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Tikky

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Tikky

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  1. User_22658739
    User_22658739
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    I hope they make mod were you make her a NPC Bride of Migal her body well laying next to her orb an click on her message have her body come alive an can use same voice.
  2. Wolfmod
    Wolfmod
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    Just a quick question: Has anyone come across this bug and is their a solution? All my player homes are modded but I just teleported to Honeyside in Riften from the BBS LS but I couldn't leave the Riften house. The doors would indicate closed and then open when I pressed 'E' but I wasn't being directed to the outdoor cell - the doors just buckled a little. TCL didn't get me outside either. It just left me hanging in nothingness and re-typing TCL just brought me back inside. Wierd.
    1. Tikky
      Tikky
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      This mods .esp, must load after any mod that changes/edits any of the vanilla locations/houses that this mod covers. That said, I'm using all of the TNF house mods for the five vanilla houses with no problems.
    2. Wolfmod
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      Thanks Tikky, I have the Solitude TNF but for Honeyside I chose < https://www.nexusmods.com/skyrim/mods/45273 > "Riften House - A Honeyside Remodel" which is feature rich, spacious and uncluttered.

      I have tested this home and every other with the BoM teleport. They all work well except for this Riften home. I fast traveled from BBSLS to Riften and was able to enter and exit the home normally. However, after using the BoM teleport to the Riften home interior the door scripts to COC me to the exterior cell don't run. Instead of "(E) Open Riften" I see "(E) Unlock door" and then "+ Requires key" and I have the key in my inventory. The issue is that teleporting to this Riften house and leaving it through the door worked fine until I started experimenting with other mods and even though I have removed those mods door functionality has not returned. Therefore something in BoM has been overwritten and reinstalling BoM didn't help nor did moving the BoM mod in both the left and right panes of MO as you advised.

      The rest is a cautionary tale for other users.
      This Riften house comes with compatibility for moving spouses and another Hearthfire adoption mod. Since I have 18 female followers hanging around the spa at BBS I thought I'd investigate polygamy mods and move some out as wives to my various houses. There just wasn't much of a selection for polygamy mods and so I chose "Marriage mod - to have and to hold" but with the BBS follower system, AFT and this piece of .... nothing worked, really, the guests who were supposed to turn up, didn't, but I did manage to marry a custom follower, Selene - Kate, and then Lydia. With the Riften house door not working with BoM my decision was "do I dump the house mod given that changing these after a vanilla purchase is dangerous or do I dump the marriage mod which probably altered something house related in Riften? I had to see what marriage gave you in Skyrim to make that choice. The answer was... nothing. You get a wedding but no marriage. There is no discernible behavior change in your follower/spouse other than food I don't eat and a shop I don't care about. So, bye bye marriage mod.

      Unfortunately, even though I uninstalled these mods and returned to a save before I installed them the Riften house door is still borked. I checked TESVEdit and MO for conflicts before I uninstalled and found nothing and so assumed that I had a script issue. I could uninstall the house, make a save, and then install it again but that will be a last resort. I just don't know what else to look at to fix this.
    3. Tikky
      Tikky
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      Riften House - A Honeyside Remodel: This is a case where a mod author, instead of re-texturing/editing the original vanilla cell, has created a completely new interior cell for Honeyside. There's no reason to create a new interior cell when all you need to do is edit a vanilla house/home.

      By doing so, the original COC marker, door markers etc. have become null and void. "klwRiftenHouse" is the new (interior) cell the mod author created. You can go there by opening the console and typing: coc klwRiftenHouse

      For this mod to be compatible with it I would need to add the new COC marker to a separate ESP add-on.
    4. Wolfmod
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      What makes this and BBS a 'must have' in every playthrough is the way it solves the issue of "All those beautiful modded houses - but you can only really live in one" by making each additional house an extention of where you live. I love the singularity of it.

      So I tried to redirect my BoM to see the new Riften cell... yeah... that didn't work. I looked at creating a spell book with a teleport to the new Riften house as "the rebuild Winterfell" mod does for Coldstone Manor ... LOL, not really my skill set. Then I thought, wouldn't it be great if BoM had an MCM whereby players could go to their 'Dragon castle' or "Little house on the prairie" and "Select the current cell" as a BoM marker which would basically allow any modded home to be within their BBS network. It would certainly increase the utility of this mod. Just a thought should you be considering upgrades.

