console or stay PC exclusive I wonder as I love the mod itself as you can level up the 'Unique' items from all quests to have the best one on hand and it even adds unique enchants for the Wolf Armor that I love most of all but you have to forge those enchants onto it using items required and have the required perk with such armor and weapons lol so please port this to Console asap.
  5. Draknowin
    Draknowin
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    Has anyone else had the issue of the Dragon Priest masks suddenly reverting to their vanilla effects?
    More to the point, is there a conflict between this mod and Konahrik's Accoutrements - Dragon Priest Armory?

    I installed that mod some time into my game - didn't know it existed yet - and afterward, all the DP Masks were reverted to their original effects. I tried putting Utter Uniques below KA in my priority - I use Mod Organizer - but that doesn't fix anything. 

    So again, is there a conflict between the two mods, and if so, is there some way to resolve it without removing KA?
    1. Draknowin
      Draknowin
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      Nevermind, I managed to fix the issue. On another note, I fixed the Staff of Magnus not having its proper effect, as well - took some TES5Edit shenanigans, but it turns out the staff never had its updated effect applied, to begin with. It's in the mod, but the staff isn't associated with it. To anyone else w/ this problem, now you know why and can probably fix it.
    2. SkyeSylphlycus
      SkyeSylphlycus
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      Do you mind showing me how to do the same? I'm having that issue with Grimsever and Nettlebane (installed while they were both still quest items in my inventory and not even spawning them in via console has them show up with the right enchants)
    3. Talyna23
      Talyna23
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      You can try the following:
      1. Make a hardsave.
      2. Drop them to the ground.
      3. make a quicksave.
      4. Kill yourself.
      5. Reload quicksave.
      6. Pick them up.
      7. Hopefully be happy!
    4. SkyeSylphlycus
      SkyeSylphlycus
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      Looks like I had to do some TES5Edit magic with the Staff of Magnus as well. It was... actually not too hard. It's taking some doing to work the same magic with Grimsever. I THINK I managed to get the first enchantment working, but I'm having some trouble getting the second effect working; I don't actually know what their editorIDs are. So if anyone could help I'd be much grateful :D
  6. SkyeSylphlycus
    SkyeSylphlycus
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    So I'm not sure if this has already been addressed, but the mod doesn't seem to be working for Grimsever or Nettlebane on my game. I installed it while they were still quest items (after I had already received them) and thought that I could just fix it after completing the quests by storing them, saving, uninstalling, loading, retrieving them then storing them again, saving, then reinstalling the mod but they still have their vanilla enchantments (Grimsever still does 16 points of Frost to Health and Stamina and Nettlebane still has no listed enchantment).

    I even tried to spawn the items in using the console and even those items don't have the modded enchantments. I guess it doesn't matter though, since those are the only weapons that don't have the right enchantments and I'm not planning on using Nettlebane as a weapon (I'm going to use Merrunz' Razor instead while dual wielding with an arming sword, most likely).

    I just wanted to throw this out there in the hopes someone has a fix for me. I know I could always uninstall and reload the save I made before installing then complete the quests for Grimsever and Nettlebane so I can store them along with the Necro Amulet, then reinstall. But I made a lot of progress since then and I don't feel like losing it.
  7. Avastgard
    Avastgard
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    Has anybody tried converting this to Special Edition?
    1. NoahBoddie
      NoahBoddie
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      it works fine
    2. Avastgard
      Avastgard
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      Are you sure about that? Have you done thorough testing or did you just play for a few hours with no CTDs and assumed it was OK?
  8. Dawnrex15
    Dawnrex15
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    Is there a reason why Konahrik's mask wasn't changed? If not, I'd like to suggest an affect of putting all the buffs from the other masks onto the one, excluding Dragonborn masks of course. I have a mod installed that does that, along with providing boots to the other masks, but I don't get the additional effects on the other special gear
  9. bobby275
    bobby275
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    Is there a requiem patch? Despite the description, I can't find any.
  10. MiGJaell
    MiGJaell
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    One of best artifact overhaul, every single one interesting and unique, i missing it so much in my special ediotion gameplay ;_;