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This page was last updated on 10 May 2015, 8:24PM
- Changelogs
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Version 2.41
- Misc)
Sanguine Rose: Description fixed
Rebalance)
Nightingale Boots: invisibility won't be cast when sneaking
Bug Fix)
Nightingale Set: jump and silent roll while sneaking fixed
Nightingale Boots: invisibility is now cast again properly even if player interacted with something
- Misc)
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Version 2.4
- Rebalance)
Morokei (small buff): stage duration increased from 15s to 20s
Okin, Eduj (small buff): slow movement increased from 15% to 30%. reduce armor increased from 15 to 20. slow movement and reduce armor effect exchanged.
Drainspell Bow: ghost arrow damage reduced from 15 to 10. Enchantment damage increased from 30 to 42. Tempering efficiency reduced to 50%
Drainheart Sword: Enchantment damage increased from 30 to 36. Tempering efficiency reduced to 50%
Drainblood Battleaxe: Added enchantment damage 12. Tempering efficiency reduced to 50%
Misc)
USKP armor fixes included (USKP is NOT required still)
Sanguine Rose: DLC alcohol and skooma added
Message box changed to notification
Drainspell Bow: arrow named changed from “ghost arrow” to “drainspell arrow”
Bug Fix)
TES5Edit check errors resolved
Morokei: Magicka, Magicka regen amount fixed
Mace of Molag Bal: absorb HMS value fixed
- Rebalance)
-
Version 2.3
- Rebalance)
Blade Armor (small buff): damage redution increased from 20% to 25%
Reblanace) Eye of Melka (buff): charge time reduced by 30%
Wuuthrad: damage reduced from 35 to 34. Can be tempered with 2 ingots, with 50% efficiency
Volendrung (buff): stamina cost decreased from 40 to 35. Targets blocking with shield may fail to resist
Spellbreaker (buff): ward increased from 70 to 80. Shorter stagger when ward breaks.
Shrouded Robes: effect changed to amplify rune damage
Shrouded Armor, Ancient Shrouded Armor (nerf): dagger damage multiplier decreased from x3, x5 to x2, x3
Shrouded Armor, Ancient Shrouded Armor (buff): tracking time reduced from 30s, 18s to 15s, 9s
Rahgot (buff): power attack damage amplification increased from 30% to 50%
Otar (small nerf): charge requirement increased by 15%
Nightingale Gloves (nerf): base chance reduced from 3, 5, 8% to 2, 4, 7%. pickpocket interval increased from 5s to 8s.
Nahkriin: 60% of negative changes are reverted, and 40% of positive changes are reverted, instead of 50%, 50%
Masque of Clavicus Vile: player cannot receive an item if he did not move since the last one. Interval increased from 180~360s to 200~500s.
Grimsever: block requirement decreased from 5, 10 to 3, 8.
Ebony Blade: absorb health progression changed from 9, 16, 25, 36, 49 (0, 3, 5, 7, 10 kill. Vanilla progression) to 4, 9, 16, 25, 36, 49 (0, 2, 4, 6, 8, 10 kill. Everytime Mephala speaks to you)
Blades Gauntlets (small nerf): stagger chance for bow decreased from 10% to 8%
Armor of Old Gods – Sacrifice of Heart (small buff): invincibility duration increased from 8s to 9s
Archmage's Robe – Essence of Life: cooldown reduced from 300s to 240s
New)
Shrouded Armor Set, Ancient Shrouded Armor Set, Shrouded Clothes Set: set bonus added
Old Gods Armor Set: set bonus added
Nightingale Armor Set: set bonus added
Blades Shield: enchantment changed
Blades Helmet: enchantment changed
Blades Boots: enchantment changed
Misc)
Thieves Guild Armor set, Guild Master Armor set: leather keyword added
Old Gods Armor Set: Ritual ready visual effect added
Gauldur Blackbow upgrade recipe added
Gauldur Blackblade: 4 > 5 upgrade requires 2 filled black soul gem instead of 3 filled grand soulgem
Ebony Blade: description fixed
Amulet of Articulation: removed light armor status (vanilla bug
Bug Fix)
Wolf Boots: sprinting while riding a horse does not give you damage amplification
Weapon speed bug fixed for updated users
Spellbreaker: minimum Magicka for activation fixed
Shrouded Boots: Shadow Chaser won't break stealth.
Sanguine Rose: summon spell won't be absorbed
Otar: activated spells won't give destruction experience
Nightingale Gloves: Tier 3 Nightingale Gloves' probability properly reduced from too high value.
Grimsever: activated spell won't give destruction experience
Dragonbane damage corrected
Blades Armor Set: sound effect removed when removing items from inventory
- Rebalance)
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Version 2.2
- 0.2
-Thieves Guild Armorset, Improved Thieves Guild Armorset, Guild Master Armor set added
[size=0.5]-Volendrung: effect requires 50 stamina.
-Volsung: speed fortification is not applied also when you are casting magic.