      On another matter, my Winstad home is not appearing in the BoM selection dialogue. I have two of Sa's swimming pool mods, that one and the other one at the Pale. If you have both the last one overwrites a lot of nif, dds, and script files from the other which the author allowed obviously because they are identical... (one would hope). Since I see no conflicts in TESVEdit for the Winstasd BoM dialogue, where else would be a good place to look?
  3. EvilGeoff
    EvilGeoff
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    Quick question - I just downloaded the mod, and NMM indicates that the DL file is version 1.3.5 and that a newer version is available. The page says the newest version is 1.4. Is the link downloading the wrong file version?
    1. Tikky
      Tikky
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      XML FOMOD Error. Version 1.4 (the newest version) is what you downloaded. info.xml file updated & re-uploaded.
  4. shanolen
    shanolen
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    When I found out there is no spell to teleport into the Evil Lair of Hydra, and it did not show up in the Bride of Migal dialog, I searched for a mod that would allow me to set up my own portal system. The only one i found is this one:

    http://www.nexusmods.com/skyrim/mods/8254

    While searching for that I happened upon this mod, and I had an idea. Would it be possible to add to the spell you use to teleport back to the Bride of Migal the ability to remember the location I teleported from, so then I could talk to the Bride of Migal and he will have a question asking if I would like to add the location I just teleported from to his list of places to teleport to?

    On a related note I did some googling to try to find the console commands that would give me some sort of location code or coordinates for the spot where my character is currently standing so later I could return myself to that spot. Surprisingly, I found many sites that listed location IDs so you could teleport to places you haven't been, but I never found a console command that tells me where I am currently located. Does anyone know how to do this?
    1. lued123
      lued123
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      You could type "help <insert location name here>" without quotation marks or arrow brackets and that would tell you the id of any place. However, not all mods that add cells bother to give them an id, so you might be out of luck in that regard. There's also a mod you could try that adds a book that tells you your cell coordinates at this link: http://www.nexusmods.com/skyrim/mods/27855/? Apparenly there was a command in Oblivion that would tell the player their coordinates, but it was removed in Skyrim.
  5. Pfiffy
    Pfiffy
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    I couldn't find the BoM-redux, can you post a link here? And if you have the time can you add the sky haven temple, too?
    1. Tikky
      Tikky
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      Since there isn't a feasible way to load multiple plug-ins containing similar information (the last to load wins) via Nexus Mod Manager, I'm forced to make MANY separate and combined plug-ins. There will be one that contains "BoM-redux" and ALL of the DLC teleport locations. The rest will be a combination of BoM-redux along with the individual/combined DLC content.

      I realize it's been several months since my last post in regards to BoM-redux, Dawnguard. The reason I haven't released BoM-redux or Dawnguard yet is because there will be several people that also want DLC content with it.

      I have all of the individual plug-ins finished and am now in the process of combining them. I don't have an ETOC at the moment, soon hopefully !

      PS; Sky Haven Temple is included.
    2. Pfiffy
      Pfiffy
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      Thanks for the reply! I hope you can finish it soon. I'm waitng for it. One suggestion can you add High Rodgar, too?
  6. softail4life
    softail4life
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    Can believe i missed this, Endorsed
  7. ortog
    ortog
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    I have a question. Now I own 3 Hearthfires manors but no others properties. Still no dialogue option available. Does this mean I need Severin manor as well to dialog option appear? Or other Vanilla house? I have Hearthfires, Dragonborn and using optional HF/DB inside plugin. And, of cause, Arthlal Alternate start mod. Thank you.
    P.S. I have BBLS-Combined-BoM-HF+DB.esp last in load order. No Main quest started yet.
    1. Tikky
      Tikky
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      ortog

      It's interesting that you would acquire the Hearthfire properties before any others. Cool, thank you. It gives me an opportunity to explain how this mod adds to the original "LSBoM01" quest.

      For these add-ons/plug-ins to work correctly, they must contain some of the same information found in the LSBoM01 quest, plus separate scripts for the teleport functions and Magicka-Health degeneration/regeneration. The original quest also has certain conditions that must be met before dialogue with BoM is possible. Which are, purchasing one of the "original" Skyrim houses. The conditions for dialogue appearing in the add-on that teleports you inside one of the Hearthfire houses, is to have completed the small one-room house.
    2. ortog
      ortog
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      Thank you for explanation. More clear for me now. I just start a new game as Honeyside owner and of cause already have an invitation from Falkreath. It is not hard to acquire 3 house (Hearthfires) in Skyrim and then Severin manor in Raven Rock before the main quest with Arthlal's mod. I just hate Main "railroading" and like starting game as "left for death" scenario. So thank you again for explanation.
  8. riemann42
    riemann42
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    Ack! Forgot to endorse. Ok, now that that has been rectified, I have a feature request!

    Can you add support for the new home in Dragon Born (or make another mod for it)?

    Thanks! This is the only fast travel I do, and you have made it that much better.

    1. Tikky
      Tikky
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      Had the same idea when I finished the "Served Cold" quest. It should be doable.
  9. Tikky
    Tikky
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    Thank you all for the positive feedback, appreciated.) Just wanted a simple plug-in that added HearthFires houses to the Bride of Migal, there's more to it than I anticipated. If it hadn't been for Migal's participation, it wouldn't have been possible.
  10. Mytherial
    Mytherial
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    I was hoping for this to appear sooner or later! Well done and Thanks! Will be endorsing within the hour