-Targe of the Blooded: power bash now fortifies the effect[/size]
[size=0.2]-Masque of Clavicus Vile: visual effect position fixed[/size]
0.3
-Gauldur Blackblade, Gauldur Blackbow added
-The Rueful Axe: functions properly now
[size=0.5]-Volendrung: no bug when there is Volendrung already before adding mod[/size]
0.4
-Nightingale Armor set added
[size=0.5]-Amulet of Articulation: fixed to have 20% barter instead of random value
-Gauldur Blackblade: cannot be disenchanted
-Gauldur Blackbow: cannot be disenchanted[/size]
[size=0.2]-Nightingale Bow: no hit effect shader[/size]
0.5
-Armor of the Old Gods set added
-Silver-Blood Family Ring added
-Ancient Helmet of the Unburned added
[size=0.5]-Wuuthrad: weight reduced from 70 to 50[/size]
0.6
-Linwe's Armor set added
-Mage Guild jewelries added
0.7
-Dark Brotherhood armor set added
-Drainheart Sword, Drainspell Bow, Drainblood Battleaxe added
0.72
[/size=0.5]-Shrouded Cowl (Ancient): invisibility has cooldown of 20, 15s
-Shrouded Boots (Shoes, Ancient): Shadow Chaser ability require 100, 80, 50 stamina
-Krosis: effect is apply when evoked, not equipped
-Savior's Hide: effect time increased from 12 to 20[/size]
0.8
-rebalanced weapons
-added:
Jester Set
Cicero Set
Blade of Woe
Froki's Bow
Trollsbane
Windshear
Dragonbane
Firiniel's End
0.9
-rebalanced armors
-bug fix
-reduced script load
1.0
-rebalanced dragon priest masks
-added:
Nettlebane
Red Eagle's Bane
Okin
Eduj
Aegisbane
Nightweaver's Band
Froki's Bow
Ironhand Gauntlets
Tumberbane Gloves
Shiv
1.01
-fixed bugs:
Staff of Magnus Winterhold College quest bug
Nightingale boots horse riding bug
quest manager node bug
-added
Staff of Jyrik Gauldurson
-balanced
Archmage's Robes: increased cooldown of spells
The Rueful Axe: reduced damage to both wielder and target
2.0
New) Bow of the Hunt
New) Cicero armor set: new power “madness”
New) Diadem of the Savant
New) Eye of Melka
New) Helm of Yngol
New) Longhammer
Bug Fix) Drainspell bow: proper ghost arrow removal, magicka cost fixed, script optimized
Bug Fix) Froki’s Bow: unnecessary sound effect removed
Bug Fix) Gauldur blackbow: fixed effect not fading
Bug Fix) Masque of Clavicus Vile: ownership problem fixed. Weapons description fixed. Uncooked food cooked.
Bug Fix) Nightingale Bow[V] now have proper chance
Bug Fix) Windshear: accelerate speed also activated when the wielder bashes power-attacking target
Bug Fix) Windshear: explanation fixed
Rebalance) Archmage’s Robe - Revive substituted by Essence of Life
Rebalance) Archmage’s Robes – Disintegrate spell (small buff), new effect
Rebalance) Archmage’s Robes: Alter Egos spell (small buff)
Rebalance) Archmage’s Robes: Magicka will be returned upon using spells during cooltime.
Rebalance) Blade of Woe (small buff)
Rebalance) Chillrend’s weight fixed to 16 for every level
Rebalance) Cicero’s Clothes and Jester’s Clothes (buff): now perform a roll instead of being thrown away into air
Rebalance) Dragonbane: Upgrade requirement reduced from 10 to 5.
Rebalance) Drainspell Bow (small buff)
Rebalance) Gauldur Blackbow and Gauldur Blackblade’s weight will not increase as they are upgraded.
Rebalance) Jester’s Clothes, Cicero’s Clothes (buff) Knocked up effect changed to simple jumping.
Rebalance) Masque of Clavicus Vile: Chance increase, Interval randomized. Summoning is held during combat.
Rebalance) Nettlebane: can extract essence from dead spriggans (buff)
Rebalance) Nightingale Blade: damage, weight, speed, critical chance fixed
Rebalance) Nightingale Bow: Knock down chance depends on archery skill level.
Rebalance) Nightingale Gloves: if player’s inventory is full, drops weapon on the ground
Rebalance) Nightweaver’s band (small buff)
Rebalance) Old Gods Armor – Sacrifice of Heart (buff)
Rebalance) Old Gods set: added cast time
Rebalance) Red Eagle’s bane (nerf)
Rebalance) Shiv (small buff) Bleeding damage ignore armor. Crafting requirement reduced
Rebalance) Shrouded Cowl Maskeless armor rating fixed
Rebalance) Wuuthrad: attack speed increased, damage decreased
Misc) Ancient Shrouded Cowl, Shrouded Cowl, Shrouded Cowl Maskless description fixed
Misc) Archmage’s Robes now gives expert spells permanently. Spell acquirement is more immersive.
Misc) Archmage’s Robes: Incarnation explanation fixed
Misc) Archmage’s Robes: Skill level will be notified properly on SkyUI
Misc) Instruction book use better font
Misc) Linwe’s Boots: cooltime added (nerf)
Misc) Linwe’s Boots: dust effect changed. Visible in first person view.
Misc) Nettlebane: description fixed. Visual effect added
Misc) Nightingale Blade: description changes when you equip Nightingale Gloves
Misc) Nightingale Gloves: description fixed
Misc) Old Gods set: explanation fixed
Misc) Shiv: Crafting knowledge acquirement is more immersive.
Misc) Ring of Hircine: change deleted for compatibility.
2.01 Hot Fix
Bug Fix) Masque of Clavicus Vile: special effect fixed
Bug Fix) Cicero’s Clothes, Jester’s Clothes effect fixed
2.1
New) Blades Armor
New) Blades Boots
New) Blades Gauntlets
New) Blades Helmet
New) Blades Shield
New) Grimsever
New) Sanguine Rose
New) Spellbreaker
New) Wolf Armor
New) Wolf Boots
New) Wolf Gauntlets
New) Wolf Helmet
New) Thieves Guild Armor, Guild Master’s Armor: set effect added
Bug Fix) Cicero set bonus triggered when wearing full cicero set.
Bug Fix) Dawnbreaker: explosion will not be triggered by attacking dead undead.
Bug Fix) Linwe’s Hood: charge timer won’t be reset when entering combat.
Bug Fix) Longhammer: distance properly calculated for compatibility. Shield block applied.
Bug Fix) Nightingale Hood: weapon speed will be applied properly with any mods (ex SkyRe)
Bug Fix) Otar: self-casted spells won’t trigger effect
Bug Fix) Savior’s Hide: annoying sound removed
Bug Fix) Shrouded Armors: apply to essentials
Bug Fix) Volendrung: fixed unhit targets knocked away.
Misc) Archmage’s Robes, Shrouded Clothes set has dream clothes effect in SkyRe
Misc) Archmage’s Robes: note typo fixed
Misc) Leveled items show maximum level before upgrading in their names.
Misc) Morokei: fixed description
Misc) The Rueful Axe: weight fixed to 20
Misc) Wuuthrad: description fixed
Misc) Change to movement speed is applied instantly
Misc) Change to weapon speed will be applied properly with better compatibility
Rebalance) Ancient Helmet of the Unburne: stamina restoration is based on incoming spell cost
Rebalance) Dawnbreaker (small buff)
Rebalance) Dragonbane weight evened
Rebalance) Linwe’s Hood (buff): cooldown decreased
Rebalance) Mace of Molag Bal (nerf): armor rating increment capped at 30000 bounty
Rebalance) Otar: activation chance is based on incoming spell cost
Rebalance) Red Eagle’s bane (small nerf): base fire damage reduced from 40 to 35
Rebalance) Shield of Ysgramor (small buff)
Rebalance) Shield of Ysgramor: fear effect added
Rebalance) Thieves Guild Gloves (buff): chance to deflect damage increased
Rebalance) Thieves Guild Hood: Barter disadvantage is ignored in Riften
Rebalance) Tumblerbane Gloves: (buff)equipper won’t stumble by magic. Stumble chance decresaed from 20% to 15%. (nerf) Dagger speed increment decreased from 75% to 60%.
Rebalance) Volendrung (small nerf)
Rebalance) Volendrung: enchantment cost reduced. Knock away effect will use enchantment charge.
Rebalance) Wuuthrad: forward power-attack sweeps through targets.
2.2
Bug Fix) Thieves Guild set: movement speed increment while sneaking fixed
Bug Fix) Archmage’s Robe – Oblivion Crisis will not be affected by spell absoprtion
Bug Fix) Grimsever can be upgraded at the sharpening wheel
Bug Fix) Labyrinthian draugrs with unique weapons will equip their weapons properly
Misc – SkyRe) Hoodless Archmage’s Robes is now treated as dreamcloth.
Misc) Archmage’s Robes: typo fixed
Misc) Blades Shield: magic effect description is shown properly
Rebalance – SkyRe) Chillrend: Frost damage multiplied by 1.5
Rebalance – SkyRe) Drainspell Bow, Drainheart Sword: damage enchantment doubled / Drainblood Battleaxe: health absoprtion incresased from 15 to 21
Rebalance) Drainspell Bow, Drainblood Battleaxe, Drainheart Sword: damage set to 1, 2, 1
Rebalance) Guild Master Set (small buff): movement speed increment while sneaking increased from 30% to 35%
Rebalance) Wolf Armor (nerf): magic & arrow damage deflection reduced from 70% to 50%
Rebalance) Wolf Boots (buff): sprinting requirement reduced from 3s to 2s
Rebalance) Wolf Gauntlets (small nerf): power attack damage multiplier reduced from 30% to 25%. Power attack stamina reduction reduced from 30% to 25%
Rebalance) Wuuthrad (small buff): movement speed reduction reduced from 20% to 15%
- 0.2
-
Version 0.2
- added Thieves Guild Armor set, improved Thieves Guild Armor set, Thieves Guild Master Armor set/
- Volendrung: requires 50 stamina to blow enemy away.
- Volsung: speed increase won't be applied if casting magic.
- Targe of the Blooded: power bashing will increase bleeding damage.
- Masque of Clavicus Vile: oblivion visual art is fixed to occur in right position.
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